CAP 20 CAP 20 - Part 6 - Stat Spread Submissions

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Welcome to the stat spread submission thread for our 20th official Create-a-Pokemon Project creation! Submit your own spread and/or trash-talk about comment on others'! When this thread ends, Stats Leader HeaLnDeaL will make a list of accepted submissions for voting based on intelligent community input. In the previous thread, we decided on some limitations to what a stat spread could accomplish, in the form of caps to certain derived statistics:
Alright, I'm deciding that our Stat Limits should be the following:

PT: 180
PS: 170
ST: 145
SS: 150
BSR: 355

Note that all of these numbers are maximum values. No minimum values are being listed. I've bumped the ST from my most recent post just a smidgen, since even with the small increase the would-be KOers such as AV Raikou will still OHKO through SR the vast majority of the time. All in all the bump is small and not very noticeable and is only meant to allow for more freedom in the Stats Submission stage.

In a brief rundown, the PT allows us to be bulky but not at the level of Suicune's bulk. The PS is meant to allow us to outpace choice-scarf Lando-T but I personally don't think outspeeding scarf Keldeo is something we should go out of our way to do. The ST is meant to make the Dragon Dance set lose to decently powerful electric types, whereas the SS attempts to find a middle ground between not immediately threatening but with the potential to be powerful after set up.

And with that said, I hand this over to nyttyn for any last adjustments.
BSR ABUSE WILL NOT BE TOLERATED AND WILL NOT BE SLATED!

BSR abuse is doing things like 150 HP and 70 Def/SpD to create a theoretical optimum with the limits that you have. The purpose of the stat rating limits is to restrict what submitters can do, not to give them a license to game the system. If you cannot justify your stats legitimately and have not proven that you aren't just making the best stats within the limits, you will not get slated.

Here is a spreadsheet for calculating Physical Sweepiness, Physical Tankiness, Special Sweepiness, Special Tankiness, and Base Stat Rating. To use the spreadsheet, you will need Microsoft Excel 2007 or higher, OpenOffice.org Calc 3 or higher, or a similar spreadsheet program that can handle .xlsx files. Alternatively, you can upload the spreadsheet onto Google docs. You must have the stat rating values listed correctly in your submission or it will be ignored for the slate. If you want to dig a little deeper into how these numbers are calculated, read the contents of this link.

When you are satisfied with your stat submission, mark it as finished by writing "Final Submission" (bolded) at the top of your post. Submissions that lack a bolded "Final Submission" at the top of the post when this thread closes will not be slated.

This thread will be open for submissions and discussion when HeaLnDeaL has posted his opening comments.

Aside: While I was making a spo.ink link it gave me this quote:
if i were someone i would make ATK, 9999 SP.ATK, 9999 DEF, 9999 SP.DEF, 9999 SPEED, 9999 HP-9999/9999 The Name would be Firebot Steel/Fire Fissure Unlimited PP Mind Reader Unlimited PP never Miss KOBOT Unlimited PP Shadow Ball Unlimited PP
--------------------

CAP20 so far:



Leadership Team:
nyttyn - Topic Leader
Ununhexium - Typing Leader
trc - Abilities Leader
HeaLnDeaL - Stats Leader
Snobalt - Movepool Leader​

Concept:
Name: Use the Boost to Get Through!

General Description: A sweeper with several boosting options that result in completely different checks and counters. While each set should be viable in its own right, the unpredictability of this Pokemon should make it much better than any one set alone.

Justification: In the early days of Pokemon X and Y, we experienced the first Pokemon that could (viably) boost and sweep from either the physical or special side: Mega Lucario. While it was clear his unpredictability could have a devastating effect (having your Chansey eat a Close Combat, Will-O-Wisping on the Nasty Plot, etc.) the true extent to which this could make a Pokemon better was masked by the fact that Lucario's sets were both already amazing. The purpose of this concept would therefore be to explore the impact of unpredictability in sweepers by creating a Pokemon that can run several boosting sets, none of which are dominant in their own right, but that when combined can result in an extremely dangerous threat.

Questions To Be Answered:
  • Is there a limit to how much unpredictability can make a Pokemon better? Can it make a decent Pokemon great? Or can it only make them usable?
  • How does being unpredictable with boosting options compare to other forms of unpredictability (such as uncommon coverage moves or trying to speed creep certain threats)? Is unpredictability in sweepers inherently more dangerous because of how easily they can win a game?
  • For a Pokemon that is already unpredictable, will we see the use of strange coverage moves (as many sweepers tend to run) or will it tend to stick to standard sets because it already has the element of surprise?
  • Which boosting moves are distinct enough to completely change a Pokemon's checks/counters? Are Swords Dance, Nasty Plot, and Agility the only ones that can fit this concept? Or is there a way to incorporate moves such as Dragon Dance without giving the Pokemon "the best of both worlds".
  • How effective will double boosting sets be on this Pokemon? Will the ability to "pick your counters" on a Pokemon already designed to bypass its counters be too good? Or can it be designed so that the loss of coverage will still leave it with several checks and counters on any set?
  • To what extent will teams have to prepare for this Pokemon? Will they have to pack several checks/counters like for M-Lucario? Or will they be able to just use a standard team so long as they can identify the set early?
Type: Water / Steel
Abilities: Water Veil
 
Last edited:

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Alright, so we have out stat limits and that means stat submissions are now live.

Basically I love calcs. If you want to be slated, a horde of relevant damage calculations will be your best friend. What’s different this CAP is we have two different sets with different boosting moves. Long story short, this means you need even more calcs than usual, as both the DD and the CM sets will need to have calcs at +0/+1 and maybe even +2. These are required in any final submission post; do NOT consider them optional (remember, I love calcs).

Also keep in mind that your stat should go forth and try to balance the two sets. Anything with 130 Atk and 50 Sp Atk is NOT balanced. Therefore, I’ve very much like submission posts to show some kind of written argument that the stats submitted are able to make sure DD and CM stay balanced. I didn’t give lower limits in the last thread, but use your common sense and rationality to assure that balance is a priority.

As far as moves to calc with, the most important would be common STABs on both sides of the attacking spectrum. Don’t be calcing with wild charge or flare blitz, for example. Our threat list is important here, so I’ll repost it again. Note that it contains things that each individual set should beat at the bottom; these are the most important to look at.

nyttyn said:
Universal threats to CAP20
Thundurus-I (DD will 75% of the time kill it at +1 but its sweep will be crippled in the process)
Raikou (DD might be able to win at +1 after rocks)
Magnezone
Garchomp
Hippowdon (CM might be able to avoid 2HKO, bulk dependent)
Landorus-T (DD should be able to outspeed after +1 speed (+0 atk after intimidate) and do heavy damage, if not kill outright. Can't switch in on CM, CM might be able to survive a hit)
Excadrill
Kyurem-B
Conkeldurr
Mega Metagross
Mega Gyarados
Swampert
Zapdos (CM at +1 might be able to tank)

Threats to Calm Mind CAP20
All of CAP20's universal threats
Keldeo
Celebi
Breloom
Serperior
Magnezone
Manaphy (SpDef dependent)
Mega Gardevoir (assuming mono-scald coverage. Double Attack CM with flash cannon beats)
Unaware Clefable (assuming mono-scald coverage. Double Attack CM with flash cannon beats)


Threats to Dragon Dance CAP20
All of CAP20's universal threats
Gyarados
Rotom-W
Choice Scarf Keldeo
Faster offensive pokemon (things like Lopunny, which can outspeed before a +1 and either tear a huge chunk out of or outright KO CAP20. Almost all of them will lose at +1 though)
Generic physical walls (such as Skarmory and Mandibuzz)

Threats Calm Mind CAP20 should be able to set up on
Scald (and burns in general)
Chansey
Clefable
Non-tbolt Latios
Non-tbolt Latias
Azumaril
Scizor sans Superpower
Jirachi
Tentacruel (sans haze)
CroCune and CM (Mega) Slowbro (CM only, DD can't break them in time)
Talonflame (fast taunt is a issue)
Volcarona
Gothitelle (somewhat shaky if trick scarf is a possibility)
Sylveon
Tyranitar (risky)
Anything that cannot at least 2HKO CAP that also lacks a fast taunt.

Threats Dragon Dance CAP20 should be able to set up on
Scald (and burns in general)
Chansey
Clefable
Non-tbolt Latios
Non-tbolt Latias
Azumaril
Scizor sans superpower
Talonflame (fast taunt is an issue)
Volcarona
Gothitelle (somewhat shaky if trick scarf is a possibility)
Sylveon
Tyranitar (risky)
Anything else CAP20 forces out for a turn.
All in all, I’m looking for 3 things; a bunch of calcs that show different levels of boosting, some form of proof that the stats submitted allow the sets to be balanced, and some sort of rationalization regarding the threats that each set is supposed to be able to set up on.

Happy submitting~
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Final Submission:
105 / 116 / 98 / 95 / 70 / 96

HP: 105
Atk: 116
Def: 98
SpA: 95
SpD: 70
Spe: 96
BST: 580

PS: 169.00
PT: 168.89
SS: 142.04
ST: 125.40
BSR: 332.995

Basic Justification:

Speed Range:
228 -291 (320+)

Speed is set to outrun Kyurem-B sets assuming same Speed EVs and Nature - it is below 100 to encourage Dragon Dance as an answer to offensive threats while CM is much faster than most defensive opponents.

HP:
HP Allows for 101 HP Subs with 212 EVs and 48 EVs in investment [rem: 248 Def] to outrun Adamant Breloom simultaneously on CAP's CM set.

General Stats:
The most important stats here are Physical Sweepiness to make Dragon Dance an effective, threatening set, and Physical Tankiness to allow both sets to function properly, letting DD take priority attacks and CM survive all but the strongest STAB, boosted hits. Calculations will demonstrate this much better.

Sets: Dragon Dance

Note:
I have a few specific calcs for Crabhammer, but otherwise take Waterfall's damage and multiply by 1.25 to get damage results. Meteor Mash is 1.11x more powerful than Iron Head.

Dragon Dance:
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 Def.
Stats: 351 HP / 331 Atk / 233 Def / 203 SpA / 176 SpD / 320 Spe
Item: Life Orb

Moves used in calculations: Waterfall, Meteor Mash, Seed Bomb, Drill Peck, Play Rough.

A note on all calculations:
Because boosters are a central part of this set, here is a reference guide to effects of boosts on percentages. There will also be notes on the specific calc.

+0 Calc Values:
54% is a 2HKO after Leftovers recovery.
88% is a OHKO with one layer of Spikes or SR with neutral hit.
94% is a OHKO with resisted SR.

+1 Calc Values
29.3% is a 2HKO at +1 with SR
36% is a 2HKO at +1
58.7% is a a OHKO at +1 with SR
66.7%+ is a OHKO at +1.

+2 Calc Values
44% is a 2HKO at +2 with SR
50% is a OHKO at +2

Crabhammer:
-1 Landorus-T (Choice Scarf) 66.1-78.3% (2HKO)
-1 Landorus-T (Defensive) 39.5-47.6% (3HKO)

+0 Landorus-T (Choice Scarf) 88-103.4% (OHKO w/ SR)
+0 Landorus-T (Defensive) 53.1-63.3%
Chansey (OU Support) 40.6 - 47.9% guaranteed 3HKO
Garchomp (OU Choice Scarf) 57.9 - 68% guaranteed 2HKO [50% Chance to OHKO after SR. 87.5% chance to OHKO after Spikes]
Hippowdon (OU Mixed Wall) Crabhammer 65.7 - 78% (2HKO) [guaranteed OHKO at +1 after SR]
Magnezone (OU Choice Scarf) Crabhammer 62.2 - 73.6% guaranteed 2HKO
Magnezone (OU Choice Specs) Crabhammer 54 - 63.8% guaranteed 2HKO
Magnezone (OU Magnet Rise) Crabhammer 55.9 - 66.1% guaranteed 2HKO
Raikou (OU Assault Vest) Crabhammer 77.8 - 91.5% guaranteed 2HKO [OHKO @+1]
Raikou (OU Calm Mind) Crabhammer 75.9 - 89.3% guaranteed 2HKO after Leftovers recovery [OHKO @+1]
Raikou (OU Choice Specs) Crabhammer 75.9 - 89.3% guaranteed 2HKO [OHKO @+1]

Waterfall:
-1 Landorus-T (Choice Scarf) 52-62% (2HKO)
-1 Landorus-T (Defensive) 32.7-38.7%

+0 Landorus-T (Choice Scarf) 69.2-83% (2HKO) [OHKO @ +1]
+0 Landorus-T (Defensive) 42.9-51% (2HKO w/ SR) [2HKO @+1]
Excadrill (OU Choice Scarf) Waterfall 130.4 - 154% guaranteed OHKO
Excadrill (OU Sand Rush Sweeper) Waterfall 130.4 - 154% guaranteed OHKO
Gliscor (OU Physically Defensive) Waterfall 63.8 - 75.7% guaranteed 2HKO [OHKO @+1 w/ SR]
Gliscor (OU Specially Defensive) Waterfall 73.8 - 87.2% guaranteed 2HKO
Heatran (OU Choice Scarf) Waterfall 92.5 - 109.5% OHKO with SR
Heatran (OU Offensive Air Balloon) Waterfall 91.7 - 108.5% OHKO with SR
Heatran (OU Specially Defensive) Waterfall 77.6 - 91.9% guaranteed 2HKO after Leftovers recovery
Hippowdon (OU Mixed Wall) Waterfall 51.9 - 61.9% 96.9% chance to 2HKO after Leftovers recovery
Landorus (OU Calm Mind) Waterfall 107.5 - 127.2% guaranteed OHKO
Landorus (OU Rock Polish) Waterfall 107.5 - 127.2% guaranteed OHKO
Magnezone (OU Choice Scarf) Waterfall 49.8 - 58.7% 99.6% chance to 2HKO
Magnezone (OU Choice Specs) Waterfall 43.2 - 50.9% 4.7% chance to 2HKO
Magnezone (OU Magnet Rise) Waterfall 44.7 - 52.7% 24.6% chance to 2HKO
Mega Scizor (OU Bulky Swords Dance) Waterfall 31.7 - 37.6% 86.8% chance to 3HKO [2HKO @+1 w/ SR]
Mega Scizor (OU Defog) Waterfall 26.1 - 31.1% guaranteed 4HKO
Mega Scizor (OU Offensive Swords Dance) Waterfall 41.9 - 49.8% guaranteed 3HKO [2HKO @+1]
Raikou (OU Assault Vest) Waterfall 61.9 - 73.2% guaranteed 2HKO [1HKO @+1 w/SR]
Raikou (OU Calm Mind) Waterfall 60.4 - 71.4% guaranteed 2HKO after Leftovers recovery [1HKO @+1 w/SR]
Raikou (OU Choice Specs) Waterfall 60.4 - 71.4% guaranteed 2HKO [1HKO @+1 w/SR]
Skarmory (OU Physically Defensive) Waterfall 26.9 - 32% 43.3% chance to 4HKO after Leftovers recovery
Skarmory (OU Spikes) Waterfall 28.4 - 33.8% 97.2% chance to 4HKO after Leftovers recovery
Talonflame (OU Swords Dance) Waterfall 127.2 - 150.1% guaranteed OHKO
Thundurus (OU Mixed Attacker) Waterfall 70.5 - 83.6% guaranteed 2HKO [OHKO @+1]
Thundurus (OU Nasty Plot) Waterfall 69.5 - 82.6% guaranteed 2HKO after Leftovers recovery [OHKO @+1]
Thundurus (OU Prankster Attacker) Waterfall 69.5 - 82.6% guaranteed 2HKO [OHKO @+1]
Zapdos (OU Defensive) Waterfall 35.4 - 41.9% 85.3% chance to 3HKO after Leftovers recovery

+0 Meteor Mash:
Azumarill (OU Assault Vest)Meteor Mash 52.8 - 62.5% guaranteed 2HKO
Breloom (OU Offensive) Meteor Mash 81.2 - 96.1% guaranteed 2HKO
Amoonguss (OU Defensive) Meteor Mash 41.8 - 49.5% guaranteed 3HKO after Black Sludge recovery
Chansey (OU Support) Meteor Mash 36.4 - 43.1% guaranteed 3HKO [2HKO @+1]
Chesnaught (OU Physical Tank) Meteor Mash 28.9 - 35%
Clefable (OU Magic Guard + Calm Mind) Meteor Mash 94.9 - 112.9% 68.8% chance to OHKO
Clefable (OU Physically Defensive) Meteor Mash 79.1 - 93.6% guaranteed 2HKO after Leftovers recovery
Conkeldurr (OU Assault Vest) Meteor Mash 52.7 - 62.1% guaranteed 2HKO
Garchomp (OU Choice Scarf) Meteor Mash 51.8 - 61% guaranteed 2HKO
Gardevoir (OU Calm Mind) Meteor Mash 174.7 - 206.4% guaranteed OHKO
Gardevoir (OU Offensive) Meteor Mash 174.7 - 206.4% guaranteed OHKO
Kyurem-B (OU Choice Scarf) Meteor Mash 90.5 - 107.6% 43.8% OHKO with SR
Kyurem-B (OU Physically Based Mixed Attacker) Meteor Mash 101.7 - 119.6% guaranteed OHKO
Latias (OU Bulky Defog) Meteor Mash 60.1 - 71.1% guaranteed 2HKO
Latios (OU Choice Scarf) Meteor Mash 70.4 - 83.3% guaranteed 2HKO
Latios (OU Dual Screen Support) Meteor Mash 58.2 - 68.9% guaranteed 2HKO
Latios (OU Life Orb) Meteor Mash 70.4 - 83.3% guaranteed 2HKO
Mega Venusaur (OU Defensive) Meteor Mash 30.2 - 36.5% 50.6% chance to 3HKO
Mega Venusaur (OU Offensive) Meteor Mash 41.2 - 48.7% guaranteed 3HKO
Terrakion (OU Choice Scarf) Meteor Mash 119.1 - 140.8% guaranteed OHKO
Terrakion (OU Life Orb Attacker) Meteor Mash 119.1 - 140.8% guaranteed OHKO
Terrakion (OU Stealth Rock) Meteor Mash 119.1 - 140.8% guaranteed OHKO

+0 Drill Peck
Amoonguss (OU Defensive) Drill Peck 50 - 59% 74.2% chance to 2HKO after Black Sludge recovery
Breloom (OU Offensive) Drill Peck 191.1 - 227.2% guaranteed OHKO
Chesnaught (OU Physical Tank) Drill Peck 69.7 - 83.4% guaranteed 2HKO after Leftovers recovery
Conkeldurr (OU Assault Vest) Drill Peck 62.9 - 74% guaranteed 2HKO [OHKO @+1 after SR]
Mega Gyarados (OU Mega Dragon Dance) Seed Bomb 58.9 - 69.7% guaranteed 2HKO
Mega Medicham (OU All-Out Attacker) Drill Peck 90.1 - 106.7% 43.8% chance to OHKO
Mega Medicham (OU Wallbreaker) Drill Peck 90.1 - 106.7% 43.8% chance to OHKO
Mega Pinsir (OU Swords Dance) Drill Peck 66 - 78.5% guaranteed 2HKO
Mega Venusaur (OU Defensive) Drill Peck 36.5 - 43.6% guaranteed 3HKO [2HKO @+1]
Mega Venusaur (OU Offensive) Drill Peck 49.3 - 57.9% 96.5% chance to 2HKO
Keldeo (OU Calm Mind) Drill Peck 70.8 - 83.5% guaranteed 2HKO after Leftovers recovery
Keldeo (OU Choice Scarf) Drill Peck 70.8 - 83.5% guaranteed 2HKO

+0 Play Rough
Conkeldurr (OU Assault Vest) Play Rough 70.3 - 82.9% guaranteed 2HKO
Dragonite (OU Dragon Dance) Play Rough 38 - 45.2% guaranteed 3HKO
Garchomp (OU Choice Scarf) Play Rough 69.1 - 81.5% guaranteed 2HKO
Keldeo (OU Calm Mind) Play Rough 79.5 - 94.1% guaranteed 2HKO after Leftovers recovery
Keldeo (OU Choice Scarf) Play Rough 79.5 - 94.1% guaranteed 2HKO
Kyurem-B (OU Choice Scarf) Play Rough 60.6 - 71.8% guaranteed 2HKO
Kyurem-B (OU Physically Based Mixed Attacker) Play Rough 67.7 - 79.7% guaranteed 2HKO
Latias (OU Bulky Defog) Play Rough 80.5 - 95.2% guaranteed 2HKO
Latios (OU Choice Scarf) Play Rough 94 - 111.2% 68.8% chance to OHKO
Latios (OU Dual Screen Support) Play Rough 77.7 - 92% guaranteed 2HKO
Latios (OU Life Orb) Play Rough 94 - 111.2% 68.8% chance to OHKO
Mega Gyarados (OU Mega Dragon Dance) Play Rough 66.7 - 78.5% guaranteed 2HKO

+0 Seed Bomb
Azumarill (OU Assault Vest) Seed Bomb 62.8 - 74.5% guaranteed 2HKO [OHKO @+1 with SR]
Keldeo (OU Calm Mind) Seed Bomb 70.8 - 83.5% guaranteed 2HKO after Leftovers recovery
Keldeo (OU Choice Scarf) Seed Bomb 70.8 - 83.5% guaranteed 2HKO
Manaphy (OU Tail Glow + Rain Dance) Seed Bomb 57.8 - 68.4% guaranteed 2HKO after Leftovers recovery
Manaphy (OU Tail Glow) Seed Bomb 58.4 - 69.2% guaranteed 2HKO after Leftovers recovery
Rotom-W (OU Defensive) Seed Bomb 48.8 - 58.4% 60.5% chance to 2HKO after Leftovers recovery [2HKO w/ SR]
Rotom-W (OU Specially Defensive) Seed Bomb 65.1 - 76.9% guaranteed 2HKO after Leftovers recovery
Amoonguss (OU Defensive) Giga Drain 26.7 - 31.9% guaranteed 4HKO
Azelf (OU Rain Dance) Explosion 31.3 - 36.7% 75.5% chance to 3HKO
Azelf (OU Suicide Lead) Fire Blast 38.7 - 45.5% guaranteed 3HKO
Azumarill (OU Assault Vest) Knock Off 37 - 43.8% guaranteed 3HKO
Azumarill (OU Belly Drum) Play Rough 25.6 - 30.4% guaranteed 4HKO
Azumarill (OU Choice Band) Knock Off 55.5 - 65.5% guaranteed 2HKO
Bisharp (OU Defiant Attacker) Knock Off 58.9 - 69.5% guaranteed 2HKO
Breloom (OU Leech Seed) Drain Punch 58.6 - 70% guaranteed 2HKO
Breloom (OU Offensive) Mach Punch 56.9 - 67.2% guaranteed 2HKO
Chansey (OU Support) Seismic Toss 28.4 - 28.4% guaranteed 4HKO
Chansey (OU Wish Support) Seismic Toss 28.4 - 28.4% guaranteed 4HKO
Chesnaught (OU Physical Tank) Hammer Arm 66.6 - 78.6% guaranteed 2HKO
Clefable (OU Magic Guard + Calm Mind) Flamethrower 23.9 - 28.2% 95.3% chance to 4HKO
Clefable (OU Physically Defensive) Moonblast 18.8 - 22.2% possible 5HKO
Clefable (OU Stealth Rock) Fire Blast 29 - 34.1% 2.4% chance to 3HKO
Conkeldurr (OU Assault Vest) Drain Punch 82 - 97.4% guaranteed 2HKO
Cresselia (OU Defensive) Psychic 14.5 - 17% possible 6HKO
Diancie (OU Tank) Moonblast 27 - 31.9% guaranteed 4HKO
Diggersby (OU Choice Scarf) Earthquake 121.9 - 144.1% guaranteed OHKO
Diggersby (OU Swords Dance) Earthquake 121.9 - 144.1% guaranteed OHKO
Dragonite (OU Bulky Roost) Fire Punch 23.3 - 27.6% 78.5% chance to 4HKO
Dragonite (OU Choice Band) Superpower 127 - 149.8% guaranteed OHKO
Dragonite (OU Dragon Dance) Outrage 31.6 - 37.6% 89.3% chance to 3HKO
Dugtrio (OU Trapper) Earthquake 68.3 - 80.9% guaranteed 2HKO
Excadrill (OU Choice Scarf) Earthquake 97.4 - 115% 81.3% chance to OHKO
Excadrill (OU Sand Rush Sweeper) Earthquake 138.4 - 164.3% guaranteed OHKO
Ferrothorn (OU Utility) Gyro Ball 11.1 - 13.1% possible 8HKO
Garchomp (OU Choice Scarf) Earthquake 94.5 - 111.6% 62.5% chance to OHKO
Garchomp (OU Mixed) Earthquake 86 - 101.4% 6.3% chance to OHKO
Garchomp (OU Offensive Stealth Rock) Earthquake 94.5 - 111.6% 62.5% chance to OHKO
Garchomp (OU Swords Dance) Earthquake 94.5 - 111.6% 62.5% chance to OHKO
Garchomp (OU Tank) Earthquake 77.4 - 92.3% guaranteed 2HKO
Gliscor (OU Physically Defensive) Earthquake 59.8 - 70.6% guaranteed 2HKO
Gliscor (OU Specially Defensive) Earthquake 59.8 - 70.6% guaranteed 2HKO
Gliscor (OU SubToxic) Earthquake 59.8 - 70.6% guaranteed 2HKO
Gothitelle (OU Choice Specs) Thunderbolt 99.7 - 117.3% 93.8% chance to OHKO
Heatran (OU Choice Scarf) Overheat 89.1 - 105.1% 31.3% chance to OHKO
Heatran (OU Offensive Air Balloon) Fire Blast 68.6 - 81.1% guaranteed 2HKO
Heatran (OU Specially Defensive) Lava Plume 41.3 - 49% guaranteed 3HKO
Jirachi (OU Choice Scarf) U-turn 9.1 - 10.8% possibly the worst move ever
Jirachi (OU Paraflinch) U-turn 9.9 - 11.9% possible 9HKO
Jirachi (OU Wishmaker) Iron Head 6.2 - 7.4% possibly the worst move ever
Keldeo (OU Calm Mind) Secret Sword 80.3 - 94.5% guaranteed 2HKO
Keldeo (OU Choice Scarf) Secret Sword 80.3 - 94.5% guaranteed 2HKO
Keldeo (OU Choice Specs) Secret Sword 119.6 - 140.7% guaranteed OHKO
Keldeo (OU Endeavor) Secret Sword 80.3 - 94.5% guaranteed 2HKO
Keldeo (OU SubCM) Secret Sword 80.3 - 94.5% guaranteed 2HKO
Kyurem-B (OU Choice Scarf) Fusion Bolt 84.3 - 99.7% guaranteed 2HKO
Kyurem-B (OU Physically Based Mixed Attacker) Fusion Bolt 109.6 - 129.6% guaranteed OHKO
Kyurem-B (OU Specially Based Mixed Attacker) Earth Power 100.8 - 119.3% guaranteed OHKO
Kyurem-B (OU Substitute Attacker) Earth Power 77.4 - 91.7% guaranteed 2HKO
Landorus (OU Calm Mind) Earth Power 174 - 205.1% guaranteed OHKO
Landorus (OU Rock Polish) Earth Power 191.1 - 225% guaranteed OHKO
Landorus (OU Special Attacker) Earth Power 174 - 205.1% guaranteed OHKO
Landorus-T (OU Choice Scarf) Earthquake 102.5 - 121.3% guaranteed OHKO
Landorus-T (OU Defensive) Earthquake 86 - 101.4% 6.3% chance to OHKO
Landorus-T (OU Double Dance) Earthquake 111.1 - 130.4% guaranteed OHKO
Latias (OU Bulky Defog) Draco Meteor 44.4 - 52.1% 17.2% chance to 2HKO
Latios (OU Choice Scarf) Draco Meteor 40.4 - 47.8% guaranteed 3HKO
Latios (OU Dual Screen Support) Draco Meteor 33.3 - 39.3% guaranteed 3HKO
Latios (OU Life Orb) Draco Meteor 52.7 - 62.1% guaranteed 2HKO
Magnezone (OU Choice Scarf) Thunderbolt 112.8 - 133.3% guaranteed OHKO
Magnezone (OU Choice Specs) Thunderbolt 184.6 - 217.6% guaranteed OHKO
Magnezone (OU Magnet Rise) Thunderbolt 123.6 - 145.8% guaranteed OHKO
Manaphy (OU Calm Mind) Scald 16.5 - 19.6% possible 6HKO
Manaphy (OU Tail Glow + Rain Dance) Scald 20.7 - 24.7% guaranteed 5HKO
Manaphy (OU Tail Glow) Energy Ball 31.3 - 37% 79.6% chance to 3HKO
Mandibuzz (OU Utility) Foul Play 41.3 - 49% guaranteed 3HKO
Mega Ampharos (OU Agility) Thunderbolt 147.5 - 174.3% guaranteed OHKO
Mega Ampharos (OU Specially Defensive) Volt Switch 91.1 - 107.6% 43.8% chance to OHKO
Mega Charizard X (OU Bulky Dragon Dance) Earthquake 69.5 - 82% guaranteed 2HKO
Mega Charizard X (OU Bulky Will-O-Wisp) Earthquake 51.8 - 61.5% guaranteed 2HKO
Mega Charizard X (OU Dragon Dance) Flare Blitz 82.9 - 97.7% guaranteed 2HKO
Mega Charizard Y (OU Drought Wallbreaker) Focus Blast 116.2 - 136.7% guaranteed OHKO
Mega Garchomp (OU Mixed) Earthquake 109.4 - 128.7% guaranteed OHKO
Mega Gardevoir (OU Calm Mind) Focus Blast 129.3 - 152.7% guaranteed OHKO
Mega Gardevoir (OU Offensive) Focus Blast 117.9 - 139% guaranteed OHKO
Mega Gyarados (OU Mega Dragon Dance) Earthquake 78.6 - 92.8% guaranteed 2HKO
Mega Heracross (OU Offensive) Close Combat 147.5 - 174.3% guaranteed OHKO
Mega Manectric (OU Special Attacker) Thunderbolt 116.2 - 136.7% guaranteed OHKO
Mega Scizor (OU Baton Pass) Bullet Punch 6.5 - 7.6% possibly the worst move ever
Mega Scizor (OU Bulky Swords Dance) Knock Off 30.4 - 35.8% 41.2% chance to 3HKO
Mega Scizor (OU Defog) U-turn 15.3 - 18.5% possible 6HKO
Mega Scizor (OU Offensive Swords Dance) Superpower 92.3 - 108.8% 50% chance to OHKO
Mega Scizor (OU Roost + 3 Attacks) Knock Off 33.9 - 39.8% guaranteed 3HKO
Mega Venusaur (OU Defensive) Giga Drain 36.7 - 43.5% guaranteed 3HKO
Mega Venusaur (OU Offensive) Giga Drain 49 - 58.1% 96.9% chance to 2HKO
Quagsire (OU Physically Defensive) Earthquake 54.7 - 64.9% guaranteed 2HKO
Raikou (OU Assault Vest) Thunderbolt 103.1 - 121.9% guaranteed OHKO
Raikou (OU Calm Mind) Thunderbolt 103.1 - 121.9% guaranteed OHKO
Raikou (OU Choice Specs) Thunderbolt 154.4 - 181.7% guaranteed OHKO
Rotom-H (OU Choice Scarf) Volt Switch 75.7 - 89.4% guaranteed 2HKO
Rotom-W (OU Defensive) Volt Switch 60.3 - 71.7% guaranteed 2HKO
Rotom-W (OU Specially Defensive) Volt Switch 60.3 - 71.7% guaranteed 2HKO
Starmie (OU Reflect Type) Scald 16.5 - 19.6% possible 6HKO
Suicune (OU CroCune) Scald 15 - 17.9% possible 6HKO
Sylveon (OU Calm Mind + Baton Pass) Hyper Voice 25.9 - 30.7% guaranteed 4HKO
Sylveon (OU Choice Specs) Hyper Voice 53.2 - 62.9% guaranteed 2HKO
Sylveon (OU Cleric) Hyper Voice 25.9 - 30.7% guaranteed 4HKO
Talonflame (OU Bulk Up) Brave Bird 15.3 - 18.5% possible 6HKO
Talonflame (OU Revenge Killer) Flare Blitz 67.8 - 80.3% guaranteed 2HKO
Talonflame (OU Stallbreaker) Brave Bird 15.3 - 18.5% possible 6HKO
Talonflame (OU Swords Dance + Natural Gift) Flare Blitz 41 - 48.7% guaranteed 3HKO
Talonflame (OU Swords Dance) Flare Blitz 41 - 48.7% guaranteed 3HKO
Tentacruel (OU Physically Defensive) Scald 13.6 - 16.2% possible 7HKO
Terrakion (OU Choice Scarf) Close Combat 112.8 - 133.3% guaranteed OHKO
Terrakion (OU Life Orb Attacker) Close Combat 146.7 - 173.2% guaranteed OHKO
Terrakion (OU Stealth Rock) Close Combat 112.8 - 133.3% guaranteed OHKO
Thundurus (OU Mixed Attacker) Thunderbolt 135.6 - 160.1% guaranteed OHKO
Thundurus (OU Nasty Plot) Thunderbolt 109.4 - 128.7% guaranteed OHKO
Thundurus (OU Prankster Attacker) Thunderbolt 142.1 - 167.5% guaranteed OHKO
Zapdos (OU Defensive) Thunderbolt 95.7 - 112.8% 68.8% chance to OHKO


Analysis: The Dragon Dance set really does not want to be near anything that uses special attacks. Electric types easily OHKO it, and while it can take Gliscor's Earthquake and even Keldeo's Secret Sword once, Life Orb recoil will catch up to it quickly. That said, Dragon Dance CAP sets up quite easily on defensive special attackers with NVE moves, like SpD Heatran, Suicune, Clefable, Sylveon, and even fares well against strong special attackers like Latios because of its resistance to Dragon. With the right coverage, the Dragon Dance set will be able to defeat fighting-types that are usually problematic for CAP by easily surviving their priority and OHKO'ing with some HP to spare for Life Orb. Dragon Dance also overcomes nearly every Electric type bar Magnezone by OHKO'ing at +1, needing Crabhammer for bulkier targets like Raikou, but Waterfall works for most of the rest.

Sets: Calm Mind

Calm Mind:
Nature: Bold
EVs: 212 HP / 240 Def / 8 SpD / 48 Spe [0 Atk IV]
Stats: 404 HP / 213 Atk / 321 Def / 226 SpA / 178 SpD / 240 Spe
Item: Leftovers

Moves used in calculations: Scald, Flash Cannon, Aura Sphere

A note on all calculations:
Because boosters are a central part of this set, here is a reference guide to effects of boosts on percentages. There will also be notes on the specific calc.

+0 Calc Values:
54% is a 2HKO after Leftovers recovery.
88% is a OHKO with one layer of Spikes or SR with neutral hit.
94% is a OHKO with resisted SR.

+1 Calc Values
29.3% is a 2HKO at +1 with SR
36% is a 2HKO at +1
58.7% is a a OHKO at +1 with SR
66.7%+ is a OHKO at +1.

+2 Calc Values
44% is a 2HKO at +2 with SR
50% is a OHKO at +2

Scald: (Scald Calcs are ubiquitous because of mono-attacking set)
Azumarill (OU Assault Vest) Scald 8.2 - 9.7% possibly the worst move ever
Azumarill (OU Belly Drum) Scald 13.7 - 16.2% possible 7HKO
Azumarill (OU Choice Band) Scald 13.7 - 16.2% possible 7HKO
Breloom (OU Offensive) Scald 24.1 - 28.3% 96.6% chance to 4HKO
Chansey (OU Support) Scald 6.5 - 7.9% possibly the worst move ever
Clefable (OU Magic Guard + Calm Mind) Scald 19 - 22.3% possible 6HKO after Leftovers recovery
Clefable (OU Physically Defensive) Scald 22.8 - 26.9% possible 5HKO after Leftovers recovery
Clefable (OU Stealth Rock) Scald 19 - 22.3% possible 6HKO after Leftovers recovery
Excadrill (OU Choice Scarf) Scald 65.3 - 77% guaranteed 2HKO [OHKO w/SR at +1]
Ferrothorn (OU Utility) Scald 8.8 - 10.5% possibly the worst move ever
Garchomp (OU Choice Scarf) Scald 29.6 - 35.2% 18.1% chance to 3HKO
Garchomp (OU Mixed) Scald 29.6 - 35.2% 18.1% chance to 3HKO
Garchomp (OU Offensive Stealth Rock) Scald 29.6 - 35.2% 18.1% chance to 3HKO
Garchomp (OU Swords Dance) Scald 26.2 - 31.2% guaranteed 4HKO
Garchomp (OU Tank) Scald 22.3 - 26.6% 27.5% chance to 4HKO
Gliscor (OU Physically Defensive) Scald 59.3 - 70% guaranteed 2HKO
Gliscor (OU Specially Defensive) Scald 43.1 - 51.7% 9.4% chance to 2HKO
Gliscor (OU SubToxic) Scald 59.6 - 70.4% guaranteed 2HKO
Landorus-T (OU Choice Scarf) Scald 62.6 - 73.9% guaranteed 2HKO (Can OHKO after SR)
Landorus-T (OU Defensive) Scald 51.8 - 61.2% 93.4% chance to 2HKO after Leftovers recovery
Magnezone (OU Choice Scarf) Scald 32.3 - 38.4% 97.1% chance to 3HKO (2HKO at +1 w/SR)
Mega Gardevoir (OU Calm Mind) Scald 23.1 - 27.4% 58.7% chance to 4HKO
Mega Gyarados (OU Mega Dragon Dance) Scald 9.9 - 11.7% possible 9HKO
Hippowdon (OU Mixed Wall) Scald 44.7 - 53.3% 1.2% chance to 2HKO after Leftovers
Keldeo (OU Choice Scarf) Scald 13.9 - 16.7% possible 6HKO
Keldeo (OU Choice Specs) Scald 13.9 - 16.4% possible 7HKO
Keldeo (OU Endeavor) Scald 13.8 - 16.6% possible 7HKO
Keldeo (OU SubCM) Scald 13.9 - 16.4% possibly the worst move ever
Kyurem-B (OU Specially Based Mixed Attacker) Scald 11.5 - 13.8% possible 8HKO
Kyurem-B (OU Physically Based Mixed Attacker) Scald 11.5 - 13.8% possible 8HKO
Kyurem-B (OU Substitute Attacker) Scald 11.1 - 13.3% possibly the worst move ever
Kyurem-B (OU Choice Scarf) Scald 13 - 15.3% possible 7HKO
Raikou (OU Assault Vest) Scald 16.8 - 19.9% guaranteed 6HKO
Rotom-W (OU Defensive) Scald 12.8 - 15.1% possibly the worst move ever
Rotom-W (OU Specially Defensive) Scald 9.5 - 11.5% possibly the worst move ever
Sylveon (OU Cleric) Scald 16.2 - 19.2% possible 8HKO after Leftovers recovery
Talonflame (OU Bulk Up) Scald 42.3 - 50.1% guaranteed 3HKO after Leftovers recovery
Talonflame (OU Revenge Killer) Scald 75.4 - 89.5% guaranteed 2HKO
Talonflame (OU Stallbreaker) Scald 42.3 - 50.1% guaranteed 3HKO after Leftovers recovery (2HKO at +1, OHKO at +2)
Talonflame (OU Swords Dance) Scald 68.5 - 81.3% guaranteed 2HKO
Thundurus (OU Prankster Attacker) Scald 33.4 - 39.4% guaranteed 3HKO [2HKO at +1 w/ SR]

Flash Cannon:
Clefable (OU Magic Guard + Calm Mind) Flash Cannon 38 - 44.6% guaranteed 3HKO after Leftovers recovery
Clefable (OU Physically Defensive) Flash Cannon 45.6 - 53.8% 2.3% chance to 2HKO after Leftovers recovery
Clefable (OU Stealth Rock) Flash Cannon 38 - 44.6% guaranteed 3HKO after Leftovers recovery
Kyurem-B (OU Choice Scarf) Flash Cannon 52.1 - 61.3% guaranteed 2HKO
Kyurem-B (OU Physically Based Mixed Attacker) Flash Cannon 46.5 - 55.2% 62.9% chance to 2HKO
Kyurem-B (OU Specially Based Mixed Attacker) Flash Cannon 46.5 - 55.2% 62.9% chance to 2HKO
Kyurem-B (OU Substitute Attacker) Flash Cannon 44.9 - 53.3% 0.4% chance to 2HKO after Leftovers recovery
Mega Gardevoir (OU Calm Mind) Flash Cannon 46.2 - 54.8% 56.3% chance to 2HKO
Mega Gardevoir (OU Offensive) Flash Cannon 46.2 - 54.8% 56.3% chance to 2HKO
Sylveon (OU Cleric) Flash Cannon 32.4 - 38.5% 3.1% chance to 3HKO after Leftovers recovery [2HKO at +1 w/SR]

Aura Sphere:
Chansey (OU Support) Aura Sphere 8.7 - 10.5% possibly the worst move ever
Chansey (OU Wish Support) Aura Sphere 8.7 - 10.5% possibly the worst move ever
Ferrothorn (OU Utility) Aura Sphere 23.8 - 28.4% possible 5HKO after Leftovers recovery [2HKO at +3]
Keldeo (OU Choice Specs) Aura Sphere 18.5 - 21.9% possible 5HKO
Keldeo (OU Choice Scarf) Aura Sphere 18.8 - 22.2% possible 5HKO
Keldeo (OU SubCM) Aura Sphere 18.5 - 21.9% possible 6HKO after Leftovers recovery
Keldeo (OU Endeavor) Aura Sphere 18.7 - 22.1% possible 5HKO
Keldeo (OU Calm Mind) Aura Sphere 18.5 - 21.9% possible 6HKO after Leftovers recovery
Kyurem-B (OU Specially Based Mixed Attacker) Aura Sphere 31.2 - 36.8% 67.9% chance to 3HKO
Kyurem-B (OU Physically Based Mixed Attacker) Aura Sphere 31.2 - 36.8% 67.9% chance to 3HKO
Kyurem-B (OU Substitute Attacker) Aura Sphere 30.1 - 35.5% guaranteed 4HKO after Leftovers recovery
Kyurem-B (OU Choice Scarf) Aura Sphere 34.7 - 40.9% guaranteed 3HKO
Rotom-W (OU Defensive) Aura Sphere 17.1 - 20.4% possible 7HKO after Leftovers recovery
Rotom-W (OU Specially Defensive) Aura Sphere 12.8 - 15.4% possibly the worst move ever
Amoonguss (OU Defensive) Giga Drain 23 - 27.4% possible 5HKO after Leftovers recovery
Ampharos (OU Agility) Thunderbolt 97 - 114.8% 81.3% chance to OHKO
Ampharos (OU Specially Defensive) Volt Switch 57.9 - 68.3% guaranteed 2HKO after Leftovers recovery
Azelf (OU Dual Screens) (No Move) 0 - 0% nice move
Azelf (OU Rain Dance) Explosion 19.8 - 23.2% possible 6HKO after Leftovers recovery
Azelf (OU Suicide Lead) Fire Blast 33.1 - 39.1% 10.4% chance to 3HKO after Leftovers recovery
Azumarill (OU Assault Vest) Knock Off 23.5 - 27.7% possible 5HKO after Leftovers recovery
Azumarill (OU Belly Drum) Play Rough 16.3 - 19.3% possible 8HKO after Leftovers recovery
Azumarill (OU Choice Band) Knock Off 35.1 - 41.5% 78.8% chance to 3HKO after Leftovers recovery
Bisharp (OU Defiant Attacker) Knock Off 37.3 - 44% 100% chance to 3HKO after Leftovers recovery
Breloom (OU Leech Seed) Drain Punch 37.6 - 44.5% guaranteed 3HKO after Leftovers recovery
Breloom (OU Offensive) Mach Punch 36.1 - 43% 95.7% chance to 3HKO after Leftovers recovery
Chandelure (OU Choice Scarf) Overheat 82.6 - 97.5% guaranteed 2HKO after Leftovers recovery
Chandelure (OU Stallbreaker) Fire Blast 66 - 77.9% guaranteed 2HKO after Leftovers recovery
Chansey (OU Support) Seismic Toss 24.7 - 24.7% guaranteed 6HKO after Leftovers recovery
Chansey (OU Wish Support) Seismic Toss 24.7 - 24.7% guaranteed 6HKO after Leftovers recovery
Chesnaught (OU Physical Tank) Hammer Arm 41.5 - 49.5% guaranteed 3HKO after Leftovers recovery
Clefable (OU Magic Guard + Calm Mind) Flamethrower 20.2 - 24% possible 6HKO after Leftovers recovery
Clefable (OU Physically Defensive) Moonblast 16 - 19% possible 8HKO after Leftovers recovery
Clefable (OU Stealth Rock) Fire Blast 25 - 29.4% guaranteed 5HKO after Leftovers recovery
Conkeldurr (OU Assault Vest) Drain Punch 51.9 - 61.3% 95.3% chance to 2HKO after Leftovers recovery
Diancie (OU Tank) Moonblast 23.2 - 27.4% possible 5HKO after Leftovers recovery
Diggersby (OU Choice Scarf) Earthquake 77.2 - 91% guaranteed 2HKO after Leftovers recovery
Diggersby (OU Swords Dance) Earthquake 77.2 - 91% guaranteed 2HKO after Leftovers recovery
Dragonite (OU Bulky Roost) Fire Punch 14.8 - 17.5% possible 9HKO after Leftovers recovery
Dragonite (OU Choice Band) Superpower 80.1 - 94.5% guaranteed 2HKO after Leftovers recovery
Dragonite (OU Dragon Dance) Outrage 20 - 23.7% possible 6HKO after Leftovers recovery
Dugtrio (OU Trapper) Earthquake 43 - 50.9% guaranteed 3HKO after Leftovers recovery
Excadrill (OU Choice Scarf) Earthquake 61.3 - 72.7% guaranteed 2HKO after Leftovers recovery
Excadrill (OU Sand Rush Sweeper) Earthquake 86.8 - 102.9% 18.8% chance to OHKO
Exploud (OU Choice Specs) Focus Blast 110.8 - 130.6% guaranteed OHKO
Ferrothorn (OU Utility) Gyro Ball 6.9 - 8.1% possibly the worst move ever
Garchomp (OU Choice Scarf) Earthquake 59.4 - 70.2% guaranteed 2HKO after Leftovers recovery
Garchomp (OU Mixed) Earthquake 53.9 - 64.3% guaranteed 2HKO after Leftovers recovery
Garchomp (OU Offensive Stealth Rock) Earthquake 59.4 - 70.2% guaranteed 2HKO after Leftovers recovery
Garchomp (OU Swords Dance) Earthquake 59.4 - 70.2% guaranteed 2HKO after Leftovers recovery
Garchomp (OU Tank) Earthquake 49.5 - 58.4% 62.1% chance to 2HKO after Leftovers recovery
Gliscor (OU Physically Defensive) Earthquake 37.6 - 45% guaranteed 3HKO after Leftovers recovery
Gliscor (OU Specially Defensive) Earthquake 37.6 - 45% guaranteed 3HKO after Leftovers recovery
Gliscor (OU SubToxic) Earthquake 37.6 - 45% guaranteed 3HKO after Leftovers recovery
Gothitelle (OU Choice Specs) Thunderbolt 85.1 - 100.4% 6.3% chance to OHKO [Fails 2HKO at +2]
Heatran (OU Choice Scarf) Overheat 76.4 - 90% guaranteed 2HKO after Leftovers recovery
Heatran (OU Offensive Air Balloon) Fire Blast 58.9 - 69.8% guaranteed 2HKO after Leftovers recovery
Heatran (OU Specially Defensive) Lava Plume 35.6 - 41.8% 84.8% chance to 3HKO after Leftovers recovery
Hippowdon (OU Mixed Wall) Earthquake 43.5 - 51.9% guaranteed 3HKO after Leftovers recovery
Jirachi (OU Choice Scarf) U-turn 5.6 - 6.9% possibly the worst move ever
Jirachi (OU Paraflinch) U-turn 6.4 - 7.6% possibly the worst move ever
Jirachi (OU Wishmaker) Iron Head 3.9 - 4.7% possibly the worst move ever
Keldeo (OU Calm Mind) Secret Sword 50.4 - 59.9% 82.8% chance to 2HKO after Leftovers recovery
Keldeo (OU Choice Scarf) Secret Sword 50.4 - 59.9% 82.8% chance to 2HKO after Leftovers recovery
Keldeo (OU Choice Specs) Secret Sword 75.7 - 89.6% guaranteed 2HKO after Leftovers recovery
Keldeo (OU Endeavor) Secret Sword 50.4 - 59.9% 82.8% chance to 2HKO after Leftovers recovery
Keldeo (OU SubCM) Secret Sword 50.4 - 59.9% 82.8% chance to 2HKO after Leftovers recovery
Kyurem-B (OU Choice Scarf) Fusion Bolt 53.4 - 63.3% guaranteed 2HKO after Leftovers recovery
Kyurem-B (OU Physically Based Mixed Attacker) Fusion Bolt 69.5 - 82.4% guaranteed 2HKO after Leftovers recovery
Kyurem-B (OU Specially Based Mixed Attacker) Earth Power 86.8 - 102.2% 12.5% chance to OHKO
Kyurem-B (OU Substitute Attacker) Earth Power 66.8 - 78.7% guaranteed 2HKO after Leftovers recovery
Landorus (OU Calm Mind) Earth Power 149.2 - 176.2% guaranteed OHKO
Landorus (OU Rock Polish) Earth Power 164.1 - 193.5% guaranteed OHKO
Landorus (OU Special Attacker) Earth Power 149.2 - 176.2% guaranteed OHKO
Landorus-T (OU Choice Scarf) Earthquake 64.3 - 76.2% guaranteed 2HKO after Leftovers recovery
Landorus-T (OU Defensive) Earthquake 53.9 - 64.3% guaranteed 2HKO after Leftovers recovery
Landorus-T (OU Double Dance) Earthquake 69.8 - 82.1% guaranteed 2HKO after Leftovers recovery
Latias (OU Bulky Defog) Draco Meteor 37.8 - 45% guaranteed 3HKO after Leftovers recovery
Latios (OU Choice Scarf) Draco Meteor 34.9 - 41% 67.5% chance to 3HKO after Leftovers recovery
Latios (OU Dual Screen Support) Draco Meteor 28.7 - 33.9% 98.3% chance to 4HKO after Leftovers recovery
Latios (OU Life Orb) Draco Meteor 45.2 - 53.4% 1.2% chance to 2HKO after Leftovers recovery
Magnezone (OU Choice Scarf) Thunderbolt 96.5 - 114.3% 81.3% chance to OHKO
Magnezone (OU Choice Specs) Thunderbolt 159.4 - 187.6% guaranteed OHKO
Magnezone (OU Magnet Rise) Thunderbolt 105.9 - 125.2% guaranteed OHKO
Manaphy (OU Calm Mind) Scald 14.1 - 16.8% possible 9HKO after Leftovers recovery
Manaphy (OU Tail Glow + Rain Dance) Scald 17.8 - 21% possible 7HKO after Leftovers recovery
Manaphy (OU Tail Glow) Energy Ball 26.7 - 31.6% 29.2% chance to 4HKO after Leftovers recovery
Mandibuzz (OU Utility) Foul Play 16.5 - 20% possible 7HKO after Leftovers recovery
Mega Alakazam (OU Mega Special Attacker) Focus Blast 117.8 - 139.1% guaranteed OHKO
Mega Ampharos (OU Agility) Thunderbolt 126.7 - 150% guaranteed OHKO
Mega Ampharos (OU Specially Defensive) Volt Switch 78.7 - 92.5% guaranteed 2HKO after Leftovers recovery
Mega Charizard X (OU Bulky Dragon Dance) Earthquake 44 - 51.9% guaranteed 3HKO after Leftovers recovery
Mega Charizard X (OU Bulky Will-O-Wisp) Earthquake 33.1 - 39.1% 9.7% chance to 3HKO after Leftovers recovery
Mega Charizard X (OU Dragon Dance) Flare Blitz 52.2 - 61.6% 97.7% chance to 2HKO after Leftovers recovery
Mega Charizard Y (OU Drought Wallbreaker) Focus Blast 100 - 117.8% guaranteed OHKO
Mega Garchomp (OU Mixed) Earthquake 68.8 - 81.6% guaranteed 2HKO after Leftovers recovery
Mega Gardevoir (OU Calm Mind) Focus Blast 111.3 - 131.1% guaranteed OHKO
Mega Gardevoir (OU Offensive) Focus Blast 101.4 - 119.8% guaranteed OHKO
Mega Gyarados (OU Mega Dragon Dance) Earthquake 50 - 58.9% 71.9% chance to 2HKO after Leftovers recovery
Mega Heracross (OU Offensive) Close Combat 93.5 - 110.3% 62.5% chance to OHKOy
Mega Manectric (OU Special Attacker) Thunderbolt 99.5 - 117.3% 93.8% chance to OHKO
Mega Scizor (OU Baton Pass) Bullet Punch 3.9 - 4.9% possibly the worst move ever
Mega Scizor (OU Bulky Swords Dance) Knock Off 19.3 - 22.7% possible 6HKO after Leftovers recovery
Mega Scizor (OU Defog) U-turn 9.6 - 11.6% possibly the worst move ever
Mega Scizor (OU Offensive Swords Dance) Superpower 58.4 - 68.8% guaranteed 2HKO after Leftovers recovery
Mega Scizor (OU Roost + 3 Attacks) Knock Off 21.2 - 25.2% possible 5HKO after Leftovers recovery
Mega Swampert (OU Swift Swim) Earthquake 72.7 - 86.1% guaranteed 2HKO after Leftovers recovery
Mega Tyranitar (OU Dragon Dance) Earthquake 47.5 - 55.9% 20.7% chance to 2HKO after Leftovers recovery
Mega Venusaur (OU Defensive) Giga Drain 31.4 - 37.3% guaranteed 4HKO after Leftovers recovery
Mega Venusaur (OU Offensive) Giga Drain 42.3 - 50% guaranteed 3HKO after Leftovers recovery
Quagsire (OU Physically Defensive) Earthquake 34.1 - 40.5% 46.9% chance to 3HKO after Leftovers recovery
Raikou (OU Assault Vest) Thunderbolt 88.1 - 104.4% 31.3% chance to OHKO [Fails 2HKO at +2]
Raikou (OU Calm Mind) Thunderbolt 88.1 - 104.4% 31.3% chance to OHKO [Fails 2HKO at +2]
Raikou (OU Choice Specs) Thunderbolt 132.6 - 156.4% guaranteed OHKO [Fails 2HKO at +2]
Rotom-H (OU Choice Scarf) Volt Switch 65.3 - 77.2% guaranteed 2HKO after Leftovers recovery
Rotom-H (OU Defensive) Volt Switch 51.9 - 61.3% 95.3% chance to 2HKO after Leftovers recovery
Rotom-W (OU Defensive) Volt Switch 51.9 - 61.3% 95.3% chance to 2HKO after Leftovers recovery
Rotom-W (OU Specially Defensive) Volt Switch 51.9 - 61.3% 95.3% chance to 2HKO after Leftovers recovery
Starmie (OU Offensive Spinner) Hydro Pump 31.9 - 37.6% 0.2% chance to 3HKO after Leftovers recovery
Starmie (OU Reflect Type) Scald 14.1 - 16.8% possible 9HKO after Leftovers recovery
Suicune (OU CroCune) Scald 12.8 - 15.3% possibly the worst move ever
Swampert (OU Swift Swim) Earthquake 58.4 - 68.8% guaranteed 2HKO after Leftovers recovery
Sylveon (OU Calm Mind + Baton Pass) Hyper Voice 22.2 - 26.4% possible 5HKO after Leftovers recovery
Sylveon (OU Choice Specs) Hyper Voice 45.7 - 53.9% 3.9% chance to 2HKO after Leftovers recovery
Sylveon (OU Cleric) Hyper Voice 22.2 - 26.4% possible 5HKO after Leftovers recovery
Talonflame (OU Bulk Up) Brave Bird 9.9 - 11.8% possibly the worst move ever
Talonflame (OU Revenge Killer) Flare Blitz 43 - 50.7% guaranteed 3HKO after Leftovers recovery
Talonflame (OU Stallbreaker) Brave Bird 9.9 - 11.8% possibly the worst move ever
Talonflame (OU Swords Dance) Flare Blitz 25.9 - 30.6% 3.5% chance to 4HKO after Leftovers recovery
Tentacruel (OU Physically Defensive) Scald 11.6 - 13.8% possibly the worst move ever
Terrakion (OU Choice Scarf) Close Combat 71.2 - 84.6% guaranteed 2HKO after Leftovers recovery
Terrakion (OU Life Orb Attacker) Close Combat 92.5 - 110.1% 56.3% chance to OHKO
Terrakion (OU Stealth Rock) Close Combat 71.2 - 84.6% guaranteed 2HKO after Leftovers recovery
Thundurus (OU Mixed Attacker) Thunderbolt 115.8 - 137.1% guaranteed OHKO
Thundurus (OU Nasty Plot) Thunderbolt 94 - 111.3% 68.8% chance to OHKO
Thundurus (OU Prankster Attacker) Thunderbolt 122.2 - 144.8% guaranteed OHKO
Thundurus-T (OU Nasty Plot) Thunderbolt 104.4 - 123.2% guaranteed OHKO
Togekiss (OU Baton Pass) Air Slash 15.5 - 18.3% possible 8HKO after Leftovers recovery
Togekiss (OU Defensive) Air Slash 15.5 - 18.5% possible 8HKO after Leftovers recovery
Togekiss (OU Stallbreaker) Air Slash 20.7 - 24.5% possible 6HKO after Leftovers recovery
Tornadus-T (OU Assault Vest) Focus Blast 70.7 - 83.6% guaranteed 2HKO after Leftovers recovery
Tornadus-T (OU Life Orb) Superpower 44.3 - 52.7% guaranteed 3HKO after Leftovers recovery
Tyranitar (OU Choice Scarf) Earthquake 41 - 48.5% guaranteed 3HKO after Leftovers recovery
Tyranitar (OU Dragon Dance) Earthquake 41 - 48.5% guaranteed 3HKO after Leftovers recovery
Tyranitar (OU Support) Earthquake 33.6 - 40% 32.3% chance to 3HKO after Leftovers
Zapdos (OU Defensive) Thunderbolt 81.6 - 96.5% guaranteed 2HKO after Leftovers recovery [Fails 2HKO at +2]


Analysis:

The Calm Mind set is bulky, surviving many more hits and avoiding 2HKO's even from threats like Chesnaught's Hammer Arm ad Hippowdon's Earthquake. It is also fast enough to outrun Breloom and Bosharp with these EVs, so it can possibly set up a Substitute before Spore. Crucially, this set avoids the 2HKO from Talonflame's Banded Flare Blitz, ensuring Talonflame is always setup fodder.

Its weakness is that its special defensiveness is mediocre, and it almost always needs to Calm Mind immediately to avoid being overwhelmed by special attacks. If CAP can get to +2, most of its concerns are eliminated.


Why Dragon Dance or Calm Mind?

Much like previous generation Latios, Calm Mind is the more reliable set for getting in and staying in. What Dragon Dance can do is provide a devastating surprise for unprepared opponents, provided CAP gets the coverage it needs to get the drop on Keldeo and other Fighting-types that can be problems, especially if CAP takes any damage prior to attempting a sweep.

Balancing Factors / Conclusion:

The biggest balancing factor here is the speed tier. Dragon Dance CAP needs to run +Spe or else it will be slower than a huge slew of other Pokemon, including Jolly Mega Heracross on the turn it Mega-Evolves, or Jolly Lucario. It is also soundly checked by Choice Scarf Terrakion, which outruns both sets (but for obvious reasons wants to switch into neither). I suppose one could try to go for Adamant and Choice Band, but Water/Steel are not the Banded Move Types of dominance in the OU Metagame, not with Bulky Waters and Ferrothorn everywhere.

When it comes to the Build Triangle, this CAP generally falls into Powerful, with some physical bulk. In order to become truly "Bulky" it must employ Calm Mind, and in order to become "Fast" it must deploy Dragon Dance.In the absence of that, three common weaknesses in Ground, Electric, and Fighting attacks combined with solid resistances to status, Flying attacks, and Water attacks means CAP can switch in, but the opponent's coverage will usually undermine it unless it can set up to become either Fast or Bulky on its weak spot. To be sure, this spread is not "fragile," but it can only choose a path of bulk or a path of power, because unlike Conkeldurr which has slightly lower defenses, the Pokemon it lures in are common and rarely set-up bait in and of themselves. Thus why this CAP has to "Use the Boost to Get Through" - and use the element of surprise to do it.
 
Last edited:

aim

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Final Submission
91/116/95/95/80/92

HP: 91
Atk: 116
Def: 95
SpA: 95
SpD: 80
Spe: 92
BST: 569

PS: 161.588
PT: 149.164
SS: 137.92
ST: 129.03
BSR: 315.1033

Justification:
The speed allows us to outspeed max speed Choice Scarf Landorus-t at +1 speed assuming positive speed nature + a Dragon Dance. 116 attack allows to to 2HK0 Defensive Hippowdown 100% of the time with +1 Waterfall, assuming neutral max attack as well as have a 68% chance to 2HK0 Defensive Landorus-t upon switch in with Waterfall. It also has a 62.5% chance to knock out Choice Scarf Landorus-t after SR, assuming a DD and a neutral attack stat due to Intimidate. 95 Defense allows us to avoid the 3HK0 from Sharp Beak boosted Jolly SD Talonflame at +0, the most common Talonflame set being SD and allows us to threaten it out/set up on it. If you are running a Defensive CM set then you avoid the 2HK0 from Choice Banded Flare Blitz as well as set up on any other variant. 95 SpA allows you to K0 Landorus-T at +1 most of the time as well as do a significant chunk to Hippowdown, almost taking it out depending on the variant. 80 SpD means we still lose to Thundurus and Raikou with no boosts but can set up on Rotom-W, avoiding the 2HK0 after a CM boost and neutralizing its weak Volt Switch. This also allows us to take on the Lati twins better.
 
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Final Submission
85 HP / 110 Atk / 85 Def / 90 SpA / 65 SpD / 95 Spe


PT: 128.276 (Good)
ST: 101.321 (Above Average)
PS: 159.912 (Very Good)
SS: 135.086 (Good)
Rating: 280.7041 (Good)

I guess this is pretty much the frailest submission! It has lower PT than any other, and has lower ST than any other except for jas's (practically tied, though). Bulk is admittedly rather low in both senses, but higher statistical bulk doesn't seem to accomplish as much as I'd like for what we're trying to do. A spread like this is going to rely heavily on the movepool. Fortunately, the threats that we want to set up on are overall susceptible to a handful of move possibilities, but that's a story for another time.

This stat spread basically does what it needs to do without going overboard trying to kind of deal with threats that IMO are better addressed in the movepool stage. In general, Dragon Dance has fewer setup opportunities than Calm Mind does, but has fewer checks and counters once it gets going. This is ensured by CAP having rather unremarkable power and bulk relative to much of OU, compelling it to maximize either its offensive prowess on the Dragon Dance set or its bulk on the Calm Mind set, though there is some incentive for a power/Speed-centric Calm Mind set as well. This is very much in line with how Dragon Dance and Calm Mind sets tend to be distinguished from each other.
Outruns Landorus-T and ties with Sparkling Blue Black Kyurem. This makes both of them strong checks to the Calm Mind set and makes the latter a decent check to the Dragon Dance set. Due to the PS limit, I had to make a tradeoff between higher Attack and higher Speed along the lines of Korski's submission, and Attack won out. This means that this spread will have to creep threats like Jolly Tyranitar and Adamant Bisharp, which isn't a big deal overall but is critical to how all of the other stats are constructed. This also means that CAP will not be able to outrun threats like Landorus or Volcarona, but given that it has a super effective STAB against them I feel that this is more interesting than making those threats guess or scout out whether they'll actually get an attack in once they're in. I see four main possibilities for the Speed stat: 72 to creep Tyranitar, 180 to outpace Mega Manectric and Mega Lopunny after a Dragon Dance, and of course max neutral/positive.
I originally had this at 100, but I decided to be a bit more precise with this. Substitute ultimately doesn't strike me as a move that will be used much. The immunities to burns and poison are significant factors in this, but I also think that Substitute is simply not the best way to deal with the threats that we want CAP to deal with. So really the only factor I used for HP is Seismic Toss. Now, with a little symbol-pushing, we find a formula for how much HP is needed to survive n hits of Seismic Toss after Stealth Rock damage with Leftovers recovery:

HP > (1600 * n) / (14 + n) + 1

(One might naively think 16 rather than 14, but subtract 1 for the Stealth Rock and 1 because KOs happen before Leftovers recovery.)

n = 4 gives a minimum whole-number HP of 357. I can see people wanting to maximize physical bulk while creeping Tyranitar, which would give 184 HP / 252+ Def / 72 Spe, and 85 is precisely the base HP that gives 357 HP after 184 HP EVs. In practice, I have my doubts about such a spread being used, but it's useful nonetheless. It helps from a flavour standpoint that 85 HP is close to the average among Steel-types.
With Speed and HP established, some predictions on EVs have to be made to get a sense of how the other stats play out. I'm probably over-predicting here, but it couldn't hurt to consider all of these:

4 HP / 252 Atk / 252 Spe Jolly / Adamant
76 HP / 252 Atk / 180 Spe Adamant
184 HP / 252 Atk / 72 Spe Adamant

252 HP / 184 Def / 72 Spe Bold
184 HP / 252 Def / 72 Spe Bold
184 HP / 252 SpA / 72 Spe Modest
4 HP / 252 SpA / 252 Spe Timid / Modest
Breaks through threats like Sparkling Blue Black Kyurem and Latios with +1 Life Orb Iron Head. Mega Lopunny is OHKOed after Stealth Rock damage more often than not, and with Adamant the KO is guaranteed.

Dragon Dance CAP potentially beats the following threats after setting up:
252 Atk Life Orb Abomasnow Iron Head vs. 252 HP / 252+ Def Clefable: 265-315 (67.2 - 79.9%)
+1 252 Atk Life Orb Abomasnow Iron Head vs. 0 HP / 0 Def Latios: 273-321 (91.3 - 107.3%) -- guaranteed OHKO after Stealth Rock
252 Atk Life Orb Abomasnow Iron Head vs. 240 HP / 0 Def Azumarill: 183-216 (45.6 - 53.8%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb Abomasnow Waterfall vs. 0 HP / 4 Def Mega Lopunny: 238-281 (87.8 - 103.6%) -- 62.5% chance to OHKO after Stealth Rock
252 Atk Life Orb Abomasnow Iron Head vs. 0 HP / 0 Def Kyurem-B: 304-359 (77.7 - 91.8%) -- guaranteed OHKO after Stealth Rock
252 Atk Life Orb Abomasnow Waterfall vs. 0 HP / 24 Def Landorus-T: 322-382 (100.9 - 119.7%)

Some threats on our threat list require something along the lines of prior damage to defeat:
+1 252 Atk Life Orb Abomasnow Waterfall vs. 252 HP / 252+ Def Hippowdon: 291-346 (69.2 - 82.3%)
+1 252 Atk Life Orb Abomasnow Waterfall vs. 248 HP / 16+ Def Mega Scizor: 153-181 (44.6 - 52.7%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Abomasnow Waterfall vs. 248 HP / 136+ Def Volcarona: 328-385 (87.9 - 103.2%) -- 25% chance to OHKO
252 Atk Life Orb Abomasnow Waterfall vs. 252 HP / 252+ Def Landorus-T: 237-281 (62 - 73.5%)
+1 252+ Atk Life Orb Abomasnow Waterfall vs. 252 HP / 168+ Def Zapdos: 216-255 (56.2 - 66.4%)
+1 252+ Atk Life Orb Abomasnow Waterfall vs. 0 HP / 0 Def Garchomp: 261-308 (73.1 - 86.2%)
+1 252+ Atk Life Orb Abomasnow Waterfall vs. 172 HP / 0 Def Magnezone: 220-261 (67.9 - 80.5%)
OHKOes uninvested Landorus-T with Scald after a Calm Mind with no investment. Other than that, this stat doesn't matter too much in the grand scheme of things. It's tied with Suicune.

I played around with the EV possibilities and there are some interesting observations.

SpA EVs matter against some threats:
+2 0 SpA Abomasnow Scald vs. 0 HP / 0 SpD Thundurus: 190-225 (63.5 - 75.2%) -- 6.3% chance to OHKO after Stealth Rock
+2 252 SpA Abomasnow Scald vs. 0 HP / 0 SpD Thundurus: 246-289 (82.2 - 96.6%)
+2 252+ SpA Abomasnow Scald vs. 0 HP / 0 SpD Thundurus: 268-316 (89.6 - 105.6%) -- 37.5% chance to OHKO
+1 0 SpA Abomasnow Scald vs. 0 HP / 0 SpD Breloom: 89-105 (34 - 40.2%)
+1 252 SpA Abomasnow Scald vs. 0 HP / 0 SpD Breloom: 115-136 (44 - 52.1%) -- 75.8% chance to 2HKO after Stealth Rock
+1 0 SpA Abomasnow Scald vs. 0 HP / 0 SpD Mega Gardevoir: 93-109 (33.5 - 39.3%)
+1 252 SpA Abomasnow Scald vs. 0 HP / 0 SpD Mega Gardevoir: 118-139 (42.5 - 50.1%) -- 90.6% chance to 2HKO after Stealth Rock

Max Modest vs Timid:
252 SpA Abomasnow Scald vs. 252 HP / 0 SpD Landorus-T: 246-290 (64.3 - 75.9%)
252+ SpA Abomasnow Scald vs. 252 HP / 0 SpD Landorus-T: 270-318 (70.6 - 83.2%)
252 SpA Abomasnow Scald vs. 0 HP / 0 SpD Excadrill: 288-342 (79.7 - 94.7%)
252+ SpA Abomasnow Scald vs. 0 HP / 0 SpD Excadrill: 318-374 (88 - 103.6%) -- 43.8% chance to OHKO after Stealth Rock
+1 252 SpA Abomasnow Scald vs. 0 HP / 4 SpD Mega Metagross: 141-166 (46.8 - 55.1%)
+1 252+ SpA Abomasnow Scald vs. 0 HP / 4 SpD Mega Metagross: 154-183 (51.1 - 60.7%)
252 SpA Abomasnow Scald vs. 0 HP / 0- SpD Landorus: 272-324 (85.2 - 101.5%) -- 6.3% chance to OHKO
252+ SpA Abomasnow Scald vs. 0 HP / 0- SpD Landorus: 300-354 (94 - 110.9%) -- 62.5% chance to OHKO

EVs and nature don't matter so much against some other Pokemon on our threat list:
+2 252+ SpA Abomasnow Scald vs. 32 HP / 0 SpD Raikou: 223-264 (67.7 - 80.2%)
+2 252+ SpA Abomasnow Scald vs. 172 HP / 0 SpD Magnezone: 244-288 (75.3 - 88.8%)
+2 252+ SpA Abomasnow Scald vs. 252 HP / 4 SpD Garchomp: 255-300 (60.7 - 71.4%)
+6 252+ SpA Abomasnow Scald vs. 4 HP / 252 SpD Eviolite Chansey: 228-268 (35.5 - 41.7%) -- guaranteed 3HKO after Stealth Rock

Chansey is supposed to be a threat we can set up on and beat, but this clearly shows that stats are not the best way to address her.

Although Dragon Dance pretty much wants to be as fast and hit as hard as possible, there seems to be somewhat of a leeway for Calm Mind. Timid is probably out of the question, but putting more EVs into Speed can allow CAP to get the jump on Adamant Excadrill and bulky Volcarona. Special Attack EVs, too, make somewhat of a difference against a few threats, depending on what CAP uses other than Scald.
A physically defensive EV spread takes less than half from +2 Sharp Beak Talonflame's Brave Bird, and survives stuff like Latios's +6 Life Orb Psyshock and Azumarill's Superpower after Stealth Rock damage (definitely not with a Choice Band, though).

44 Atk Mega Scizor Knock Off (97.5 BP) vs. 4 HP / 0 Def Abomasnow: 118-139 (37.8 - 44.5%)
+6 252 SpA Life Orb Latios Psyshock vs. 252 HP / 184+ Def Abomasnow: 289-341 (77.2 - 91.1%)
252+ Atk Huge Power Azumarill Superpower vs. 252 HP / 184+ Def Abomasnow: 272-320 (72.7 - 85.5%)
+2 252 Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 184+ Def Abomasnow: 145-171 (38.7 - 45.7%)
252 Atk Talonflame Acrobatics (110 BP) vs. 4 HP / 0 Def Abomasnow: 75-89 (24 - 28.5%)
252 Atk Garchomp Earthquake vs. 252 HP / 184+ Def Abomasnow: 278-330 (74.3 - 88.2%)

Note that bulk investment is a critical factor here, as seen in examples like these:
252 Atk Mega Tyranitar Earthquake vs. 4 HP / 0 Def Abomasnow: 298-352 (95.5 - 112.8%) -- 75% chance to OHKO
0 Atk Garchomp Earthquake vs. 76 HP / 0 Def Abomasnow: 308-366 (93.3 - 110.9%) -- 62.5% chance to OHKO
252+ Atk Huge Power Azumarill Superpower vs. 184 HP / 0 Def Abomasnow: 364-430 (101.9 - 120.4%)
252 Atk Garchomp Earthquake vs. 252 HP / 0 Def Abomasnow: 374-444 (100 - 118.7%)

Note that most of these are on our intended threat list. There are, of course, threats that can power through even defensive spreads, also on our intended threat list:
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 184 HP / 252+ Def Abomasnow: 328-386 (91.8 - 108.1%) -- 50% chance to OHKO
252+ Atk Life Orb Excadrill Earthquake vs. 184 HP / 252+ Def Abomasnow: 385-455 (107.8 - 127.4%)
252 Atk Mega Lopunny High Jump Kick vs. 184 HP / 252+ Def Abomasnow: 354-416 (99.1 - 116.5%) -- 87.5% chance to OHKO

I don't see the need for more bulk than this. Some people want things like not being 3HKOed by unboosted Sharp Beak Talonflame's Brave Bird, or not being 2HKOed by Choice Band Talonflame's Flare Blitz. Why are we trying to set up on such attacks again? What's the plan here? Switch in, Dragon Dance, and attack a couple of times before dying to Life Orb recoil? Even on a revenge switch-in, why should CAP even try setting up on Flare Blitz when it could set up better on a Talonflame locked into Brave Bird?
The main reason for this stat is the following:

252 SpA Life Orb Latios Draco Meteor vs. 184 HP / 0 SpD Abomasnow: 196-231 (54.9 - 64.7%)

Coupled with the Psyshock calculation given earlier, this means that Latios will not easily win a Calm Mind war or succeed in a Draco Meteor KOing attempt.

What CAP can't do:
252 SpA Life Orb Thundurus Thunderbolt vs. +1 252 HP / 0 SpD Abomasnow: 351-416 (93.8 - 111.2%) -- 68.8% chance to OHKO
252 SpA Life Orb Thundurus Thunderbolt vs. +2 252 HP / 0 SpD Abomasnow: 265-315 (70.8 - 84.2%) -- guaranteed 2HKO
68 SpA Zapdos Thunderbolt vs. +1 252 HP / 0 SpD Abomasnow: 236-278 (63.1 - 74.3%) -- guaranteed 2HKO
252 SpA Keldeo Secret Sword vs. 184 HP / 252+ Def Abomasnow: 222-264 (62.1 - 73.9%) -- guaranteed 2HKO
252 SpA Choice Specs Keldeo Secret Sword vs. 184 HP / 252+ Def Abomasnow: 332-392 (92.9 - 109.8%) -- 93.8% chance to OHKO after Stealth Rock
0 SpA Rotom-W Volt Switch vs. 252 HP / 0 SpD Abomasnow: 224-266 (59.8 - 71.1%)
0 SpA Volcarona Fire Blast vs. 252 HP / 4 SpD Abomasnow: 217-256 (58 - 68.4%)

Keldeo and most of the big Electric-types that we talked about counter the Calm Mind set pretty well. If they get in on the first Calm Mind, even Zapdos deals too much damage for a second Calm Mind to save CAP. The Electric-types will have trouble if CAP manages two Calm Mind boosts, but given that they also check the Dragon Dance set they should generally be safe switch-ins if CAP's set isn't revealed. Some people seem to want Calm Mind to have a better fighting chance against Keldeo, but I think that non-Choice Scarf Keldeo is better handled by Dragon Dance, anyway, and the threat list wants Choice Scarf Keldeo to beat both.

It's also worth noting that this special bulk is low enough that uninvested Volcarona 2HKOes with Fire Blast. This may concern some people, especially given that the Calm Mind set was initially supposed to be able to set up on Volcarona. Well, I think that this is fine as an example of a situation where the Dragon Dance set's fast pace gives an advantage over the Calm Mind set.
 
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Final Submission

132 HP / 106 ATK / 75 DEF / 81 SPA / 55 SPD / 105 SPE (554 BST)

PT: 154.6175045
ST: 119.119936
PS: 166.7596424
SS: 130.6506046
BSR: 310.8580521


HP: 132 HP allows uninvested CAP 20 to have 101 HP substitutes to set up on Chansey.

Attack: After a DD, this much attack 2HKOs Chansey with +1 Adamant Life Orb Waterfall while also OHKOing scarf Landorus-T with Life Orb or (if not holding LO) having around 70% chance to OHKO after rocks using an Adamant nature and 20% chance with Jolly, 2HKOing mixed defensive Hippowdon, and giving a 98% chance to 2HKO defensive Landorus-T if Jolly and no Life Orb. With Jolly, some 2HKOs can be missed, like Gliscor and Sylveon, that can be broken through with Adamant.

Defense: If running 252/252 HP/Defense with a Defense boosting nature, this much bulk avoids getting 2HKO'd by CB Talonflame's Flare Blitz, while also giving it the chance to avoid being OHKO'd by Mega Lopunny's High Jump Kick, Specs Keldeo's Secret Sword, CB Azumarill's Superpower, and Landorus-T's Earthquake. The nerfed bulk means that it is forced to run EVs in HP and Defense as well as a Bold nature to guarantee that it avoids getting 2HKO'd or OHKO'd by the respective moves.

Special Attack: At +1, Scald has a 56% chance of OHKOing uninvested Landorus-T with no EV investment and a neutral nature. The low Special Attack ensures that CAP 20 cannot use its special movepool to break anything without setting up at least 2 CMs.

Special Defense: At +1, it avoids the 2HKO from Clefable's Thunderbolt, Lati@s's Draco Meteor, Jirachi's HP Ground, unboosted Volcarona's Fire Blast, and Specs Sylveon's HP Ground with Leftovers (if low damage rolls), also it can take 2 of these attacks before having to use a recovery move. The nerfed bulk means that it needs EVs in HP or Special Defense in order to guarantee survival. (This also allows special Electric-types to OHKO unboosted CAP 20.)

Speed: Allows Adamant 252 Speed to outspeed Scarf Landorus-T after a boost. It can also outrun Adamant Bisharp and Breloom, several defensive spreads (Mew, Celebi, Zapdos, Gliscor) and several bulky offensive mons (Magnezone/Tyranitar).

Clefable:
252+ SpA Clefable Thunderbolt vs. 0 HP / 0 SpD CAP 20: 282-332 (69.6 - 81.9%) -- guaranteed 2HKO
252+ SpA Clefable Thunderbolt vs. 252 HP / 0 SpD CAP 20: 282-332 (60.2 - 70.9%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Clefable Thunderbolt vs. +1 0 HP / 0 SpD CAP 20: 188-222 (46.4 - 54.8%) -- 9% chance to 2HKO after Leftovers recovery
252+ SpA Clefable Thunderbolt vs. +1 252 HP / 0 SpD CAP 20: 188-222 (40.1 - 47.4%) -- guaranteed 3HKO after Leftovers recovery

Lati@s:
252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0 SpD CAP 20: 222-263 (54.8 - 64.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Latios Draco Meteor vs. +1 0 HP / 0 SpD CAP 20: 148-175 (36.5 - 43.2%) -- 99.1% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Latios Thunderbolt vs. 0 HP / 0 SpD CAP 20: 411-486 (101.4 - 120%) -- guaranteed OHKO
184 SpA Life Orb Latias Thunderbolt vs. 0 HP / 0 SpD CAP 20: 348-411 (85.9 - 101.4%) -- 12.5% chance to OHKO (50% chance after rocks)

Azumarill:
252+ Atk Choice Band Huge Power Azumarill Superpower vs. 252 HP / 252+ Def CAP 20: 412-486 (88 - 103.8%) -- 25% chance to OHKO
252+ Atk Choice Band Huge Power burned Azumarill Superpower vs. 0 HP / 0 Def CAP 20: 302-356 (74.5 - 87.9%) -- guaranteed 2HKO after Leftovers recovery

Scizor:
252+ Atk Mega Scizor Knock Off (97.5 BP) vs. 0 HP / 0 Def CAP 20: 164-193 (40.4 - 47.6%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Mega Scizor Superpower vs. 0 HP / 0 Def CAP 20: 406-478 (100.2 - 118%) -- guaranteed OHKO

Talonflame:
252+ Atk Choice Band Talonflame Flare Blitz vs. 0 HP / 0 Def CAP 20: 298-352 (73.5 - 86.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 252+ Def CAP 20: 204-240 (43.5 - 51.2%) -- 6.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def CAP 20: 149-176 (36.7 - 43.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

Volcarona (needs Timid and 148 Speed EVs to outspeed the standard set):
252 SpA Volcarona Fire Blast vs. 252 HP / 0 SpD CAP 20: 298-352 (63.6 - 75.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Volcarona Fire Blast vs. +1 252 HP / 0 SpD CAP 20: 199-235 (42.5 - 50.2%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery

Gothitelle
252+ SpA Choice Specs Gothitelle Thunderbolt vs. 252 HP / 0 SpD CAP 20: 418-494 (89.3 - 105.5%) -- 68.8% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Gothitelle Thunderbolt vs. +1 252 HP / 0 SpD CAP 20: 280-330 (59.8 - 70.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Choice Specs Gothitelle Thunderbolt vs. +2 252 HP / 0 SpD CAP 20: 210-248 (44.8 - 52.9%) -- 28.1% chance to 2HKO after Stealth Rock and Leftovers recovery

Obviously can set up on non-Tbolt Gothitelle not carrying Trick.

Sylveon
252+ SpA Choice Specs Sylveon Hidden Power Ground vs. 252 HP / 0 SpD CAP 20: 310-366 (66.2 - 78.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Choice Specs Sylveon Hidden Power Ground vs. +1 252 HP / 0 SpD CAP 20: 206-244 (44 - 52.1%) -- 15.2% chance to 2HKO after Stealth Rock and Leftovers recovery

Tyranitar (cannot set up on CB if it has superpower)
252 Atk Choice Band Tyranitar Crunch vs. 252 HP / 252+ Def CAP 20: 174-205 (37.1 - 43.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Tyranitar Earthquake vs. 252 HP / 252+ Def CAP 20: 192-228 (41 - 48.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Tyranitar Superpower vs. 252 HP / 252+ Def CAP 20: 232-274 (49.5 - 58.5%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery
-1 252 Atk Tyranitar Superpower vs. 252 HP / 252+ Def CAP 20: 156-184 (33.3 - 39.3%) -- 75.9% chance to 3HKO after Stealth Rock and Leftovers recovery

Jirachi (CM only)
160+ SpA Expert Belt Jirachi Thunderbolt vs. 0 HP / 0 SpD CAP 20: 322-379 (79.5 - 93.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
160+ SpA Expert Belt Jirachi Thunderbolt vs. 252 HP / 0 SpD CAP 20: 322-379 (68.8 - 80.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
160+ SpA Jirachi Thunderbolt vs. +1 0 HP / 0 SpD CAP 20: 180-212 (44.4 - 52.3%) -- 14.8% chance to 2HKO after Stealth Rock and Leftovers recovery
160+ SpA Jirachi Thunderbolt vs. +1 252 HP / 0 SpD CAP 20: 180-212 (38.4 - 45.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

Suicune (CM only)
+6 4 SpA Suicune Scald vs. 0 HP / 0 SpD CAP 20: 255-300 (62.9 - 74%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+6 4 SpA Suicune Scald vs. +1 0 HP / 0 SpD CAP 20: 170-201 (41.9 - 49.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+6 4 SpA Suicune Scald vs. 252 HP / 0 SpD CAP 20: 255-300 (54.4 - 64.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+6 4 SpA Suicune Scald vs. +1 252 HP / 0 SpD CAP 20: 170-201 (36.3 - 42.9%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

Mega Slowbro (CM only)
+6 4 SpA Mega Slowbro Scald vs. 0 HP / 0 SpD CAP 20: 348-411 (85.9 - 101.4%) -- 50% chance to OHKO after Stealth Rock
+6 4 SpA Mega Slowbro Scald vs. +1 0 HP / 0 SpD CAP 20: 233-274 (57.5 - 67.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+6 4 SpA Mega Slowbro Scald vs. +2 0 HP / 0 SpD CAP 20: 174-206 (42.9 - 50.8%) -- 3.9% chance to 2HKO after Stealth Rock and Leftovers recovery
+6 4 SpA Mega Slowbro Scald vs. 252 HP / 0 SpD CAP 20: 348-411 (74.3 - 87.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+6 4 SpA Mega Slowbro Scald vs. +1 252 HP / 0 SpD CAP 20: 233-274 (49.7 - 58.5%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
+6 4 SpA Mega Slowbro Scald vs. +2 252 HP / 0 SpD CAP 20: 174-206 (37.1 - 44%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

Checks:
252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def CAP 20: 426-504 (105.1 - 124.4%) -- guaranteed OHKO
252 Atk Garchomp Earthquake vs. 0 HP / 0 Def CAP 20: 426-504 (105.1 - 124.4%) -- guaranteed OHKO
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 0 SpD CAP 20: 601-710 (128.4 - 151.7%) -- guaranteed OHKO
252 SpA Raikou Thunderbolt vs. 252 HP / 0 SpD CAP 20: 438-516 (93.5 - 110.2%) -- 93.8% chance to OHKO after Stealth Rock
252 SpA Magnezone Thunderbolt vs. 252 HP / 0 SpD CAP 20: 474-560 (101.2 - 119.6%) -- guaranteed OHKO
252 Atk Landorus-T Earthquake vs. 0 HP / 0 Def CAP 20: 450-530 (111.1 - 130.8%) -- guaranteed OHKO
252 Atk Landorus-T Earthquake vs. 252 HP / 0 Def CAP 20: 450-530 (96.1 - 113.2%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 0 Def CAP 20: 372-438 (91.8 - 108.1%) -- 87.5% chance to OHKO after Stealth Rock
252+ Atk Conkeldurr Drain Punch vs. 0 HP / 0 Def CAP 20: 360-426 (88.8 - 105.1%) -- 68.8% chance to OHKO after Stealth Rock
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 0 HP / 0 Def CAP 20: 398-470 (98.2 - 116%) -- guaranteed OHKO after Stealth Rock
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 0 HP / 0 Def CAP 20: 346-408 (85.4 - 100.7%) -- 43.8% chance to OHKO after Stealth Rock
252+ Atk Mega Swampert Earthquake vs. 0 HP / 0 Def CAP 20: 506-596 (124.9 - 147.1%) -- guaranteed OHKO
68 SpA Zapdos Thunderbolt vs. 0 HP / 0 SpD CAP 20: 402-474 (99.2 - 117%) -- guaranteed OHKO after Stealth Rock
252+ Atk Gyarados Earthquake vs. 0 HP / 0 Def CAP 20: 294-348 (72.5 - 85.9%) -- guaranteed 2HKO after Stealth Rock
0 SpA Rotom-W Volt Switch vs. 0 HP / 0 SpD CAP 20: 254-302 (62.7 - 74.5%) -- guaranteed 2HKO after Stealth Rock
252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def CAP 20: 354-416 (87.4 - 102.7%) -- 56.3% chance to OHKO after Stealth Rock
252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 0 Def CAP 20: 558-656 (119.2 - 140.1%) -- guaranteed OHKO

DD:

+1 252 Atk Life Orb CAP 20 Waterfall vs. 0 HP / 4 Def Thundurus: 281-331 (87.5 - 103.1%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Life Orb CAP 20 Waterfall vs. 0 HP / 0 Def Raikou: 281-331 (87.5 - 103.1%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Life Orb CAP 20 Waterfall vs. 0 HP / 0 Def Garchomp: 294-347 (98.3 - 116%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Life Orb CAP 20 Waterfall vs. 252 HP / 144+ Def Hippowdon: 463-546 (129.6 - 152.9%) -- guaranteed OHKO
252 Atk Life Orb CAP 20 Waterfall vs. 0 HP / 0 Def Landorus-T: 322-382 (100.9 - 119.7%) -- guaranteed OHKO
+1 252+ Atk Life Orb CAP 20 Waterfall vs. 252 HP / 240+ Def Landorus-T: 377-447 (98.6 - 117%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Life Orb CAP 20 Iron Head vs. 0 HP / 0 Def Kyurem-B: 439-523 (112.2 - 133.7%) -- guaranteed OHKO
+1 252 Atk Life Orb CAP 20 Iron Head vs. 64 HP / 0 Def Mega Altaria: 408-484 (111.4 - 132.2%) -- guaranteed OHKO
+1 252 Atk Life Orb CAP 20 Waterfall vs. 0 HP / 0- Def Mega Metagross: 242-285 (75.8 - 89.3%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb CAP 20 Iron Head vs. 240 HP / 0 Def Azumarill: 173-204 (57.4 - 67.7%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb CAP 20 Waterfall vs. 4 HP / 0 Def Bisharp: 265-313 (66 - 78%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb CAP 20 Waterfall vs. 248 HP / 0 Def Mega Charizard X: 203-239 (60.9 - 71.7%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb CAP 20 Iron Head vs. 252 HP / 252+ Def Unaware Clefable: 273-322 (76 - 89.6%) -- 18.8% chance to OHKO after Stealth Rock
+1 252 Atk Life Orb CAP 20 Waterfall vs. 248 HP / 0 Def Heatran: 421-499 (109.3 - 129.6%) -- guaranteed OHKO
+1 252 Atk Life Orb CAP 20 Waterfall vs. 0 HP / 4 Def Mega Lopunny: 211-250 (54.8 - 64.9%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb CAP 20 Iron Head vs. 252 HP / 0 Def Latios: 231-274 (85.2 - 101.1%) -- 87.5% chance to OHKO after Stealth Rock
+1 252 Atk Life Orb CAP 20 Waterfall vs. 252 HP / 252+ Def Mega Sableye: 265-313 (72.8 - 85.9%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb CAP 20 Waterfall vs. 252 HP / 252+ Def Mega Scizor: 136-161 (44.7 - 52.9%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb CAP 20 Waterfall vs. 248 HP / 0 Def Talonflame: 252-299 (73.2 - 86.9%) -- guaranteed OHKO after Stealth Rock

252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 0 Def Garchomp: 153-183 (42.8 - 51.2%) -- 55.9% chance to 2HKO after Stealth Rock
-1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 0 Def Landorus-T: 218-257 (68.3 - 80.5%) -- guaranteed 2HKO after Stealth Rock
-1 252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 240+ Def Landorus-T: 151-182 (39.5 - 47.6%) -- 3.5% chance to 2HKO after Stealth Rock and Leftovers recovery

OHKOs (unboosted): Mega Gardevoir, offensive Sylveon, Mamoswine (Iron Head)
Excadrill, Landorus-I, and Mamoswine (Waterfall)
Chance to OHKO after Stealth Rock: Offenisve Heatran, Gengar, offensive Kyurem-B, Mega Alakzam, CM Clefable, Choice Scarf Tyranitar
Has a chance to OHKO after Stealth Rock (unboosted Adamant): SpD Heatran, Cleric Sylveon, SpD Gliscor

CM:
+1 0 SpA CAP 20 Flash Cannon vs. 252 HP / 0 SpD Mega Altaria: 210-248 (59.3 - 70%) -- guaranteed 2HKO after Stealth Rock
+1 0 SpA CAP 20 Scald vs. 0 HP / 0- SpD Landorus: 290-344 (90.9 - 107.8%) -- guaranteed OHKO after Stealth Rock
+1 0 SpA CAP 20 Scald vs. 244 HP / 192+ SpD Gliscor: 200-236 (56.8 - 67%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
+2 0 SpA CAP 20 Scald vs. 248 HP / 192+ SpD Heatran: 210-248 (54.5 - 64.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 0 SpA CAP 20 Scald vs. 0 HP / 0 SpD Landorus-T: 260-308 (81.5 - 96.5%) -- 56.3% chance to OHKO after Stealth Rock
+2 0 SpA CAP 20 Scald vs. 252 HP / 8 SpD Landorus-T: 344-408 (90 - 106.8%) -- guaranteed OHKO after Stealth Rock
+2 0 SpA CAP 20 Scald vs. 0 HP / 4 SpD Mega Scizor: 144-171 (51.2 - 60.8%) -- guaranteed 2HKO after Stealth Rock
+1 0 SpA CAP 20 Scald vs. 248 HP / 252+ SpD Talonflame: 198-234 (55.1 - 65.1%) -- guaranteed OHKO after Stealth Rock
+1 0 SpA CAP 20 Scald vs. 0 HP / 0 SpD Thundurus: 130-154 (43.4 - 51.5%) -- guaranteed 2HKO after Stealth Rock

Checks:

+1 252 Atk Life Orb CAP 20 Waterfall vs. 252 HP / 252+ Def Skarmory: 126-149 (37.7 - 44.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Life Orb CAP 20 Waterfall vs. 248 HP / 216+ Def Rotom-W: 104-123 (34.3 - 40.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Life Orb CAP 20 Waterfall vs. 248 HP / 0 Def Gyarados: 134-159 (34 - 40.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Life Orb CAP 20 Waterfall vs. 252 HP / 88+ Def Ferrothorn: 99-117 (28.1 - 33.2%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
+6 252+ Atk Life Orb CAP 20 Waterfall vs. 252 HP / 252+ Def Mega Slowbro: 152-179 (38.5 - 45.4%) -- 13.3% chance to 2HKO after Stealth Rock
+6 252+ Atk Life Orb CAP 20 Waterfall vs. 252 HP / 252+ Def Suicune: 211-250 (52.2 - 61.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery


+6 0 SpA CAP 20 Scald vs. 4 HP / 252 SpD Eviolite Chansey: 147-174 (22.8 - 27.1%) -- guaranteed 4HKO after Stealth Rock(this becomes a PP stall battle)
+6 0 SpA CAP 20 Scald vs. 252 HP / 168 SpD Ferrothorn: 110-129 (31.2 - 36.6%) -- 7% chance to 3HKO after Stealth Rock and Leftovers recovery
+6 0 SpA CAP 20 Scald vs. 248 HP / 252+ SpD Gyarados: 104-123 (26.4 - 31.2%) -- 37.6% chance to 3HKO after Stealth Rock and Leftovers recovery

464 - +1 max Speed neutral Speed CAP 20
463 / Sharpedo (Mega) / 105 / Neutral / 252 / +1
463 / Landorus-Therian / 91 / +Spe / 252 / +1
453 / Excadrill / 88 / +Spe / 252 / +1
438 / Aerodactyl (Mega), Alakazam (Mega) / 150 / +Spe / 0
433 / Sharpedo / 95 / Neutral / 252 / +1
430 / Gyarados, Gyarados (Mega) / 81 / +Spe / 252 / +1
427 / Beedrill (Mega), Sceptile (Mega) / 145 / +Spe / 252 / 0
418 / Omastar / 55 / Neutral / 252 / +2
417 / Heatran / 77 / +Spe / 252 / +1
412 / Excadrill / 88 / Neutral / 252 / +1
246 - Uninvested neutral speed CAP 20
244 / Garchomp / 102 / Neutral / 16 / 0
244 / Celebi, Mew / 100 / Neutral / 32 / 0
244 / Gliscor / 95 / Neutral / 72 / 0
243 / Tyranitar / 61 / +Spe / 252 / 0
241 / Tentacruel, Zapdos / 100 / Neutral / 20 / 0
241 / Venusaur / 80 / Neutral / 180 / 0
241 / Tyrantrum / 71 / Neutral / 252 / 0
240 / Swampert / 60 / +Spe / 252 / 0
240 / Manaphy / 100 / Neutral / 16 / 0
239 / Bisharp, Breloom, Metagross, Swampert (Mega) / 70 / Neutral / 252 / 0
239 / Magnezone / 60 / +Spe / 252 / 0 / 30 IV [Hidden Power Fire]
236 / Jirachi / 100 / Neutral / 0 / 0
233 / Latias, Latios, Metagross (Mega), / 110 / +Spe / 252 / -1
228 / Gothitelle / 65 / Neutral / 252 / 0 / 30 IV [Hidden Power Fire]
221 / Heatran / 77 / Neutral / 124 / 0
221 / Scizor (Mega) / 75 / Neutral / 140 / 0
220 / Landorus-Therian / 91 / Neutral / 8 / 0
219 / Rotom-Wash / 86 / Neutral / 44 / 0
219 / Swampert / 60 / Neutral / 252 / 0
218 / Azumarill, Diancie / 50 / +Spe / 252 / 0
218 / Magnezone / 60 / Neutral / 252 / 0 / 30IV [Hidden Power Fire]
218 / Victini / 100 / +Spe / 252 / -1
209 / Empoleon / 60 / Neutral / 212 / 0
209 / Ampharos, Crawdaunt / 55 / Neutral / 252 / 0
208 / Rotom-Wash / 86 / Neutral / 0 / 0
206 / Cresselia, Suicune / 85 / Neutral / 0 / 0
200 / Altaria, Altaria (Mega), Goodra, Mandibuzz, Venusaur, Venusaur (Mega) / 80 / Neutral / 16 / 0
 
Last edited:

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Final Submission

HP: 100
Atk: 104
Def: 85
SpA: 90
SpD: 70
Spe: 106
PS:
163.75 (Very Good)
SS: 144.74 (Good)
PT: 142.73 (Good)
ST: 121.22 (Above Average)
BSR: 311.70 (Very Good)
BST: 555


Overview: 100 / 104 / 85 / 90 / 70 / 106

The goal of this spread was to provide literally no standout traits so that the player’s choice of EV investment would dictate the CAP’s list of checks and counters, and I went with a faster spread than most in order to facilitate these tradeoffs. For example, the CAP can run enough Speed to avoid Landorus-I’s Earth Power, but will lack the bulk to absorb Breloom’s LO Mach Punch. Or it can tank the Mach Punch but be outrun by Landorus-I. In effect, the balance of this spread forces the player to use maximum EV investment, including nature, in order to manufacture effective bulk, power, or speed, which then directly shifts different Pokemon into and out of the list of checks and counters for the set. The calcs below will show that this spread adheres to our threats list nearly flawlessly (the lone exception being that the CAP has the option of outrunning fast Taunt users), which I think is important for a versatile concept like this one. I also managed to edit the BST down to 555 while still accomplishing everything I wanted the spread to do, which, for mostly flavor reasons (as this Poke is neither a legendary nor a Mega Evolution), feels a lot more appropriate.

Offenses: 104 / 90 / 106

I recognize that the Dragon Dance set will absolutely need to outrun and OHKO offensive Landorus-T at +0 with LO Waterfall, and 104 Atk allows the CAP to do so with either an Adamant or a Jolly nature. 90 SpA is nearly enough to OHKO defensive Landorus-T with Scald at +1 (75.6% - 88.7%), which is adequate enough.

The primary draw of these offenses, though, is the Speed stat, which hits 311 with 252 EVs and an neutral nature and offers DD CAP a pretty significant boost in power to go along with the luxury of outrunning Jolly Excadrill and Jolly Landorus-T (Adamant 104 Atk / 106 Spe = Jolly 119 Atk / 92 Spe).

For Calm Mind CAP, 106 Spe lets it outrun Adamant Bisharp, defensive pixies, 72 Spe Gliscor, defensive Zapdos, non-Scarf Magnezone, and non-Scarf Tyranitar with no EV investment whatsoever. This gives the CM set plenty of breathing room to run fully defensive EVs and maximize its potential in-battle. The primary reason I've submitted 106 Speed, though, as opposed to a stat somewhere in the 90s with an Atk stat in the 110s, is to accomplish the same offensive output as those spreads while giving CM sets a lot more freedom to play around with speed tiers. This Speed allows the CAP to either invest more EVs into its bulk to tank some notable physical hits, or to invest more in Speed to shore up its SpD more quickly against special attackers and its SpA against fast Taunters like Stallbreakers Mew, Mega Gardevoir, and Talonflame. A CM CAP with Speed investment can get a surprise OHKO on Landorus-I, which steamrolls every other spread; it can beat defensive Zapdos and Rotom-W, which creates a tradeoff between offensive and defensive Electric types with the DD set; it can defeat Focus Blast Mega Gardevoir one-on-one with Flash Cannon if it switches in on Calm Mind, which CAP is supposed to be able to do, according to our threat list; and it can essentially pick and choose anything in the 65-105 base Speed range to toy around with.
Numerical Speed (EV/nature investment)
  • Pokemon outsped (EV/nature investment)
-----

248 (0)
  • Altaria-M / Mandibuzz / Venusaur-M (16), Amoongus / Slowbro, Bisharp / Breloom (252), Celebi / Jirachi / Manaphy / Mew (32), Clefable, Conkeldurr, Cresselia / Suicune (0), Ferrothorn, Heatran (0), Hippowdon (0), Gliscor (72), Magnezone (252+), Rotom-W (44), Sableye-M, Scizor (8), Skarmory (0), Tyranitar (252+)
252 (16)
  • Altaria-M (216), Gothitelle (252+), Scizor-M (252)
263 (60)
  • Bisharp / Breloom (252+), Dragonite / Mamoswine (252), Gyarados (252)
290 (168 / 64+)
  • Dragonite / Mamoswine (252+), Excadrill (252), Gyarados (252+), Heatran (252+), Kyurem-B (252), Mew (152), Talonflame (4)
311 (252 / 140+)
  • Charizard (252), Excadrill (252+), Landorus-I (252), Landorus-T (252+)
342 (252+)
  • Charizard (252+), Garchomp (252+), Gardevoir-M (252+), Kyurem-B (252+), Landorus-I (252+), Manectric (252+)
406 (92 / 0+, +1 Spe)
  • Diancie-M / Gengar / Latios / Latias / Metagross-M (252+), Keldeo (252+), Lopunny-M / Manectric-M (252+), Raikou (252+), Starmie (252+), Talonflame (252+), Thundurus-I (252+)
520 (48, +2)
  • Keldeo (252+, +1)
Defenses: 100 / 85 / 70

My high benchmark for physical defense was to allow a spread of 252 HP / 252+ Def to survive Choice Specs Keldeo's Secret Sword from full health, but to allow no other viable EV spread the same luxury. While the fact remains that it would cripple even the defensive CM set, this shows that the physical defense of this spread is formidable enough to take on a host of threats in the metagame with full EV commitment.

The SpD stat, much like the SpA, is lower because of our intended reliance on multiple CM boosts. This is also to ensure that all of OU's offensive Electric types can OHKO the CAP before a boost and also at least 2HKO it after a boost, making them ideal checks as we've intended. The lower SpD also works just fine for setup by virtue of CAP’s typing, which resists a large proportion of special attacks in the tier.

The HP stat is an even 100, which would give the defensive sets 101 HP Substitutes in the face of Chansey, but that’s such a specific and minor point it’s almost not worth mentioning. The main point for higher-than-average HP is for general breathing room for tanking hits on either side of the spectrum.

Calcs and Analysis:
Bold, 252 HP / 252 Def / 0 SpD
Item: Leftovers

OHKO'd, +0 SpD:
  • Choice Specs Magnezone Thunderbolt
  • LO Landorus-I Earth Power
  • Choice Band Landorus-T Earthquake
  • Choice Specs Magnezone Volt Switch
  • LO Thundurus-I Thunderbolt
  • Mega Alakazam Focus Blast
  • LO Gengar Focus Blast
  • Timid Mega Gardevoir Focus Blast
  • Mega Manectric Thunderbolt
  • Choice Scarf Magnezone Thunderbolt: 98 - 116% (88% chance to OHKO; guaranteed w/SR)
  • LO Excadrill Earthquake: 95 - 113% (75%; guaranteed w/SR)
  • Assault Vest Raikou Thunderbolt: 90 - 106% (38%; 75% chance to OHKO w/SR)
  • Special Mixed Kyurem-B Earth Power: 88 - 104% (25%; 63%)
  • Mega Lopunny High Jump Kick: 88 - 103% (19%; 56%)
  • Choice Band Scizor Superpower: 85 - 100% (6%; 44%)
OHKO'd, +1 SpD:
  • Physical attacks from the previous list
  • Choice Specs Magnezone Thunderbolt
  • LO Landorus-I Earth Power
OHKO'd, +2 SpD:
  • Physical attacks from the previous list
  • Nothing else*
----------

2HKO'd, +0 SpD:
  • Jolly/Naive Mamoswine Earthquake: 84 - 99% (31% chance to OHKO w/SR)
  • Defensive Zapdos Thunderbolt: 83 - 98% (25% chance to OHKO w/SR)
  • Choice Specs Keldeo Secret Sword: 82 - 97% (25% chance to OHKO w/SR)
  • Mega Manectric Volt Switch: 79 - 93%
  • Choice Scarf Magnezone Volt Switch: 76 - 90%
  • Physical Mixed Kyurem-B Fusion Bolt: 76 - 89%
  • Choice Scarf Landorus-T Earthquake: 70 - 83%
  • Assault Vest Raikou Volt Switch: 70 - 82%
  • Choice Scarf Excadrill Earthquake: 67 - 79%
  • Offensive Garchomp Earthquake: 65 - 77%
  • Mega Metagross Hammer Arm: 62 - 74%
  • Defensive Landorus-T Earthquake: 58 - 70%
  • Assault Vest Conkeldurr Drain Punch: 56 - 67%
  • Choice Scarf Keldeo Secret Sword: 55 - 65%
  • Defensive Garchomp Earthquake: 54 - 64%
  • Mega Gyarados Earthquake: 54 - 64%
  • Defensive Rotom-W Volt Switch: 52 - 62% (99% chance to 2HKO; guaranteed w/SR)
  • Jolly LO Breloom Mach Punch: 51 - 60% (91%; guaranteed w/SR)
  • Hippowdon Earthquake: 48 - 56% (23%; guaranteed w/SR)
  • LO Latios Draco Meteor: 46 - 54% [-2: 23 - 27%] (no 2HKO if used consecutively)
2HKO'd, +1 SpD:
  • Physical attacks from the previous list
  • Choice Specs Magnezone Volt Switch: 84 - 99% (31% chance to OHKO w/SR)
  • LO Thundurus-I Thunderbolt: 82 - 98% (19%)
  • Mega Alakazam Focus Blast: 80 - 94% (6%)
  • LO Gengar Focus Blast: 76 - 90%
  • Timid Mega Gardevoir Focus Blast: 68 - 81%
  • Mega Manectric Thunderbolt: 67 - 79%
  • Choice Scarf Magnezone Thunderbolt: 65 - 77%
  • Assault Vest Raikou Thunderbolt: 60 - 71%
  • Special Mixed Kyurem-B Fusion Bolt: 57 - 68%
  • Defensive Zapdos Thunderbolt: 55 - 65%
  • Choice Scarf Magnezone Volt Switch: 50 - 60% (83%; guaranteed w/SR)
  • Assault Vest Raikou Volt Switch: 47 - 55% (15%; 75% chance to 2HKO w/SR)
2HKO'd, +2 SpD:
  • Physical attacks from the previous list
  • Choice Specs Magnezone Thunderbolt: 80 - 95% (6% chance to OHKO w/SR)
  • LO Landorus-I Earth Power: 76 - 90%
  • Choice Specs Magnezone Volt Switch: 63 - 74%
  • LO Thundurus-I Thunderbolt: 62 - 73%
  • Mega Alakazam Focus Blast: 60 - 71%
  • LO Gengar Focus Blast: 57 - 67%
  • Timid Mega Gardevoir Focus Blast: 51 - 61% (93% chance to 2HKO w/ Leftovers; guaranteed w/SR)
  • Mega Manectric Thunderbolt: 50 - 60% (83%; guaranteed w/SR)
  • Choice Scarf Magnezone Thunderbolt: 50 - 58% (62%; guaranteed w/SR)
----------

Setup Opportunities:
  • Bisharp Knock Off: 38 - 45%
  • Latias Draco Meteor: 39 - 45% [-2: 19 - 23%]
  • SpD Heatran Lava Plume: 36 - 43%
  • Choice Scarf Latios Draco Meteor: 35 - 42% (-2: 18 - 21%)
  • +2 Atk Sharp Beak Talonflame Brave Bird: 34 - 40%
  • Offensive Starmie Hydro Pump: 32 - 38%
  • Defensive Mega Venusaur Giga Drain: 32 - 38%
  • SD Talonflame Flare Blitz: 28 - 34%
  • Tail Glow Manaphy Energy Ball: 27 - 32% (+3: 68 - 80%)
  • Chansey Seismic Toss: 100 HP ~ 24%
  • Defensive Sylveon Hyper Voice: 23 - 27%
  • Roost + 3 Attacks Mega Scizor Knock Off: 23 - 27%
  • DD Dragonite Outrage: 22 - 26% (+1: 33 - 39%)
  • CM Clefable Flamethrower: 21 - 25% (+6: 82 - 97%)
  • Mandibuzz Foul Play: 19 - 23%
  • Rain Dance Manaphy Scald: 18% - 22%
  • Mega Slowbro Scald: 18 - 21% (+6: 72 - 84%)
  • Mono-attack Clefable Moonblast: 16 - 19%
  • Defensive Starmie Scald: 14 - 17%
  • Slowbro Scald: 14 - 17%
  • Stallbreaker Mew Knock Off: 14 - 17%
  • Cresselia Psychic: 13 - 15%
  • Defog Mega Scizor U-turn: 11 - 13%
  • Stallbreaker Talonflame Brave Bird: 11 - 13%
  • Ferrothorn Gyro Ball: 7 - 9%
Other SpD calcs:
  • Tail Glow Manaphy Energy Ball (+3 SpA): 45 - 53% (+1 SpD); 34 - 40% (+2 SpD)
  • Tail Glow Manaphy Energy Ball (+6 SpA): 54 - 64% (+2 SpD); 43 - 51% (+3 SpD)
  • Defensive Zapdos Thunderbolt: 42 - 50% (+2 SpD); 33 - 40% (+3 SpD)
  • Rotom-W Volt Switch: 35 - 42% (+1 SpD); 27 - 32% (+2 SpD)
Bold, 0 Atk / 4 SpA / 0 Spe
Moves: Scald, Flash Cannon

OHKOs, +0 SpA:
  • Mamoswine (Scald): 75 - 88% (6% chance to OHKO w/SR)
  • Offensive Talonflame (Scald): 73 - 86% (guaranteed OHKO w/SR)
OHKOs, +1 SpA:
  • Both Pokemon from the previous list
  • Landorus-I (Scald)
  • Choice Scarf Landorus-T (Scald): 90 - 106% (38% chance to OHKO; guaranteed w/SR)
  • Stallbreaker Talonflame (Scald): 61 - 72% (guaranteed w/SR)
  • Excadrill (Scald): 94 - 110% (63% chance to OHKO; 81% w/SR)
  • Physically Defensive Gliscor (Scald): 85 - 101% (6%; 81%)
  • Defensive Landorus-T (Scald): 74 - 88% (6% chance to OHKO w/SR)
OHKOs, +2 SpA:
  • All of the Pokemon from the previous list
  • Defensive Landorus-T (Scald): 99 - 117% (94% chance to OHKO; guaranteed w/SR)
  • Mega Gardevoir (Flash Cannon): 89 - 105% (31%; guaranteed w/SR)
  • Breloom (Flash Cannon): 91 - 108% (50% chance to OHKO; 81% chance to OHKO w/SR)
  • Mixed Wall Hippowdon (Scald): 86 - 101% (13%; 50%)
  • SpD Gliscor (Scald): 82 - 98% (69% chance to OHKO w/SR)
  • Gengar (Scald): 77 - 91% (25% chance to OHKO w/SR)
----------

2HKOs, +0 SpA:
  • Landorus-I (Scald): 66 - 79%
  • Choice Scarf Excadrill (Scald): 62 - 74%
  • Choice Scarf Landorus-T (Scald): 60 - 71%
  • Physically Defensive Gliscor (Scald): 58 - 68%
  • Naive Kyurem-B (Flash Cannon): 45 - 53%
  • Mega Gardevoir (Flash Cannon): 44 - 53%
  • Stallbreaker Talonflame (Scald): 41 - 48%
  • Physically Defensive Clefable (Flash Cannon): 44 - 52% (75% chance to 2HKO w/SR)
  • Mixed Wall Hippowdon (Scald): 43 - 51% (6%)
  • SpD Gliscor (Scald): 41 - 49% (82%)
  • Gengar (Scald): 39 - 46% (17%)
  • Timid Thundurus-I (Scald): 32 - 38% (2%)
2HKOs, +1 SpA:
  • Breloom (Flash Cannon): 69 - 82%
  • Mega Gardevoir (Flash Cannon): 67 - 79%
  • Naive Kyurem-B (Flash Cannon): 66 - 79%
  • Mixed Wall Hippowdon (Scald): 64 - 76%
  • SpD Gliscor (Scald): 62 - 73%
  • Bisharp (Scald): 59 - 69%
  • Gengar (Scald): 58 - 68%
  • Magic Guard Clefable (Flash Cannon): 54 - 64%
  • Thundurus-I (Scald): 54 - 63%
  • Mega Manectric (Scald): 51 - 60%
  • Choice Specs Sylveon (Flash Cannon): 48 - 57% (93% chance to 2HKO; guaranteed w/SR)
  • Skarmory (Scald): 48 - 56% (26%; guaranteed w/SR)
  • Mega Alakazam (Scald): 48 - 57% (89%; guaranteed w/SR)
  • Choice Scarf Tyranitar (Scald): 46 - 55% (66%; guaranteed w/SR)
  • Choice Scarf Magnezone (Scald): 46 - 55% (59%; 98% chance to 2HKO w/SR)
  • SpD Heatran (Scald): 45 - 54% (1%; 91%)
  • Offensive Garchomp (Scald): 43 - 50% (1%; 39%)
  • Offensive Mega Scizor (Scald): 42 - 50% (90% chance to 2HKO w/SR)
  • Choice Band Scizor (Scald): 41 - 49% (77%)
  • Choice Band Azumarill (Flash Cannon): 40 - 47% (29%)
----------

No chance to 2HKO, +6 SpA:
  • Ferrothorn (Scald): 34 - 40%
  • RestTalk Gyarados (Scald): 29 - 34%
  • Unaware Quagsire (Scald): 28 - 34%
  • Chansey (Scald): 25 - 30%
Based on this information here, the CM set doesn’t really hit its stride until it gets two boosts under its belt. At +2, it survives every Special attack in the tier (except for the single highest damage roll on SpecsZone's Thunderbolt with Stealth Rock damage) and can OHKO things like Gliscor and Hippowdon. Looking at our Threats List, all of Mega Manectric, Thundurus-I, Raikou, Magnezone, Garchomp, physical Kyurem-B, Mega Metagross, Mega Gyarados, and Keldeo can switch into Calm Mind and still come out on top, as can Mega Gardevoir and Unaware Clefable if the CAP is running mono-Water. LO Excadrill and +1 CAP each have a reliable chance of OHKOing each other, so that’s a Speed issue (like I said before, a Timid set could viably exchange tanking stronger physical hits for outrunning troublesome opponents like Excadrill and Jolly Breloom). Energy Ball Manaphy can set up on and defeat the CM set without breaking a sweat. Defensively, the CM set can set up on all of our intended targets, in addition to defensive Zapdos and Rotom-W, as the Speed allows the CAP to boost to +2 before they can attack, a level at which they cannot 2HKO.
Adamant, 4 HP / 0 Def / 0 SpD

OHKO'd:
  • Landorus-I Earth Power
  • Mega Lopunny High Jump Kick
  • Magnezone Thunderbolt / Volt Switch
  • Mega Heracross Close Combat
  • Raikou Thunderbolt
  • Excadrill Earthquake
  • Thundurus-I Thunderbolt
  • Mega Alakazam Focus Blast
  • Choice Band Scizor Superpower
  • Mamoswine Earthquake
  • Choice Specs / LO Keldeo Secret Sword
  • Gengar Focus Blast
  • Mega Gardevoir Focus Blast
  • Physical Mixed Kyurem-B Fusion Bolt
  • Mega Manectric Thunderbolt
  • Jolly Landorus-T Earthquake
  • Offensive Garchomp Earthquake
  • Offensive Mega Scizor Superpower
  • Mega Metagross Hammer Arm
  • Special Mixed Kyurem-B Earth Power
  • Defensive Landorus-T Earthquake: 99 - 118% (94% chance to OHKO; guaranteed w/SR)
  • Defensive Zapdos Thunderbolt: 98 - 116% (88% chance to OHKO; guaranteed w/SR)
  • Choice Scarf Kyurem-B Fusion Bolt: 98 - 116% (88%; guaranteed w/SR)
  • Assault Vest Conkeldurr Drain Punch: 95 - 113% (75%; guaranteed w/SR)
  • Mega Manectric Volt Switch: 93 - 109% (56%; 88%)
  • Choice Scarf Keldeo Secret Sword: 93 - 109% (56%; 88%)
  • Defensive Garchomp Earthquake: 90 - 107% (44%; 75%)
  • Mega Gyarados Earthquake: 92 - 108% (50%; 81%)
  • Jolly LO Breloom Mach Punch: 85% - 101% (13%; 44%)
  • Hippowdon Earthquake: 80 - 95% (6% chance to OHKO w/SR)
2HKO'd:
  • Dugtrio Earthquake: 79 - 94%
  • Choice Scarf Tyranitar Earthquake: 75 - 88%
  • Adamant LO Bisharp Knock Off: 74 - 87%
  • Gliscor Earthquake: 69 - 82%
  • Quagsire Earthquake: 64 - 75%
  • Rotom-W Volt Switch: 62 - 74%
  • Life Orb Latios Draco Meteor: 54 - 64%
----------

Setup Opportunities:
  • Choice Scarf Latios Draco Meteor: 42 - 49% [-2: 21 - 25%]
  • Defensive Mega Venusaur Giga Drain: 38 - 45%\
  • Chansey Seismic Toss: 100 HP ~ 29%
  • Stallbreaker Mew Knock Off: 23 - 28%
  • CM Clefable Flamethrower: 25 - 29% (+6: 97 - 114%)
  • CM Clefable Moonblast: 19 - 23% (+6: 76 - 90%)
  • Stallbreaker Talonflame Brave Bird: 18 - 21%
  • Defog Mega Scizor U-turn: 18 - 21%
  • RestTalk Gyarados Waterfall: 18 - 21%
  • Defensive Starmie Scald: 17 - 20%
  • Cresselia Psychic: 15 - 18%
  • Ferrothorn Gyro Ball: 13 - 15%
Adamant, 252 Atk / 0 SpA / 252 Spe
Moves: Waterfall, Iron Head
Item: Life Orb

OHKOs, +0 Atk:
  • Mega Gardevoir (Iron Head)
  • Talonflame (Waterfall)
  • Excadrill (Waterfall)
  • Choice Scarf Landorus-T (Waterfall)
  • Choice Specs Sylveon (Iron Head)
  • Landorus-I (Waterfall)
  • Mamoswine (Waterfall)
  • Offensive Heatran (Waterfall): 95 - 112% (63% chance to OHKO; guaranteed w/SR)
  • Gengar (Waterfall): 93 - 110% (56%; guaranteed w/SR)
  • Offensive Kyurem-B (Iron Head): 91 - 108% (44%; guaranteed w/SR)
  • Mega Alakazam (Waterfall): 88 - 104% (25%; guaranteed w/SR)
  • CM Clefable (Iron Head): 87 - 103% (13%)
  • Choice Scarf Tyranitar (Waterfall): 87 - 103% (18.8%; 93.8% chance to OHKO w/SR)
  • SpD Heatran (Waterfall): 80 - 94% (44%)
  • Defensive Sylveon (Iron Head): 79 - 94% (44%)
  • SpD Gliscor (Waterfall): 75 - 89% (13%)
OHKOs, +1 Atk:
  • All of the Pokemon from the previous list
  • Breloom (Iron Head)
  • Thundurus-I (Waterfall)
  • Mega Lopunny (Waterfall)
  • Mega Manectric (Waterfall)
  • Defensive Landorus-T (Waterfall): 98 - 116% (94% chance to OHKO; guaranteed w/SR)
  • Physically Defensive Gliscor (Waterfall): 97 - 115% (81%; guaranteed w/SR)
  • Latios (Iron Head): 96 - 113% (81%; guaranteed w/SR)
  • Assault Vest Raikou (Waterfall): 95 - 112% (69%; guaranteed w/SR)
  • Bisharp (Waterfall): 88 - 104% (25%; 63% chance to OHKO w/SR)
  • Bulky Latias (Iron Head): 82 - 97% (63% chance to OHKO w/SR)
  • Support Tyranitar (Waterfall): 80 - 95% (50%)
  • Mixed Wall Hippowdon (Waterfall): 80 - 95% (6%)
  • Belly Drum Azumarill (Iron Head): 79 - 94% (44%)
  • DD Mega Charizard X (Waterfall): 74 - 87% (88%)
OHKOs, +2 Atk:
  • All of the Pokemon from the previous list
  • Choice Scarf Magnezone (Waterfall)
  • DD Mega Charizard X (Waterfall): 98 - 115% (88% chance to OHKO; guaranteed w/SR)
  • Assault Vest Azumarill (Iron Head): 96 - 113% (75%; guaranteed w/SR)
  • Assault Vest Conkeldurr (Waterfall): 95 - 112% (69%; guaranteed w/SR)
  • Choice Band Scizor (Waterfall): 93 - 110% (56%; guaranteed w/SR)
  • Offensive Garchomp (Waterfall): 93 - 110% (56%; 94% chance to OHKO w/SR)
  • Offensive Mega Scizor (Waterfall): 85 - 100% (6%; 88%)
  • WoW Charizard X (Waterfall): 81 - 96% (guaranteed OHKO w/SR)
----------

2HKOs, +0 Atk:
  • Breloom (Iron Head): 73 - 87%
  • Physically Defensive Clefable (Iron Head): 72 - 85%
  • Thundurus-I (Waterfall): 71 - 84%
  • Defensive Landorus-T (Waterfall): 65 - 77%
  • Defensive Gliscor (Waterfall): 65 - 77%
  • Latios (Iron Head): 64 - 75%
  • Assault Vest Raikou (Waterfall): 63 - 74%
  • Mega Manectric (Waterfall): 63 - 74%
  • Bisharp (Waterfall): 59 - 69%
  • Bulky Latias (Iron Head): 55 - 65%
  • Mixed Wall Hippowdon (Waterfall): 54 - 64%
  • Belly Drum / Choice Band Azumarill (Iron Head): 53 - 62%
  • Choice Scarf Magnezone (Waterfall): 51 - 60%
  • DD Mega Charizard X (Waterfall): 49 - 58% (98% chance to 2HKO; guaranteed w/SR)
  • Assault Vest Azumarill (Iron Head): 48 - 57% (88%; guaranteed w/SR)
  • Assault Vest Conkeldurr (Waterfall) 48 - 57% (84%; guaranteed w/SR)
  • Offensive Garchomp (Waterfall): 47 - 56% (70%; guaranteed w/SR)
  • Choice Band Scizor (Waterfall): 46 - 55% (67%; guaranteed w/SR)
  • Mega Manectric (Waterfall): 46 - 54% (43%; guaranteed w/SR)
  • Offensive Mega Scizor (Waterfall): 43 - 51% (1%; 97% chance to 2HKO w/SR)
----------

No chance to 2HKO, +2 Atk:
  • Rotom-W (Waterfall): 37 - 44%
  • RestTalk Gyarados (Waterfall): 37 - 44%
  • Unaware Quagsire (Waterfall): 33 - 39%
  • Ferrothorn (Waterfall): 30 - 36%
  • Calm Mind Manaphy (Waterfall): 29 - 33%
  • Slowbro (Waterfall): 28 - 33%
  • Suicune (Waterfall): 26 - 30%
  • 252 HP / 252 Def+ Mega Slowbro (Waterfall, +6): 38 - 45% lol
Where the Calm Mind set badly loses to offensive Electric types, the Dragon Dance set actually has an edge, able to outrun and OHKO most of them at +1. In exchange, it loses to defensive Zapdos and Rotom-W, as well as Choice Scarf Keldeo (or any Keldeo if it lacks neutral coverage), Mega Metagross, Mega Gyarados, Garchomp, and Ferrothorn, which all give trouble to both sets. And it still gets set up on by Manaphy, Crocune, Gyarados, and Mega Slowbro. An alternative spread of 164 HP / 252+ Atk / 92 Spe can survive Choice Scarf Keldeo's Secret Sword from full health (83 - 98%) while outrunning Mega Lopunny and Mega Manectric at +1, but that's it's only significant advantage over the listed spread. Defensively, the DD set can set up on all of our intended targets.
 
Last edited:
Final Submission

106 HP / 114 Atk / 101 Def / 90 SpA / 73 SpD / 96 Spe (BST: 580)

PT: 174.926 (Very Good)
ST: 131.255 (Good)
PS: 165.952 (Very Good)
SS: 135.086 (Good)
BSR: 334.2223 (Very Good)

Now, considering what we're asking of this CAP, we need for it to be strong enough to perform both of its roles well. As such, I think going a little beyond what I'd normally consider necessary is called for here.

HP: Base 106 HP with full EV investment results in 416 HP, which is both a Leftovers number and sufficient to allow the CAP to make Substitutes capable of withstanding a Seismic Toss from Chansey.

Atk: With full investment and a neutral nature, base 114 Attack is enough for the CAP to 2HKO physically defensive Unaware Clefable with Iron Head after Leftovers recovery.

Def: Assuming a positive nature and full HP and Defense investment, CAP can never be 2HKO'd by attacks such as Choice Band Talonflame's Flare Blitz or Mega Tyranitar's Earthquake, allowing the Calm Mind set to boost. It also is enough to allow the CAP without any physical bulk investment to survive a single hit after Stealth Rock from attacks such as Choice Scarf Keldeo's Secret Sword and Jolly Life Orb Breloom's Mach Punch, preventing a healthy Dragon Dance booster from having its sweep ended prematurely.

Special Attack: Compared to the other two common Water-type Calm Mind boosters, Base 90 Special Attack is equivalent to that of Suicune, but less than that Slowbro. Nonetheless, base 90 Special Attack is enough for the CAP to OHKO many of the Ground-types that threaten it after a boost.

Special Defense: Without any investment in special bulk or boosts, base 73 SpD allows Assault Vest Raikou to OHKO with Thunderbolt 93.8% of the time. Additionally, Choice Specs Magnezone has a guaranteed OHKO with Thunderbolt against an EV spread of 252 HP/4 SpD after a Calm Mind boost.

Speed: Base 96 Speed allows the CAP to outrun relevant threats at lower speed tiers, which includes Kyurem-B, Landorus-T, Excadrill, and Diggersby. The CAP can then threaten all four of these Pokemon with an appropriate STAB move.

Dragon Dance (Attacking)

252 Atk CAP 20 Iron Head vs. 252 HP / 252+ Def Unaware Clefable: 210-248 (53.2 - 62.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk CAP 20 Waterfall vs. 0 HP / 4 Def Excadrill: 356-422 (98.6 - 116.8%) -- guaranteed OHKO after Stealth Rock
252 Atk CAP 20 Waterfall vs. 0 HP / 0 Def Garchomp: 126-148 (35.2 - 41.4%) -- guaranteed 3HKO
252 Atk CAP 20 Waterfall vs. 252 HP / 144+ Def Hippowdon: 168-200 (40 - 47.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk CAP 20 Waterfall vs. 248 HP / 0 Def Talonflame: 318-374 (88.5 - 104.1%) -- 31.3% chance to OHKO
252 Atk CAP 20 Waterfall vs. 96 HP / 0 Def Volcarona: 338-402 (100.8 - 120%) -- guaranteed OHKO

+1 252 Atk CAP 20 Iron Head vs. 64 HP / 0 Def Mega Altaria: 330-390 (107.4 - 127%) -- guaranteed OHKO
+1 252 Atk CAP 20 Waterfall vs. 0 HP / 0 Def Garchomp: 186-220 (52.1 - 61.6%) -- guaranteed 2HKO
+1 252 Atk CAP 20 Waterfall vs. 252 HP / 144+ Def Hippowdon: 252-296 (60 - 70.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk CAP 20 Iron Head vs. 0 HP / 0- Def Kyurem-B: 398-470 (101.7 - 120.2%) -- guaranteed OHKO
+1 252 Atk CAP 20 Waterfall vs. 0 HP / 4 Def Thundurus: 238-282 (79.5 - 94.3%) -- guaranteed OHKO after Stealth Rock

+2 252 Atk CAP 20 Iron Head vs. 252 HP / 252+ Def Mega Altaria: 320-380 (90.3 - 107.3%) -- 50% chance to OHKO


Dragon Dance (Defending)

252+ Atk Huge Power Azumarill Superpower vs. 4 HP / 0 Def CAP 20: 316-372 (89.2 - 105%) -- 68.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 4 HP / 0 Def CAP 20: 132-156 (37.2 - 44%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Dread Plate Bisharp Sucker Punch vs. 4 HP / 0 Def CAP 20: 166-196 (46.8 - 55.3%) -- guaranteed 2HKO after Stealth Rock
252 Atk Mold Breaker Excadrill Earthquake vs. 4 HP / 0 Def CAP 20: 336-396 (94.9 - 111.8%) -- guaranteed OHKO after Stealth Rock
252 Atk Garchomp Earthquake vs. 4 HP / 0 Def CAP 20: 324-384 (91.5 - 108.4%) -- 87.5% chance to OHKO after Stealth Rock
252 SpA Keldeo Secret Sword vs. 4 HP / 0 Def CAP 20: 276-326 (77.9 - 92%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 4 HP / 0 Def CAP 20: 380-447 (107.3 - 126.2%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 4 HP / 0 Def CAP 20: 292-344 (82.4 - 97.1%) -- 25% chance to OHKO after Stealth Rock
252 Atk Landorus-T Earthquake vs. 4 HP / 0 Def CAP 20: 354-416 (100 - 117.5%) -- guaranteed OHKO
+1 192+ Atk Mega Altaria Earthquake vs. 4 HP / 0 Def CAP 20: 302-356 (85.3 - 100.5%) -- 43.8% chance to OHKO after Stealth Rock
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 4 HP / 0 Def CAP 20: 285-336 (80.5 - 94.9%) -- 6.3% chance to OHKO after Stealth Rock
252 Atk Mega Gallade Close Combat vs. 4 HP / 0 Def CAP 20: 464-548 (131 - 154.8%) -- guaranteed OHKO
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 4 HP / 0 Def CAP 20: 272-320 (76.8 - 90.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Heracross Close Combat vs. 4 HP / 0 Def CAP 20: 510-600 (144 - 169.4%) -- guaranteed OHKO
252 Atk Mega Lopunny High Jump Kick vs. 4 HP / 0 Def CAP 20: 438-516 (123.7 - 145.7%) -- guaranteed OHKO
252 Atk Mega Metagross Earthquake vs. 4 HP / 0 Def CAP 20: 236-278 (66.6 - 78.5%) -- guaranteed 2HKO after Stealth Rock
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 4 HP / 0 Def CAP 20: 312-368 (88.1 - 103.9%) -- 62.5% chance to OHKO after Stealth Rock
252 Atk Mega Pinsir Close Combat vs. 4 HP / 0 Def CAP 20: 296-350 (83.6 - 98.8%) -- 37.5% chance to OHKO after Stealth Rock
252+ Atk Mega Scizor Superpower vs. 4 HP / 0 Def CAP 20: 316-374 (89.2 - 105.6%) -- 75% chance to OHKO after Stealth Rock
252+ Atk Mega Swampert Earthquake vs. 4 HP / 0 Def CAP 20: 396-468 (111.8 - 132.2%) -- guaranteed OHKO
252+ Atk Choice Band Scizor U-turn vs. 4 HP / 0 Def CAP 20: 93-111 (26.2 - 31.3%) -- 0% chance to 3HKO after Stealth Rock
252+ Atk Choice Band Talonflame Flare Blitz vs. 4 HP / 0 Def CAP 20: 234-276 (66.1 - 77.9%) -- guaranteed 2HKO after Stealth Rock

+1 0 SpA Clefable Flamethrower vs. 4 HP / 0 SpD CAP 20: 120-142 (33.8 - 40.1%) -- guaranteed 3HKO after Stealth Rock
252+ SpA Choice Specs Gothitelle Thunderbolt vs. 4 HP / 0 SpD CAP20: 338-398 (95.4 - 112.4%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD CAP 20: 593-697 (167.5 - 196.8%) -- guaranteed OHKO
252 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD CAP 20: 179-211 (50.5 - 59.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Magnezone Thunderbolt vs. 4 HP / 0 SpD CAP 20: 384-452 (108.4 - 127.6%) -- guaranteed OHKO
252+ SpA Mega Alakazam Focus Blast vs. 4 HP / 0 SpD CAP 20: 466-550 (131.6 - 155.3%) -- guaranteed OHKO
252 SpA Mega Charizard Y Fire Blast vs. 4 HP / 0 SpD CAP 20 in Sun: 406-478 (114.6 - 135%) -- guaranteed OHKO
252 SpA Mega Diancie Earth Power vs. 4 HP / 0 SpD CAP 20: 298-352 (84.1 - 99.4%) -- 37.5% chance to OHKO after Stealth Rock
232 SpA Mega Gardevoir Focus Blast vs. 4 HP / 0 SpD CAP 20: 400-472 (112.9 - 133.3%) -- guaranteed OHKO
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 4 HP / 0 SpD CAP 20: 146-172 (41.2 - 48.5%) -- guaranteed 3HKO after Stealth Rock
252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD CAP 20: 392-464 (110.7 - 131%) -- guaranteed OHKO
4 SpA Mega Sableye Shadow Ball vs. 4 HP / 0 SpD CAP 20: 99-117 (27.9 - 33%) -- 16.3% chance to 3HKO after Stealth Rock
252+ SpA Mega Venusaur Giga Drain vs. 4 HP / 0 SpD CAP 20: 168-198 (47.4 - 55.9%) -- guaranteed 2HKO after Stealth Rock
252 SpA Raikou Thunderbolt vs. 4 HP / 0 SpD CAP 20: 350-414 (98.8 - 116.9%) -- guaranteed OHKO after Stealth Rock
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 4 HP / 0 SpD CAP 20: 181-213 (51.1 - 60.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Thundurus Thunderbolt vs. 4 HP / 0 SpD CAP 20: 372-438 (105 - 123.7%) -- guaranteed OHKO
252+ SpA Volcarona Fire Blast vs. 4 HP / 0 SpD CAP 20: 262-310 (74 - 87.5%) -- guaranteed 2HKO after Stealth Rock


Calm Mind (Attacking)

4 SpA CAP 20 Flash Cannon vs. 252 HP / 4 SpD Clefable: 174-206 (44.1 - 52.2%) -- 75.4% chance to 2HKO after Stealth Rock and Leftovers recovery
4 SpA CAP 20 Scald vs. 0 HP / 0 SpD Excadrill: 224-266 (62 - 73.6%) -- guaranteed 2HKO after Stealth Rock
4 SpA CAP 20 Scald vs. 0 HP / 0- SpD Landorus: 212-252 (66.4 - 78.9%) -- guaranteed 2HKO after Stealth Rock
4 SpA CAP 20 Scald vs. 252 HP / 8 SpD Landorus-T: 188-224 (49.2 - 58.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 SpA CAP 20 Flash Cannon vs. 64 HP / 0 SpD Mega Altaria: 152-182 (49.5 - 59.2%) -- guaranteed 2HKO after Stealth Rock
4 SpA CAP 20 Scald vs. 252 HP / 4 SpD Skarmory: 106-126 (31.7 - 37.7%) -- 91.3% chance to 3HKO after Stealth Rock and Leftovers recovery

+1 4 SpA CAP 20 Scald vs. 0 HP / 0 SpD Excadrill: 338-398 (93.6 - 110.2%) -- 81.3% chance to OHKO after Stealth Rock
+1 4 SpA CAP 20 Scald vs. 248 HP / 192+ SpD Heatran: 174-206 (45.1 - 53.5%) -- 90.6% chance to 2HKO after Stealth Rock and Leftovers recovery
+1 4 SpA CAP 20 Scald vs. 0 HP / 0- SpD Landorus: 320-378 (100.3 - 118.4%) -- guaranteed OHKO
+1 4 SpA CAP 20 Scald vs. 252 HP / 4 SpD Skarmory: 159-187 (47.6 - 55.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 4 SpA CAP 20 Flash Cannon vs. 252 HP / 36 SpD Sylveon: 186-218 (47.2 - 55.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 4 SpA CAP 20 Scald vs. 248 HP / 252+ SpD Talonflame: 218-258 (60.7 - 71.8%) -- guaranteed OHKO after Stealth Rock


Calm Mind (Defending)

252+ Atk Choice Band Huge Power Azumarill Superpower vs. 252 HP / 252+ Def CAP 20: 340-402 (81.7 - 96.6%) -- 18.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def CAP 20: 96-113 (23 - 27.1%) -- possible 5HKO after Stealth Rock and Leftovers recovery
252+ Atk Dread Plate Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def CAP 20: 145-172 (34.8 - 41.3%) -- 99.7% chance to 3HKO after Stealth Rock and Leftovers recovery
252 Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def CAP 20: 240-284 (57.6 - 68.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def CAP 20: 236-278 (56.7 - 66.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Keldeo Secret Sword vs. 252 HP / 252+ Def CAP 20: 200-236 (48 - 56.7%) -- 88.3% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def CAP 20: 273-322 (65.6 - 77.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def CAP 20: 210-248 (50.4 - 59.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def CAP 20: 254-300 (61 - 72.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
192+ Atk Mega Altaria Earthquake vs. 252 HP / 252+ Def CAP 20: 146-172 (35 - 41.3%) -- 99.5% chance to 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def CAP 20: 204-241 (49 - 57.9%) -- 96.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Gallade Close Combat vs. 252 HP / 252+ Def CAP 20: 336-396 (80.7 - 95.1%) -- 12.5% chance to OHKO after Stealth Rock
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 252+ Def CAP 20: 194-230 (46.6 - 55.2%) -- 70.3% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Heracross Close Combat vs. 252 HP / 252+ Def CAP 20: 366-432 (87.9 - 103.8%) -- 62.5% chance to OHKO after Stealth Rock
252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def CAP 20: 314-372 (75.4 - 89.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Metagross Earthquake vs. 252 HP / 252+ Def CAP 20: 170-200 (40.8 - 48%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 252 HP / 252+ Def CAP 20: 226-266 (54.3 - 63.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Pinsir Close Combat vs. 252 HP / 252+ Def CAP 20: 214-252 (51.4 - 60.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Mega Scizor Superpower vs. 252 HP / 252+ Def CAP 20: 228-270 (54.8 - 64.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Mega Swampert Earthquake vs. 252 HP / 252+ Def CAP 20: 288-338 (69.2 - 81.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Tyranitar Earthquake vs. 252 HP / 252+ Def CAP 20: 186-220 (44.7 - 52.8%) -- 25.8% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Scizor U-turn vs. 252 HP / 252+ Def CAP 20: 67-79 (16.1 - 18.9%) -- possible 7HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 252+ Def CAP 20: 168-198 (40.3 - 47.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

0 SpA Clefable Flamethrower vs. 252 HP / 0 SpD CAP 20: 80-95 (19.2 - 22.8%) -- possible 6HKO after Stealth Rock and Leftovers recovery
52+ SpA Choice Specs Gothitelle Thunderbolt vs. 252 HP / 0 SpD CAP 20: 338-398 (81.2 - 95.6%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD CAP 20: 593-697 (142.5 - 167.5%) -- guaranteed OHKO
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD CAP 20: 179-211 (43 - 50.7%) -- 2.3% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Magnezone Thunderbolt vs. 252 HP / 0 SpD CAP 20: 384-452 (92.3 - 108.6%) -- 87.5% chance to OHKO after Stealth Rock
252+ SpA Mega Alakazam Focus Blast vs. 252 HP / 0 SpD CAP 20: 466-550 (112 - 132.2%) -- guaranteed OHKO
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 0 SpD CAP 20 in Sun: 310-366 (74.5 - 87.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Diancie Earth Power vs. 252 HP / 0 SpD CAP 20: 298-352 (71.6 - 84.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
232 SpA Mega Gardevoir Focus Blast vs. 252 HP / 0 SpD CAP 20: 400-472 (96.1 - 113.4%) -- guaranteed OHKO after Stealth Rock
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 0 SpD CAP 20: 146-172 (35 - 41.3%) -- 99.8% chance to 3HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Manectric Thunderbolt vs. 252 HP / 0 SpD CAP 20: 392-464 (94.2 - 111.5%) -- guaranteed OHKO after Stealth Rock
4 SpA Mega Sableye Shadow Ball vs. 252 HP / 0 SpD CAP 20: 99-117 (23.7 - 28.1%) -- 0% chance to 4HKO after Stealth Rock and Leftovers recovery
252+ SpA Mega Venusaur Giga Drain vs. 252 HP / 0 SpD CAP 20: 168-198 (40.3 - 47.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Raikou Thunderbolt vs. 252 HP / 0 SpD CAP 20: 524-618 (125.9 - 148.5%) -- guaranteed OHKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 0 SpD CAP 20: 181-213 (43.5 - 51.2%) -- 6.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Thundurus Thunderbolt vs. 252 HP / 0 SpD CAP 20: 372-438 (89.4 - 105.2%) -- 68.8% chance to OHKO after Stealth Rock
252+ SpA Volcarona Fire Blast vs. 252 HP / 0 SpD CAP 20: 262-310 (62.9 - 74.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

0 SpA Clefable Flamethrower vs. +1 252 HP / 0 SpD CAP 20: 54-64 (12.9 - 15.3%) -- possibly the worst move ever
252+ SpA Choice Specs Gothitelle Thunderbolt vs. +1 252 HP / 0 SpD CAP 20: 226-266 (54.3 - 63.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Earth Power vs. +1 252 HP / 0 SpD CAP 20: 398-468 (95.6 - 112.5%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Latios Thunderbolt vs. +1 252 HP / 0 SpD CAP 20: 221-263 (53.1 - 63.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Choice Specs Magnezone Thunderbolt vs. +1 252 HP / 0 SpD CAP 20: 420-494 (100.9 - 118.7%) -- guaranteed OHKO
252+ SpA Mega Alakazam Focus Blast vs. +1 252 HP / 0 SpD CAP 20: 312-368 (75 - 88.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Charizard Y Fire Blast vs. +1 252 HP / 0 SpD CAP 20 in Sun: 271-321 (65.1 - 77.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Diancie Earth Power vs. +1 252 HP / 0 SpD CAP 20: 200-236 (48 - 56.7%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery
232 SpA Mega Gardevoir Focus Blast vs. +1 252 HP / 0 SpD CAP 20: 268-316 (64.4 - 75.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. +1 252 HP / 0 SpD CAP 20: 97-115 (23.3 - 27.6%) -- possible 5HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Manectric Thunderbolt vs. +1 252 HP / 0 SpD CAP 20: 264-312 (63.4 - 75%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 SpA Mega Sableye Shadow Ball vs. +1 252 HP / 0 SpD CAP 20: 66-78 (15.8 - 18.7%) -- possible 7HKO after Stealth Rock and Leftovers recovery
252+ SpA Mega Venusaur Giga Drain vs. +1 252 HP / 0 SpD CAP 20: 112-133 (26.9 - 31.9%) -- 96.5% chance to 4HKO after Stealth Rock and Leftovers recovery
252 SpA Raikou Thunderbolt vs. +1 252 HP / 0 SpD CAP 20: 236-278 (56.7 - 66.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. +1 252 HP / 0 SpD CAP 20: 121-143 (29 - 34.3%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
+2 252 SpA Thundurus Thunderbolt vs. +1 252 HP / 0 SpD CAP 20: 494-584 (118.7 - 140.3%) -- guaranteed OHKO
252+ SpA Volcarona Fire Blast vs. +1 252 HP / 0 SpD CAP 20: 177-208 (42.5 - 50%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery


Upon reading through the above calculations, it should be clear that this spread can allow the CAP to be physically bulky, physically strong, and quick, but not all three at the same time. Many of the Ground-type attacks that threaten to OHKO or 2HKO the CAP turn into 2HKOs or 3HKOs with sufficient investment in bulk. However, doing so allows many threats to the CAP (e.g. Kyurem-Black, Landorus-T) to outrun it, forcing a battler to weigh these factors carefully when deciding which set to use on the CAP.

As for how the Dragon Dance set stacks up against Calm Mind sets, the former works well against faster and frailer Pokemon, while the latter is better against slower, physically bulky attackers. For example, the Dragon Dance set would be capable of beating Landorus, Choice Scarf Excadrill, and Choice Scarf Kyurem-B after a boost. However, that set is 2HKO'd by Mega Tyranitar's Earthquake and Dread Plate/Life Orb Bisharp's Sucker Punch, two Pokemon which a physically defensive Calm Mind set could threaten with Scald burns while taking relatively little damage in exchange.

EDIT 1: The base Defense was lowered from 103 to 101, the base Special Attack was lowered from 100 to 90, and the base Special Defense was lowered from 81 to 73. As a result, the overall base stat total is now 580.
 
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Final Submission


106 HP / 108 ATK / 88 DEF / 100 SPA / 81 SPD / 97 SPE (580 BST)

PT: 153.462
ST: 144.651
PS: 157.848
SS: 149.9
BSR: 333.3432


Justification:
after looking at the damage calcs and the ability we have, It seems that our cap is already being focused towards the dragon dance set. I think some focus should be on the calm mind set as dragon dance, as a move, is arguably better then calm mind. Our rather lower special atk/def limit only adds to this disparity. So I went for highest special SS and ST I could go for without inhibiting the dragon dance set. Now as I am going for the highest stats I can use for the special side I have dropped physical sweepiness and physical tankiness to the lowest stats that still are able to beat all of the threats that we need to.

Offense:

ATK: 108 atk is just high enough to allow us to have 56.3 percent chance to ohko mega t-tar after a single dragon dance with a jolly set, which is important as he can 2hko us. Anything higher then 104 atk is enough to 2hko ou mixed defensive hippowdon if we have a life orb and ohko scarfed landorus-t after intimidate if we have a dragon dance boost and a life orb.

SpA: 100 SpA stat is the highest we can go with 97 speed, and guarantees a 3hko on av azumarill, the most effective version of azumarill against our calm mind set, at +2. As I am trying to not rely on the movepool, this much attack allows us to beat av azumarill without recovery and still set up on it. We have to be at +2 to 3hko it, but because we out speed azu and don't really care about any of its stabs we can get two calm minds up and then guarantee a 3hko on azu. It also lets us not lose as much ground in the bulky water type calm mind wars, as even the smallest additional damage can put those battles in our favor.(adding more)

SpE: 97 speed is the lowest speed possible that allows us to out speed scarfed lando-t with our dragon dance boost and full investment. It also Out speeds gothielle with our calm mind set and keeps it something that we can beat after a clam mind boost if it switches in on us, it also lets out speed base 65 speed with out investment.

Calm Mind
Set

248 hp/252def/4 SpA/ 4 SpD
Chansey
(with our health stat we can make subs that aren't broken by seismic toss and cant be poisoned so it might take a while but at +6 we pretty much 2hko chansey)
Clefable
(only has a chance to 3hko with lighting bolt and we can 3hko back without boosts and are faster so even if tries to boost up it will be at a disadvantage. as long as we keep up within one boost of it, we can competently threaten clefable forcing it into recovery which we can take advantage of for our own boosting.)
+1 4 SpA Cap20 Flash Cannon vs. 252 HP / 96+ SpD Clefable: 234-276 (59.3 - 70%) -- guaranteed 2HKO after Leftovers recovery
(234, 236, 240, 240, 242, 246, 248, 252, 254, 258, 260, 264, 266, 270, 272, 276)

Latios
(pretty straight forward hear without thunderbolt latios can deal that much damage to and so we can set up pretty easily and ko at +2 or higher.)
+2 4 SpA Cap20 Flash Cannon vs. 0 HP / 4 SpD Latios: 159-187 (53.1 - 62.5%) -- guaranteed 2HKO
(159, 160, 162, 165, 166, 168, 169, 172, 174, 175, 177, 180, 181, 183, 184, 187)

Latias
(similar to latios except bulkier, umm as the lati twins are both special attackers and latias can run support sets, these two if using trick are going to usually give the cap something that is somewhat useful to the cap. an exception to this is scarfed latios, but it's pretty easy to spot that set.)
+3 4 SpA Cap20 Flash Cannon vs. 72 HP / 0 SpD Latias: 172-204 (53.9 - 63.9%) -- guaranteed 2HKO
(172, 174, 177, 178, 181, 183, 184, 187, 189, 190, 193, 195, 196, 199, 201, 204)

Azumarill
(can only 5hko back with play rough and since we out speed it we beat it at plus 2, aquajet is two weak to land the final blow)
+2 4 SpA Cap20 Flash Cannon vs. 240 HP / 16 SpD Assault Vest Azumarill: 136-162 (33.9 - 40.3%) -- guaranteed 3HKO
(136, 138, 139, 142, 144, 145, 147, 148, 150, 151, 153, 154, 156, 157, 159, 162)
Scizor
(can 5hko or 3hko with a sword dance but its boosting turn gives a another chance to boost up for us or burn scizor)
+3 4 SpA Cap20 Scald vs. 248 HP / 176 SpD Mega Scizor: 183-216 (53.3 - 62.9%) -- guaranteed 2HKO
(183, 184, 187, 189, 192, 193, 196, 198, 199, 202, 204, 207, 208, 211, 213, 216)

Jirachi
(can only 25hko with iron head but has a high flinch chance)
4 SpA Cap20 Hydro Pump vs. 252 HP / 252+ SpD Jirachi: 85-102 (21 - 25.2%) -- possible 5HKO after Leftovers recovery
(85, 87, 88, 88, 90, 91, 91, 93, 94, 94, 96, 97, 97, 99, 100, 102)

Tenatacruel
(although we really cant do anything to tentacruel it cant do anything to us back either and we have a chance to burn it and as it cant burn us with its scald we would eventually win...even if it took a thousand turns)
4 SpA Cap20 Scald vs. 224 HP / 0 SpD Tentacruel: 37-44 (10.3 - 12.3%) -- possible 10HKO after Black Sludge recovery
(37, 37, 38, 38, 39, 39, 39, 40, 40, 41, 42, 42, 42, 42, 43, 44)

Mega Slowbro
(mega slwobro out damages us, but as we pretty much have a sixty percent chance to burn slowbro we eventually are able to out damage him. Of course he can set up but we can to and really these just freakin locked in a never ending battle one doesnt have to worry about being burned or toxic'd but the other has freakin recovery and better stats so really it ends up as a game of who loses all there moves or makes a mistake first, however if we run hydropump we out damage him, but have no chance to burn and have a chance to miss so yeah it's pretty equal.)
4 SpA Cap20 Scald vs. 252 HP / 0 SpD Mega Slowbro: 52-62 (13.1 - 15.7%) -- possible 7HKO
(52, 53, 54, 54, 54, 55, 56, 57, 57, 58, 58, 59, 60, 60, 61, 62)
4 SpA Cap20 Hydro Pump vs. 252 HP / 0 SpD Mega Slowbro: 72-84 (18.2 - 21.3%) -- possible 5HKO
(72, 72, 73, 74, 75, 75, 76, 77, 78, 79, 80, 81, 81, 82, 83, 84)

Suicune
(suicune is the same story as mega slowbro, but makes hydropump look better as with rest suicune doesnt even care about burns. However its chance of using rest during its resting period might eventually let us get the upper hand in battle.)
4 SpA Cap20 Scald vs. 252 HP / 0 SpD Suicune: 38-45 (9.4 - 11.1%) -- possible 10HKO after Leftovers recovery
(38, 39, 39, 39, 40, 40, 41, 42, 42, 42, 42, 43, 44, 44, 45, 45)
4 SpA Cap20 Hydro Pump vs. 252 HP / 0 SpD Suicune: 53-63 (13.1 - 15.5%) -- possible 7HKO
(53, 54, 54, 54, 55, 56, 57, 57, 58, 58, 59, 60, 60, 61, 62, 63)

Talonflame
(talon flame can taunt us, but as we 3hko no matter and its brave bird does almost zero damage to us we force it into very predictable scenarios that we can take advantage of eg.
taunts, goes for a brave bird, roosts repeat. Even then we have a chance to 2hko without boosts, its low but there none the less.if we get to +1 talonflame just loses)

4 SpA Cap20 Scald vs. 248 HP / 252+ SpD Talonflame: 158-188 (44 - 52.3%) -- guaranteed 3HKO after Leftovers recovery
(158, 162, 162, 164, 168, 168, 170, 170, 174, 176, 176, 180, 182, 182, 186, 188)
+1 4 SpA Cap20 Scald vs. 248 HP / 252+ SpD Talonflame: 236-278 (65.7 - 77.4%) -- guaranteed 2HKO after Leftovers recovery
(236, 236, 240, 242, 246, 248, 252, 254, 258, 260, 264, 266, 270, 272, 276, 278)

Volcarona
(offensive volcarona is an issue for one reason and one reason alone quiver dance as we cant ohko it it's offensive set. After a quiver dance the offensive set can both tank and hits better then us, and unlike the water types calm minders it can do alot of damage. The only way to deal with it is to run hydro pump and hope its not running the pasho berry. Unless were boosting, which we cant because it can 2hko us, it can really threaten us with one quiver dance as its speed and special defense increases as well as its attack. With this said if they are dumb and go for only fire blasts instead of boosting we can set up on it and beat it, and if its running a bulky quiver dance set we can still beat it as well. )
4 SpA Cap20 Hydro Pump vs. 96 HP / 0 SpD Passho Berry Volcarona: 115-136 (34.3 - 40.5%) -- guaranteed 3HKO
(115, 117, 118, 120, 120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136)
4 SpA Cap20 Hydro Pump vs. +1 96 HP / 0 SpD Volcarona: 152-182 (45.3 - 54.3%) -- 48% chance to 2HKO
(152, 156, 158, 158, 162, 162, 164, 168, 168, 170, 170, 174, 176, 176, 180, 182)
4 SpA Cap20 Hydro Pump vs. 248 HP / 0 SpD Volcarona: 230-272 (61.6 - 72.9%) -- guaranteed 2HKO after Leftovers recovery
(230, 234, 236, 240, 240, 242, 246, 248, 252, 254, 258, 260, 264, 266, 270, 272)
4 SpA Cap20 Hydro Pump vs. +1 248 HP / 0 SpD Volcarona: 152-182 (40.7 - 48.7%) -- guaranteed 3HKO after Leftovers recovery
(152, 156, 158, 158, 162, 162, 164, 168, 168, 170, 170, 174, 176, 176, 180, 182)
Gothitelle
(gothitelle is interesting as being mainly a choice user we can pretty easily set up on it, however it would have revenge potential if our speed wasn't at 97. As having 97 speed we speed creep the usual modest choice specs set even when we are uninvested and are tanky enough to beat it if we have 1 boost under our belt. However it's power does keep us from boosting on it and without a boost under our belt we cant ko it and cant switch out. So with that said gothitelle does need some calcs as it can be relevant. But since it's only time we would faced with thunderbolt would be as a revenge killer we would probably have one boost hence the boosted clacs. also modest nature at +2 doesn't avail much in this particular calc so I left it out)
4 SpA Cap20 Scald vs. 0 HP / 4 SpD Gothitelle: 79-94 (28.1 - 33.4%) -- 0.1% chance to 3HKO
(79, 81, 81, 82, 84, 84, 85, 85, 87, 88, 88, 90, 91, 91, 93, 94)
4 SpA Cap20 Hydro Pump vs. 0 HP / 4 SpD Gothitelle: 109-130 (38.7 - 46.2%) -- guaranteed 3HKO
(109, 111, 112, 114, 115, 117, 118, 120, 120, 121, 123, 124, 126, 127, 129, 130)
4+ SpA Cap20 Hydro Pump vs. 0 HP / 4 SpD Gothitelle: 120-142 (42.7 - 50.5%) -- 2.3% chance to 2HKO
(120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 142)
+1 4 SpA Cap20 Scald vs. 0 HP / 4 SpD Gothitelle: 118-141 (41.9 - 50.1%) -- 0.4% chance to 2HKO
(118, 120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141)
+1 4 SpA Cap20 Hydro Pump vs. 0 HP / 4 SpD Gothitelle: 163-193 (58 - 68.6%) -- guaranteed 2HKO
(163, 165, 168, 169, 171, 174, 175, 177, 178, 181, 183, 184, 187, 189, 190, 193)
Sylveon
(Sylveon's three sets cleric, calm mind, and choice specs cant deal with us at all cleric has not enough offensive potential to threaten us so we can just boost till we threaten sylveon, the calm mind set is probably the worrisome but as we out speed we can boost up once or twice and be able to easily threaten this thing out or into bad desicions)
+1 4 SpA Cap20 Flash Cannon vs. 244 HP / 0 SpD Sylveon: 206-246 (52.5 - 62.7%) -- guaranteed 2HKO
(206, 210, 212, 216, 216, 218, 222, 224, 228, 230, 230, 234, 236, 240, 242, 246)
+1 4 SpA Cap20 Flash Cannon vs. 252 HP / 0 SpD Sylveon: 206-246 (52.2 - 62.4%) -- 98.8% chance to 2HKO after Leftovers recovery
(206, 210, 212, 216, 216, 218, 222, 224, 228, 230, 230, 234, 236, 240, 242, 246)
+1 4 SpA Cap20 Flash Cannon vs. +1 252 HP / 0 SpD Sylveon: 138-164 (35 - 41.6%) -- 77.9% chance to 3HKO after Leftovers recovery

(138, 140, 140, 144, 144, 146, 150, 150, 152, 152, 156, 156, 158, 158, 162, 164)
+1 4 SpA Cap20 Flash Cannon vs. 252 HP / 252+ SpD Sylveon: 156-186 (39.5 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
(156, 158, 158, 162, 164, 164, 168, 170, 170, 174, 174, 176, 180, 180, 182, 186)
Tyranitar
(well tyranitar is an interesting cookie (when I was a little kid I called him the cookie monster...dont ask...) for us as he can a variety of different sets. we can beat the support set, tyranitar cant 2hko us so we can set up a calm mind and 2hko afterwards. However thanks is fantastic ability sandstream he pretty much always has his special defense boost making him that much harder to take down, and so hydro pump is used in calcs. Also, this makes the scarf set an issue as we we can only 2hko and it always outspeeds us making sure that earthquake kills however as it is a choiced set it would have to be out for revenge to land earthquakes on you, and so calcs for scarf'd tyranitar are at +1. Mega tyranitar is by far the biggest issue as it doesnt have any severe down side setting up one on one on us so we cant beat it with left overs and bold, but if we run mystic water we can beat 85% of the time with a bold nature and 100% of time with modest however this is one on one we cant switch to any of mega tyranitar's attacks and expect to set up on it.)

+1 4 SpA Cap20Hydro Pump vs. 248 HP / 8 SpD Tyranitar in Sand: 236-278 (58.5 - 68.9%) -- guaranteed 2HKO after Leftovers recovery
(236, 236, 240, 242, 246, 248, 252, 254, 258, 260, 264, 266, 270, 272, 276, 278)
+1 4 SpA Cap20 Hydro Pump vs. 0 HP / 0 SpD Tyranitar in Sand: 236-282 (69.2 - 82.6%) -- guaranteed 2HKO
(236, 240, 242, 246, 248, 252, 254, 258, 260, 264, 266, 270, 272, 276, 278, 282)
4+ SpA Mystic Water Cap20 Hydro Pump vs. 0 HP / 0 SpD Mega Tyranitar in Sand: 180-212 (52.7 - 62.1%) -- guaranteed 2HKO
(180, 182, 182, 186, 188, 188, 192, 194, 198, 198, 200, 204, 204, 206, 210, 212)

Dragon dance set:
252 Atk/4 Def/252 Spe
Chansey
+2 252 Atk Life Orb Abomasnow Waterfall vs. 4 HP / 252+ Def Eviolite Chansey: 395-465 (61.5 - 72.4%) -- guaranteed 2HKO
(395, 399, 403, 409, 413, 419, 422, 426, 433, 437, 442, 446, 450, 456, 460, 465)
Clefable
252 Atk Life Orb Abomasnow Iron Head vs. 252 HP / 252+ Def Clefable: 265-312 (67.2 - 79.1%) -- guaranteed 2HKO after Leftovers recovery
(265, 265, 268, 273, 276, 281, 281, 283, 289, 291, 296, 296, 299, 304, 307, 312)
Latios
252 Atk Life Orb Abomasnow Iron Head vs. 0 HP / 0 Def Latios: 181-214 (60.5 - 71.5%) -- guaranteed 2HKO
(181, 183, 185, 187, 188, 192, 195, 196, 199, 200, 203, 204, 207, 208, 211, 214)
+1 252 Atk Life Orb Abomasnow Iron Head vs. 0 HP / 0 Def Latios: 269-317 (89.9 - 106%) -- 37.5% chance to OHKO
(269, 273, 274, 278, 282, 285, 289, 290, 294, 298, 300, 304, 308, 309, 313, 317)
Latias
252 Atk Life Orb Abomasnow Iron Head vs. 72 HP / 0 Def Latias: 165-195 (51.7 - 61.1%) -- guaranteed 2HKO
(165, 168, 169, 172, 173, 175, 177, 179, 181, 183, 185, 187, 188, 191, 192, 195)
Azumarill
252 Atk Life Orb Abomasnow Iron Head vs. 92 HP / 0 Def Azumarill: 181-214 (49.7 - 58.7%) -- 99.6% chance to 2HKO
(181, 183, 185, 187, 188, 192, 195, 196, 199, 200, 203, 204, 207, 208, 211, 214)
Scizor
+2 252 Atk Abomasnow Waterfall vs. 248 HP / 0+ Def Mega Scizor: 157-186 (45.7 - 54.2%) -- 50% chance to 2HKO
(157, 159, 160, 163, 165, 166, 168, 171, 172, 174, 175, 178, 180, 181, 183, 186)
+2 252+ Atk Abomasnow Waterfall vs. 248 HP / 0+ Def Mega Scizor: 172-204 (50.1 - 59.4%) -- guaranteed 2HKO
(172, 174, 177, 178, 181, 183, 184, 187, 189, 190, 193, 195, 196, 199, 201, 204)
Talonflame
252 Atk Life Orb Abomasnow Waterfall vs. 248 HP / 0 Def Talonflame: 398-468 (110.8 - 130.3%) -- guaranteed OHKO
(398, 400, 406, 408, 413, 421, 424, 429, 432, 437, 445, 447, 452, 455, 460, 468)
Volcarona
+1 252 Atk Life Orb Abomasnow Waterfall vs. 96 HP / 0 Def Passho Berry Volcarona: 320-376 (95.5 - 112.2%) -- 68.8% chance to OHKO
(320, 321, 325, 329, 333, 337, 341, 344, 348, 352, 356, 360, 364, 368, 372, 376)
+1 252 Atk Life Orb Abomasnow Waterfall vs. 248 HP / 136+ Def Volcarona: 484-569 (129.7 - 152.5%) -- guaranteed OHKO
(484, 486, 494, 499, 502, 510, 515, 523, 525, 533, 538, 546, 549, 556, 562, 569)
Gothitelle
+1 252 Atk Life Orb Abomasnow Waterfall vs. 0 HP / 0 Def Gothitelle: 234-277 (83.2 - 98.5%) -- guaranteed 2HKO
(234, 238, 239, 242, 246, 247, 251, 253, 257, 259, 261, 265, 266, 270, 273, 277)
+2 252 Atk Life Orb Abomasnow Waterfall vs. 0 HP / 0 Def Gothitelle: 312-368 (111 - 130.9%) -- guaranteed OHKO
(312, 316, 320, 324, 328, 331, 333, 337, 341, 344, 348, 352, 356, 360, 364, 368)
Sylveon
+1 252 Atk Life Orb Abomasnow Iron Head vs. 252 HP / 220+ Def Sylveon: 437-515 (110.9 - 130.7%) -- guaranteed OHKO
(437, 439, 445, 452, 455, 460, 468, 471, 476, 484, 486, 491, 499, 502, 507, 515)
252 Atk Life Orb Abomasnow Iron Head vs. 244 HP / 0 Def Sylveon: 424-502 (108.1 - 128%) -- guaranteed OHKO
(424, 429, 437, 439, 445, 452, 455, 460, 463, 471, 476, 478, 486, 491, 494, 502)
Tyranitar
+1 252 Atk Life Orb Abomasnow Waterfall vs. 0 HP / 4 Def Mega Tyranitar: 315-374 (92.3 - 109.6%) -- 56.3% chance to OHKO
(315, 320, 322, 328, 330, 335, 338, 343, 346, 351, 354, 359, 361, 367, 369, 374)

Defense:
Hp: 106 Hp not only gives us a nice leftovers number when we are fully invested but it also allows to make 101 subs which allow calm mind sets to to get boosts easier on chansey without need of recovery because she needs to take 2 turns to break a sub.

Def: 88 Def lets us just barely take a earthquake from mega ttar without any investement for dd set so we can set up a dragon dance and threaten ttar afterwards.


SpD: 81 SpD is the most important stat to this mon when put together with its hp, as although it's special defense needs to be weaker then the defense it by no means should be low. As any special attackers that out speed us could easily ko before we can ever set up. This stat lets us live a thunderbolt from gothitelle and have a 81.2% to survive a +1 fireblast from volcarona.
Universal threats:
Done with the calm mind set as it is the bulkiest set it would run, if a threat can beat the clam mind set with out right damage then it should be able to beat the dragon dance set as well

Thundurus-I

252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 0 SpD Abomasnow: 445-525 (106.9 - 126.2%) -- guaranteed OHKO
(445, 452, 455, 460, 468, 471, 476, 484, 486, 491, 499, 502, 507, 515, 517, 525)
Raikou
252 SpA Raikou Thunderbolt vs. 252 HP / 0 SpD Abomasnow: 320-380 (76.9 - 91.3%) -- guaranteed 2HKO
(320, 326, 330, 332, 338, 342, 344, 348, 354, 356, 360, 362, 368, 372, 374, 380)

252 SpA Life Orb Raikou Thunderbolt vs. 252 HP / 0 SpD Abomasnow: 416-494 (100 - 118.7%) -- guaranteed OHKO
(416, 424, 429, 432, 439, 445, 447, 452, 460, 463, 468, 471, 478, 484, 486, 494)
Magnezone
252 SpA Magnezone Thunderbolt vs. 252 HP / 0 SpD Abomasnow: 354-416 (85 - 100%) -- 6.3% chance to OHKO
(354, 356, 360, 366, 368, 374, 378, 380, 386, 390, 396, 398, 402, 408, 410, 416)

252+ SpA Choice Specs Magnezone Thunderbolt vs. 252 HP / 0 SpD Abomasnow: 576-680 (138.4 - 163.4%) -- guaranteed OHKO
(576, 584, 590, 596, 606, 612, 618, 624, 632, 638, 644, 650, 660, 666, 672, 680)

252 SpA Magnezone Thunderbolt vs. +1 252 HP / 0 SpD Abomasnow: 236-278 (56.7 - 66.8%) -- guaranteed 2HKO
(236, 236, 240, 242, 246, 248, 252, 254, 258, 260, 264, 266, 270, 272, 276, 278)

252+ SpA Choice Specs Magnezone Thunderbolt vs. +1 252 HP / 0 SpD Abomasnow: 386-456 (92.7 - 109.6%) -- 56.3% chance to OHKO
(386, 390, 396, 398, 404, 408, 414, 416, 422, 426, 432, 434, 440, 444, 450, 456)
Garchomp
0 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Abomasnow: 212-252 (50.9 - 60.5%) -- 88.3% chance to 2HKO after Leftovers recovery
(212, 216, 218, 218, 222, 224, 228, 230, 234, 234, 236, 240, 242, 246, 248, 252)

252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Abomasnow: 254-302 (61 - 72.5%) -- guaranteed 2HKO after Leftovers recovery
(254, 258, 260, 264, 266, 270, 272, 276, 278, 282, 284, 288, 290, 294, 296, 302)

4+ Atk Mega Garchomp Earthquake vs. 252 HP / 252+ Def Abomasnow: 296-350 (71.1 - 84.1%) -- guaranteed 2HKO after Leftovers recovery
(296, 300, 302, 306, 312, 314, 318, 320, 324, 326, 332, 336, 338, 342, 344, 350)
adding still...

Hippowdon
(we do beat hippowdon after a boost, but its far leaving us in a favorable position on the lowest of rolls we have only 15 to 20% of our health)

0 Atk Hippowdon Earthquake vs. 252 HP / 252+ Def Abomasnow: 186-222 (44.7 - 53.3%) -- 0.4% chance to 2HKO after Leftovers recovery
(186, 188, 192, 194, 194, 198, 200, 204, 204, 206, 210, 212, 212, 216, 218, 222)

Landorus-T
(calm mind set can only kill if it switches in to a scald it cant set up on even though it can tank one earthquake, dragon dance set is out sped and one shot'd if we don't have a dd under our belt)

252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Abomasnow: 278-330 (66.8 - 79.3%) -- guaranteed 2HKO after Leftovers recovery
(278, 282, 284, 288, 290, 296, 300, 302, 306, 308, 312, 314, 318, 320, 324, 330)

Excadrill
(out sped and cant ko back with calm mind set, dragon dance set is one shot if we dont have a dd up)

252 Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def Abomasnow: 264-312 (63.4 - 75%) -- guaranteed 2HKO after Leftovers recovery
(264, 266, 270, 272, 276, 278, 282, 284, 288, 290, 294, 296, 300, 302, 306, 312)

Kyurem-B
(kyurem can survive any one of are boosted attacks and ohko the dragon dance set back most of the time, the calm mind set is solidly 2hko by earth power, therefore not allowing set up.)

252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 0 Def Abomasnow: 424-499 (120.1 - 141.3%) -- guaranteed OHKO
(424, 429, 434, 437, 442, 447, 452, 458, 463, 468, 473, 478, 484, 489, 494, 499)

56 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 0 Def Abomasnow: 343-406 (97.1 - 115%) -- 81.3% chance to OHKO
(343, 348, 351, 356, 359, 364, 367, 372, 377, 380, 385, 387, 393, 395, 400, 406)

252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 252 HP / 0 SpD Abomasnow: 317-374 (76.2 - 89.9%) -- guaranteed 2HKO after Leftovers recovery

Conkeldurr
(av set destroys both sets dragon dance set cant kill and clam mind can't set up or count on burn to help survivability.)

252+ Atk Conkeldurr Drain Punch vs. 252 HP / 252+ Def Abomasnow: 222-264 (53.3 - 63.4%) -- guaranteed 2HKO after Leftovers recovery
(222, 224, 228, 230, 234, 236, 240, 240, 242, 246, 248, 252, 254, 258, 260, 264)

Metagross
(jolly set has solid chance to 2hko and adamant bulk set sets can ensure the 2hko and cant be 2hko back by +1 adamant waterfall from are cap.)

252 Atk Mega Metagross Earthquake vs. 252 HP / 252 Def Abomasnow: 204-240 (49 - 57.6%) -- 53.1% chance to 2HKO after Leftovers recovery
(204, 206, 208, 210, 212, 216, 218, 220, 222, 224, 228, 230, 232, 234, 236, 240)

252+ Atk Mega Metagross Earthquake vs. 252 HP / 252 Def Abomasnow: 224-264 (53.8 - 63.4%) -- guaranteed 2HKO after Leftovers recovery
(224, 226, 228, 232, 234, 236, 240, 242, 244, 248, 250, 252, 256, 258, 260, 264)

Gyarados
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 252+ Def Abomasnow: 214-252 (51.4 - 60.5%) -- 91.4% chance to 2HKO after Leftovers recovery

Swampert
(although we outspeed we cannot 2hko before a dragon dance and the physically bulky set needs +3 to 2hko and as it 3hko's us we cant set up one on one with it.)

252+ Atk Mega Swampert Earthquake vs. 252 HP / 252 Def Abomasnow: 342-404 (82.2 - 97.1%) -- guaranteed 2HKO after Leftovers recovery
(342, 348, 350, 354, 360, 362, 366, 372, 374, 378, 384, 386, 390, 396, 398, 404)

16 Atk Swampert Earthquake vs. 252 HP / 252+ Def Abomasnow: 186-222 (44.7 - 53.3%) -- 0.4% chance to 2HKO after Leftovers recovery
(186, 188, 192, 194, 194, 198, 200, 204, 204, 206, 210, 212, 212, 216, 218, 222)

Zapdos
(2hko's calm mind set meaning we cant set up on it if comes in after we have a boost we can beat it but it is still a challenge)

68 SpA Zapdos Thunderbolt vs. 252 HP / 0 SpD Abomasnow: 296-350 (71.1 - 84.1%) -- guaranteed 2HKO after Leftovers recovery
(296, 300, 302, 306, 312, 314, 318, 320, 324, 326, 332, 336, 338, 342, 344, 350)

Calm mind threats:

Keldeo
252 SpA Keldeo Secret Sword vs. 252 HP / 252+ Def Abomasnow: 218-258 (52.4 - 62%) -- 96.9% chance to 2HKO after Leftovers recovery
(218, 218, 222, 224, 228, 230, 234, 236, 236, 240, 242, 246, 248, 252, 254, 258)

Celebi
(can 2hko if we dont set up, has nastyplot so it can eventualy over power and specially defense boost we have and finish the job)
252+ SpA Celebi Earth Power vs. 252 HP / 0 SpD Abomasnow: 214-254 (51.4 - 61%) -- 94.1% chance to 2HKO after Leftovers recovery
(214, 218, 220, 222, 226, 228, 230, 232, 236, 238, 240, 242, 246, 248, 250, 254)

+2 252+ SpA Celebi Earth Power vs. +1 252 HP / 0 SpD Abomasnow: 284-336 (68.2 - 80.7%) -- guaranteed 2HKO after Leftovers recovery
(284, 288, 292, 294, 298, 302, 304, 308, 312, 314, 318, 322, 324, 328, 332, 336)

Breloom
(spore and higher speed allows it to set up a swordance and 2hko with mach punch)

+2 252 Atk Technician Breloom Mach Punch vs. 252 HP / 252+ Def Abomasnow: 306-362 (73.5 - 87%) -- guaranteed 2HKO after Leftovers recovery
(306, 312, 314, 318, 320, 324, 330, 332, 336, 338, 342, 348, 350, 354, 356, 362)

Serperior
(2hko's without boost and boosts high enough the second turn to make sure u can 2hko even if we have a calm mind or two up)

252 SpA Life Orb Serperior Leaf Storm vs. 252 HP / 0 SpD Abomasnow: 230-270 (55.2 - 64.9%) -- guaranteed 2HKO after Leftovers recovery
(230, 231, 234, 238, 239, 243, 246, 247, 251, 253, 257, 259, 261, 265, 266, 270)

Manaphy
(outspeeds so it can boost up and easily beat after 2 boosts)

+3 252 SpA Manaphy Energy Ball vs. 252 HP / 0 SpD Abomasnow: 243-287 (58.4 - 68.9%) -- guaranteed 2HKO after Leftovers recovery
(243, 246, 249, 252, 255, 258, 261, 264, 266, 269, 272, 275, 278, 281, 284, 287)

Mega Gardevoir
232+ SpA Mega Gardevoir Focus Blast vs. +1 252 HP / 0 SpD Abomasnow: 272-320 (65.3 - 76.9%) -- guaranteed 2HKO after Leftovers recovery
(272, 274, 278, 280, 284, 288, 290, 294, 296, 300, 304, 306, 310, 312, 316, 320)

Clefable
(Is able 3hko us and can boost along side us we can only 4hko it without flash cannon)


Dragon Dance Threats:

Rotom-w
(not until we are at plus 5 can we even come close to beating this thing)

+5 252+ Atk Abomasnow Waterfall vs. 248 HP / 216+ Def Rotom-W: 156-183 (51.4 - 60.3%) -- 92.6% chance to 2HKO after Leftovers recovery
(156, 157, 159, 161, 163, 165, 166, 168, 170, 172, 174, 176, 177, 180, 181, 183)

Keldeo
252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Abomasnow: 308-366 (87.2 - 103.6%) -- 25% chance to OHKO
(308, 312, 318, 320, 324, 326, 332, 336, 338, 342, 344, 350, 354, 356, 360, 366)

Lopunny
252 Atk Mega Lopunny High Jump Kick vs. 0 HP / 0 Def Abomasnow: 492-578 (139.3 - 163.7%) -- guaranteed OHKO
(492, 494, 500, 506, 512, 518, 524, 530, 536, 542, 548, 554, 560, 566, 572, 578)

Skarmory
+1 252+ Atk Abomasnow Waterfall vs. 252 HP / 252+ Def Skarmory: 108-127 (32.3 - 38%) -- 1.4% chance to 3HKO after Leftovers recovery
(108, 109, 109, 111, 112, 114, 115, 117, 118, 118, 120, 121, 123, 124, 126, 127)


less is more
love for submissions with 570 BST and lower :)
especially since now im a hypocrite :(
 
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WIP

100 HP / 110 Atk / 95 Def / 95 SpA / 73 SpD / 92 Spe

PT: 158.677
ST: 126.074
PS: 159.912
SS: 142.042
BSR Rating: 320.9353

I tried to compare it to Mega Altaria, Mega Gyarados, and Tyranitar in this spread, the other common DDers, and Mega Gardevoir, Mega Slowbro, and Suicune (who isn't OU, but the one you think of when you hear 'Calm Mind' anyways) for CM.

HP: This matches another fellow Calm Minder, Suicune, and it helps give decent standard bulk for CM (and maybe something for DD to take a neutral hit with) and also gives the minimum HP needed for 101 HP Substitutes. Like in Speed, I wanted to go for the best while also going for the minimum.

Atk: This Attack matches M-Altaria's, and I feel it's a good standard to have. Assuming unboosted Attack thanks to Intimidate, and full investment and a +Attack nature, we have about an 85 percent chance of OHKOing Landorus-T (will post the calc later, tired rn) with Waterfall, and with Life Orb it's guaranteed. We absolutely need Lando-T dead before he can pull off an Earthquake.

Def: Defense is easily one of the trickier stats: Unlike other stats, this one cannot get boosted, so it needs to be really good. With this kind of Defense, Lati@s Psyshock, Azumarill, and more can barely touch us (ran calcs with Clefable EVs, again, I'll show it when not tired) and as threatlist shows, we want to setup on them. This is actually quite low compared to other CMers, but it gets the job done.

SpAtk: Again, this Special Attack feels low enough to warrant a boost, and strong enough to do good with said boost. At +2, for example, Hippowdon falls to Scald. CMers like Clefable (who it matches in this category) and Suicune don't necessarily have very high Special Attack, so I felt it was justified to give it this.

SpDef: This is rather low Special Defense compared to the likes of Suicune, Slowbro, etc. But it gets easily patched up after multiple boosts. I still wanted it to at least survive some things, even with no investment, for example a Fire Blast from an uninvested (aka more bulk focused) Volcarona or M-Venusaur's Giga Drain, but it still gets soundly destroyed via a good enough super effective blow.

Spe: This one's pretty simple: We outspeed Landorus-T after a boost, and, uh, we tie with Mega Garchomp. I feel this is the minimum we can get without making it too low or too high.
 
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WIP

101HP/115Att/100Def/95SpA/80SpD/96Spe BST 587

PT=167.8
St=138.3
PS=167.5
SS=142.0
BSR=343.6

Main assumptions about the CAP:

Has access to ice type moves on both physical and special sets (Typically ice punch and ice beam, though stuff like icicle spear and icicle crash are useful to assume

Has access to waterfall and iron head for the DD set, and flash cannon and scald on the special side.


Physical side:

HP: I gave the CAP a HP of more than 100, as that can then give us 5x101 Subs with leftovers. I kept it close to the 100 mark, as the buffs to SpD would become too great if the HP was higher.

Att: Enough attack so that jolly 252 Att CAP's ice punch (Or icicle crash or will OHKO Standard scarf landorus-t (After a DD, due to intimidate drop), and with waterfall when considering an LO set. Also, KOes mega lopunny after SR. Because I have given the CAP a good PT, it would mean the bulkier CM set would be better for this spread, so, with a higher PS, it means the CAP gets balanced a lot more

Def: With a bit of investment, takes adamant landorus-t's EQ 100% of the time, and LO Physically based mixed kyurem-b's fusion bolt. It also made garchomp a potential check. If unboosted, Garchomp's 252att jolly EQ against the standard spread for DD CAP (252Att/56Def/200Spe Jolly) will deal, at minimum, 88.2%. If the CAP then attacks garchomp with a contact move (Ice punch maybe), rough skin will finish off the CAP 100% of the time. Vs the bulkier sets, garchomp is destroyed, and gives us a setup opportunity for DD or a CM.

Special side:

SpA:

SpD: At +1, turns LO latios' Draco Meteor into a possible 4HKO. I also considered nyttyn's reasoning for a max of 82SpD, so that it is still OHKOed by AV raikou's thunderbolt after SR without the investment, and 2HKOed by volt switch from rotom-w.

Speed: Outpaces Kyurem-B, so that it can't threaten a 2HKO with fusion bolt with faster spreads

Calcs: (Physical set is shown as mega lucario, special set is shown as empoleon)

+1 0 SpA Empoleon Ice Beam vs. 0 HP / 4 SpD Latios: 170-202 (56.8 - 67.5%) -- guaranteed 2HKO

Will add more
Need to flesh out justifications more

currently considering 101HP, as that is the lowest number to get 5x101 subs with leftovers
 
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Final Submission

HP: 131
ATK: 104
DEF: 79
SP ATK: 90
SP DEF: 63
SPEED: 96
BTS: 565


PS: 151.0 (Very Good)
SS: 135.1 (Good)
PT: 161.3 (Very Good)
ST: 137.5 (Good)
BSR: 320.0 (Very Good)

So lets start from the beginning

131 HP is here for two reason. Firstly, it becomes 404 Health with 4 EV investment, which gives even the adamant set the coveted 101 HP Subs. Secondly, by investing most of his bulk out of his base defense stats and into his HP, I decrease the incentive to switch him in and out by reducing the advantage he receives from Wish.

The first difficulty I had assembling a set was trying to find a good ATK/Speed Distribution for CAP to be at. Either I built a Dragon Dance Set to abuse Jolly, but ended up with so much ATK that I risked Choice Scarf abuse for more immediate results, or I built a mon with reasonable ATK to abuse Adamant, but ended up with more Speed than I was comfortable with. I decided to settle on a middle ground. His Jolly set is pretty poor against bulkier mons such as Sylveon and Gliscor (Fails to OHKO either after DD, while Adamant OHKOs both), whereas his Adamant set is pretty poor against Scarf Lando-T and Lopunny (Fails to outspeed both with DD, which Jolly can). Because the Pokemon is reasonably balanced in what each set is weak to, and his sets don't have much overlap between them that isn't killed by Calm Mind, I felt this trade-off was justifiable. With 104 ATK, the Jolly set beats Lando-T, so that's where I drew the line for that, and with 96 Speed, his Calm Mind set can outspeed Kyurem-B, so that's what determined that.

Also pertaining to the Dragon Dance set, his Defense was chosen such that he can survie a Megagross if it comes around. Here are the stats for that.

252 Atk Mega Metagross Earthquake vs. 4 HP / 0 Def Empoleon: 284-336 (70.2 - 83.1%)
252 Atk Tough Claws Mega Metagross Bullet Punch vs. 4 HP / 0 Def Empoleon: 28-33 (6.9 - 8.1%)

Note that you can also survive the Earthquake if Metagross is Adamant, but you won't survive the Bullet Punch afterwards if you have Life Orb, which you need if you want your set doing any significant damage. For the Adamant set, we probably want to use the Calm Mind set, so we'll work with that.

CAP only needs a 156 HP EVs in order to avoid a 2HKO from Mega Metagross, as seen here:

252 Atk Mega Metagross Earthquake vs. 156 HP / 252+ Def Empoleon: 198-234 (44.7 - 52.9%) -- guaranteed 3HKO after Leftovers recovery

This leaves 100 Special Defense for avoiding Zapdos. We need to survive Zapdos at any cost with the Calm Mind set, because with his ATK and Speed, there's not going to be any Dragon Dance set capable of this. If we have the buff, we have a calc like this:

68 SpA Zapdos Thunderbolt vs. +1 156 HP / 100 SpD Empoleon: 210-248 (47.5 - 56.1%) -- 25.4% chance to 2HKO after Leftovers recovery

68 SpA Zapdos Thunderbolt vs. +2 156 HP / 100 SpD Empoleon: 158-188 (35.7 - 42.5%) -- 93.8% chance to 3HKO after Leftovers recovery

This means that, while we aren't in a great position if we aren't set up, if we are, we can reasonably beat Zapdos provided we get up 2 Calm Minds before he comes in.

The Special Attack is where it is for a few different reasons. We want CAP to set up multiple Calm Minds, while we only want Dragon Dance set up once. The goal was such that a Special Attacker with no EVs in Special Attack, but two Calm Mind boosts would have a higher base power than an Adamant fully invested Dragon Dancer with one Dragon Dance. At the same time, I didn't want a Special Attacker with full Special Attack investment and only one Calm Mind to out-damage a Jolly Dragon Dancer. This forces the fact that two Calm Minds need to be applied.

Here's a set of other relevant calcs:
252 Atk Garchomp Earthquake vs. 4 HP / 0 Def Empoleon: 398-470 (98.5 - 116.3%) -- 93.8% chance to OHKO (DD)
252 Atk Garchomp Earthquake vs. 156 HP / 252+ Def Empoleon: 272-324 (61.5 - 73.3%) -- guaranteed 2HKO after Leftovers recovery (CM)
0 Atk Hippowdon Earthquake vs. 4 HP / 0 Def Empoleon: 288-342 (71.2 - 84.6%) -- guaranteed 2HKO (DD)
0 Atk Hippowdon Earthquake vs. 156 HP / 252+ Def Empoleon: 200-236 (45.2 - 53.3%) -- 1.2% chance to 2HKO after Leftovers recovery (CM)
252 Atk Landorus-T Earthquake vs. 4 HP / 0 Def Empoleon: 432-510 (106.9 - 126.2%) -- guaranteed OHKO (DD)
252 Atk Landorus-T Earthquake vs. 156 HP / 252+ Def Empoleon: 296-350 (66.9 - 79.1%) -- guaranteed 2HKO after Leftovers recovery (CM)
252+ Atk Life Orb Excadrill Earthquake vs. 4 HP / 0+ Def Empoleon: 530-627 (131.1 - 155.1%) -- guaranteed OHKO (DD)
252+ Atk Life Orb Excadrill Earthquake vs. 156 HP / 252+ Def Empoleon: 400-476 (90.4 - 107.6%) -- 43.8% chance to OHKO (CM)
252 Atk Mold Breaker Excadrill Earthquake vs. 4 HP / 0 Def Empoleon: 408-482 (100.9 - 119.3%) -- guaranteed OHKO (DD)
252 Atk Mold Breaker Excadrill Earthquake vs. 156 HP / 252+ Def Empoleon: 282-332 (63.8 - 75.1%) -- guaranteed 2HKO after Leftovers recovery (CM)
252+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def Empoleon: 348-410 (86.1 - 101.4%) -- 12.5% chance to OHKO (DD)
252+ Atk Conkeldurr Mach Punch vs. 4 HP / 0 Def Empoleon: 186-222 (46 - 54.9%) -- 61.3% chance to 2HKO (DD)
252+ Atk Conkeldurr Drain Punch vs. 156 HP / 252+ Def Empoleon: 236-282 (53.3 - 63.8%) -- guaranteed 2HKO after Leftovers recovery (CM)
252+ Atk Conkeldurr Mach Punch vs. 156 HP / 252+ Def Empoleon: 128-152 (28.9 - 34.3%) -- 99.2% chance to 4HKO after Leftovers recovery (CM)
252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 4 HP / 0 Def Empoleon: 463-546 (114.6 - 135.1%) -- guaranteed OHKO (DD)
252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 156 HP / 252+ Def Empoleon: 320-377 (72.3 - 85.2%) -- guaranteed 2HKO after Leftovers recovery (CM)
Mega Metagross done above.
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 4 HP / 0 Def Empoleon: 332-392 (82.1 - 97%) -- guaranteed 2HKO (DD)
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 4 HP / 0 Def Empoleon: 498-586 (123.2 - 145%) -- guaranteed OHKO (DD)
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 156 HP / 252+ Def Empoleon: 228-270 (51.5 - 61%) -- 94.1% chance to 2HKO after Leftovers recovery (CM)
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 156 HP / 252+ Def Empoleon: 342-404 (77.3 - 91.4%) -- guaranteed 2HKO after Leftovers recovery (CM)

252 SpA Life Orb Thundurus Volt Switch vs. 4 HP / 0 SpD Empoleon: 421-499 (104.2 - 123.5%) -- guaranteed OHKO (DD)
252 SpA Life Orb Thundurus Volt Switch vs. 156 HP / 100 SpD Empoleon: 367-432 (83 - 97.7%) -- guaranteed 2HKO (CM+0)
252 SpA Life Orb Thundurus Volt Switch vs. +1 156 HP / 100 SpD Empoleon: 244-291 (55.2 - 65.8%) -- guaranteed 2HKO (CM+1)
252 SpA Life Orb Thundurus Volt Switch vs. +2 156 HP / 100 SpD Empoleon: 182-218 (41.1 - 49.3%) -- guaranteed 3HKO after Leftovers recovery (CM+2)
252 SpA Raikou Thunderbolt vs. 4 HP / 0 SpD Empoleon: 392-464 (97 - 114.8%) -- 81.3% chance to OHKO (DD)
252 SpA Raikou Thunderbolt vs. 156 HP / 100 SpD Empoleon: 342-404 (77.3 - 91.4%) -- guaranteed 2HKO after Leftovers recovery (CM+0)
252 SpA Raikou Thunderbolt vs. +1 156 HP / 100 SpD Empoleon: 228-270 (51.5 - 61%) -- 94.1% chance to 2HKO after Leftovers recovery (CM+1)
252 SpA Raikou Thunderbolt vs. +2 156 HP / 100 SpD Empoleon: 170-204 (38.4 - 46.1%) -- guaranteed 3HKO after Leftovers recovery (CM+2)
252 SpA Magnezone Thunderbolt vs. 4 HP / 0 SpD Empoleon: 428-506 (105.9 - 125.2%) -- guaranteed OHKO (DD)
252 SpA Magnezone Thunderbolt vs. 156 HP / 100 SpD Empoleon: 372-440 (84.1 - 99.5%) -- guaranteed 2HKO after Leftovers recovery (CM+0)
252 SpA Magnezone Thunderbolt vs. +1 156 HP / 100 SpD Empoleon: 248-294 (56.1 - 66.5%) -- guaranteed 2HKO after Leftovers recovery (CM+1)
252 SpA Magnezone Thunderbolt vs. +2 156 HP / 100 SpD Empoleon: 186-222 (42 - 50.2%) -- guaranteed 3HKO after Leftovers recovery (CM+2)
68 SpA Zapdos Thunderbolt vs. 4 HP / 0 SpD Empoleon: 362-428 (89.6 - 105.9%) -- 37.5% chance to OHKO (DD)
68 SpA Zapdos Thunderbolt vs. 156 HP / 100 SpD Empoleon: 314-372 (71 - 84.1%) -- guaranteed 2HKO after Leftovers recovery (CM+0)
68 SpA Zapdos Thunderbolt vs. +1 156 HP / 100 SpD Empoleon: 210-248 (47.5 - 56.1%) -- 25.4% chance to 2HKO after Leftovers recovery (CM+1)
68 SpA Zapdos Thunderbolt vs. +2 156 HP / 100 SpD Empoleon: 158-188 (35.7 - 42.5%) -- 93.8% chance to 3HKO after Leftovers recovery (CM+2)
 
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Final Submission

HP: 90
Att: 112
Def: 92
SpA: 92
SpD: 60
Spe: 92
BST: 538

PT: 143.603
ST: 97.6447
PS: 157.306
SS: 133.953
BSR: 285.8288

Base 112 Attack is enough for the CAP to OHKO mixed defensive Hippowdon with a +1 Crabhammer after Stealth Rock. 90 / 92 / 60 defenses gives mediocre defenses by giving the CAP a 1/2 chance to be KOd by unboosted Keldeo's Secret Sword, and making AV Raikou's Volt Switch an almost guaranteed to OHKO on an uninvested CAP. However, with some defensive investment, the CAP can take hits from Gliscor and Clefable lacking Focus Blast and proceed to set up on them with Calm Mind. Base 92 Special Attack Attack is enough to 2HKO Choice Band Azumarill at +2 with Flash Cannon, Base 92 speed allows you to outspeed Choice Scarf Landorus-T before it can hit you with Earthquake.


4 HP / 252 Atk / 252 Spe Jolly
252 SpA Raikou Volt Switch vs. 4 HP / 0 SpD Empoleon: 320-378 (99.3 - 117.3%) -- 93.8% chance to OHKO
252 SpA Keldeo Secret Sword vs. 4 HP / 0 Def Empoleon: 296-350 (92.2 - 109%) -- 50% chance to OHKO

252 HP / 176 Def / 80 SpD Bold
0 Atk Gliscor Earthquake vs. 252 HP / 176+ Def Empoleon: 168-200 (43.7 - 52%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Clefable Thunderbolt vs. 252 HP / 80 SpD Empoleon: 168-198 (43.7 - 51.5%) -- guaranteed 3HKO after Leftovers recovery
 
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Final Submission
100 HP / 117 Atk / 100 Def / 95 SpA / 75 SpD / 93 Spe


Physical Tankiness: 166.65
Special Tankiness: 129.31
Physical Sweepiness: 164.87
Special Sweepiness: 138.2
Base Stat Rating: 328.92

Bulk reasoning:
The HP is at 100 for Chansey, and the defense is also at 100 for it to be generally bulky for CM set, and so it isn't so easily revenged on the DD set. The special defense is at 75, because it is the most we can have so that 0 HP/0 SpD CAP is OHKOd 100% of the time by 252 SpA Raikou's thunderbolt.

Offense reasoning:
93 speed is so +1 jolly 252 speed CAP outspeeds scarfed landorus-therian. 117 attack is for power in general, but such that it isn't too powerful. While the set could function well with 90 special attack, it didn't seem fair to give the DD set an offensive stat of 117, while the CM set only got 90, even though one is an offensive set and the other is a defensive set, so i gave it 95 special attack.

Also, in terms of how good these stats may seem, i don't expect us to get more coverage than grass/electric or poison, so our movepool will kind of hinder the CAP's ability to perform well, especially since steel isn't exactly a spammable STAB. And while the CM set will likely only run scald and MAYBE flash cannon, what really matters for that set is the bulk, especially the physical bulk. I made sure to at least leave the special bulk high enough that it wouldn't be frail before the boost if it had 252 HP, but so that it would be low enough that the DD set isn't hard to take out. For what this CAP needs to do, some of these sets just seem to frail or too weak, and some too fast. While yes, both sets coud be okay with some of these spreads, they will just barely cut it, if at all. So that's why the stats may seem a bit high.

calcs (using the mons from the threats discussion):
252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 0 SpD Empoleon: 471-556 (138.1 - 163%) -- guaranteed OHKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Thundurus: 316-372 (105.6 - 124.4%) -- guaranteed OHKO
252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Thundurus: 211-250 (70.5 - 83.6%) -- guaranteed 2HKO

252 SpA Life Orb Thundurus Thunderbolt vs. +1 252 HP / 0 SpD Empoleon: 315-374 (77.9 - 92.5%) -- guaranteed 2HKO after Leftovers recovery
+1 4 SpA Empoleon Scald vs. 0 HP / 0 SpD Thundurus: 150-177 (50.1 - 59.1%) -- guaranteed 2HKO
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 0 SpD Empoleon: 471-556 (116.5 - 137.6%) -- guaranteed OHKO
4 SpA Empoleon Scald vs. 0 HP / 0 SpD Thundurus: 100-118 (33.4 - 39.4%) -- guaranteed 3HKO

252 SpA Raikou Thunderbolt vs. 0 HP / 0 SpD Empoleon: 342-404 (100.2 - 118.4%) -- guaranteed OHKO
252 Atk Life Orb Empoleon Waterfall vs. 32 HP / 0 Def Raikou: 200-238 (60.7 - 72.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Life Orb Empoleon Waterfall vs. 32 HP / 0 Def Raikou: 300-355 (91.1 - 107.9%) -- guaranteed OHKO after Stealth Rock

252 SpA Raikou Thunderbolt vs. 252 HP / 0 SpD Empoleon: 342-404 (84.6 - 100%) -- 6.3% chance to OHKO
4 SpA Empoleon Scald vs. 32 HP / 0 SpD Raikou: 84-99 (25.5 - 30%) -- 0.2% chance to 4HKO after Leftovers recovery
252 SpA Raikou Thunderbolt vs. +1 252 HP / 0 SpD Empoleon: 230-272 (56.9 - 67.3%) -- guaranteed 2HKO after Leftovers recovery
+1 4 SpA Empoleon Scald vs. 32 HP / 0 SpD Raikou: 124-147 (37.6 - 44.6%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Magnezone Thunderbolt vs. 0 HP / 0 SpD Empoleon: 372-440 (109 - 129%) -- guaranteed OHKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Magnezone: 208-247 (74 - 87.9%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Magnezone: 140-165 (49.8 - 58.7%) -- guaranteed 2HKO after Stealth Rock

252 SpA Magnezone Thunderbolt vs. 252 HP / 0 SpD Empoleon: 372-440 (92 - 108.9%) -- 56.3% chance to OHKO
4 SpA Empoleon Scald vs. 0 HP / 0 SpD Magnezone: 91-108 (32.3 - 38.4%) -- guaranteed 3HKO after Stealth Rock
252 SpA Magnezone Thunderbolt vs. +1 252 HP / 0 SpD Empoleon: 252-296 (62.3 - 73.2%) -- guaranteed 2HKO after Leftovers recovery
+1 4 SpA Empoleon Scald vs. 0 HP / 0 SpD Magnezone: 135-160 (48 - 56.9%) -- guaranteed 2HKO after Stealth Rock

0 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Empoleon: 194-230 (48 - 56.9%) -- 34.8% chance to 2HKO after Leftovers recovery
+1 4 SpA Empoleon Scald vs. 252 HP / 4 SpD Garchomp: 142-168 (33.8 - 40%) -- guaranteed 3HKO
0 Atk Garchomp Earthquake vs. 0 HP / 4 Def Empoleon: 270-318 (79.1 - 93.2%) -- guaranteed 2HKO

+1 252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 252+ Def Garchomp: 175-208 (41.6 - 49.5%) -- 23.8% chance to 2HKO after Stealth Rock
252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 252+ Def Garchomp: 118-140 (28 - 33.3%) -- 26.3% chance to 3HKO after Stealth Rock

0 Atk Hippowdon Earthquake vs. 0 HP / 4 Def Empoleon: 236-282 (69.2 - 82.6%) -- guaranteed 2HKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 144+ Def Hippowdon: 330-393 (78.5 - 93.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 144+ Def Hippowdon: 221-265 (52.6 - 63%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

4 SpA Empoleon Scald vs. 252 HP / 112 SpD Hippowdon: 188-224 (44.7 - 53.3%) -- 1.2% chance to 2HKO after Leftovers recovery
+1 4 SpA Empoleon Scald vs. 252 HP / 112 SpD Hippowdon: 282-332 (67.1 - 79%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Empoleon: 354-416 (103.8 - 121.9%) -- guaranteed OHKO
252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 24 Def Landorus-T: 335-398 (105 - 124.7%) -- guaranteed OHKO

+1 4 SpA Empoleon Scald vs. 252 HP / 8 SpD Landorus-T: 296-350 (77.4 - 91.6%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Empoleon Scald vs. 252 HP / 8 SpD Landorus-T: 200-236 (52.3 - 61.7%) -- 96.9% chance to 2HKO after Leftovers recovery
0 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Empoleon: 216-254 (53.4 - 62.8%) -- guaranteed 2HKO after Leftovers recovery

+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Excadrill: 710-837 (196.6 - 231.8%) -- guaranteed OHKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 4 Def Empoleon: 368-434 (107.9 - 127.2%) -- guaranteed OHKO

252+ Atk Life Orb Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def Empoleon: 346-408 (85.6 - 100.9%) -- 6.3% chance to OHKO
4 SpA Empoleon Scald vs. 0 HP / 0 SpD Excadrill: 236-278 (65.3 - 77%) -- guaranteed 2HKO
+1 4 SpA Empoleon Scald vs. 0 HP / 0 SpD Excadrill: 354-416 (98 - 115.2%) -- 81.3% chance to OHKO

+1 252 Atk Life Orb Empoleon Iron Head vs. 0 HP / 0 Def Kyurem-B: 476-562 (121.7 - 143.7%) -- guaranteed OHKO
252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 0 HP / 0 SpD Empoleon: 338-398 (99.1 - 116.7%) -- 93.8% chance to OHKO
252 Atk Life Orb Empoleon Iron Head vs. 0 HP / 0 Def Kyurem-B: 315-374 (80.5 - 95.6%) -- guaranteed 2HKO

252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. +1 252 HP / 0 SpD Empoleon: 224-265 (55.4 - 65.5%) -- guaranteed 2HKO after Leftovers recovery56 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Empoleon: 221-263 (54.7 - 65%) -- guaranteed 2HKO after Leftovers recovery
+1 4 SpA Empoleon Flash Cannon vs. 0 HP / 0 SpD Kyurem-B: 270-320 (69 - 81.8%) -- guaranteed 2HKO
252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 252 HP / 0 SpD Empoleon: 338-398 (83.6 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Empoleon Flash Cannon vs. 0 HP / 0 SpD Kyurem-B: 182-216 (46.5 - 55.2%) -- 62.9% chance to 2HKO

252+ Atk Conkeldurr Drain Punch vs. 0 HP / 4 Def Empoleon: 284-336 (83.2 - 98.5%) -- guaranteed 2HKO
252+ Atk Conkeldurr Mach Punch vs. 0 HP / 4 Def Empoleon: 152-180 (44.5 - 52.7%) -- 18.8% chance to 2HKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 0 Def Conkeldurr: 247-292 (70.3 - 83.1%) -- guaranteed 2HKO
252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 0 Def Conkeldurr: 165-196 (47 - 55.8%) -- 75.8% chance to 2HKO

+1 4 SpA Empoleon Scald vs. 0 HP / 236 SpD Assault Vest Conkeldurr: 87-103 (24.7 - 29.3%) -- 100% chance to 4HKO
252+ Atk Conkeldurr Drain Punch vs. 252 HP / 252+ Def Empoleon: 204-242 (50.4 - 59.9%) -- 82.8% chance to 2HKO after Leftovers recovery

+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 0- Def Mega Metagross: 187-220 (62.1 - 73%) -- guaranteed 2HKO
252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 0- Def Mega Metagross: 125-148 (41.5 - 49.1%) -- guaranteed 3HKO
252 Atk Mega Metagross Earthquake vs. 0 HP / 4 Def Empoleon: 236-278 (69.2 - 81.5%) -- guaranteed 2HKO

+1 4 SpA Empoleon Scald vs. 0 HP / 4 SpD Mega Metagross: 114-135 (37.8 - 44.8%) -- guaranteed 3HKO
4 SpA Empoleon Scald vs. 0 HP / 4 SpD Mega Metagross: 76-91 (25.2 - 30.2%) -- guaranteed 4HKO
252 Atk Mega Metagross Earthquake vs. 252 HP / 252+ Def Empoleon: 170-202 (42 - 50%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 0 HP / 4 Def Empoleon: 272-322 (79.7 - 94.4%) -- guaranteed 2HKO
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 252+ Def Empoleon: 196-232 (48.5 - 57.4%) -- 45.7% chance to 2HKO after Leftovers recovery

252+ Atk Swampert Earthquake vs. 0 HP / 4 Def Empoleon: 320-378 (93.8 - 110.8%) -- 62.5% chance to OHKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 100 HP / 0 Def Swampert: 259-305 (70.7 - 83.3%) -- guaranteed 2HKO after Stealth Rock

+1 4 SpA Empoleon Scald vs. 100 HP / 0 SpD Swampert: 135-160 (36.8 - 43.7%) -- guaranteed 3HKO
252+ Atk Swampert Earthquake vs. 252 HP / 252+ Def Empoleon: 230-272 (56.9 - 67.3%) -- guaranteed 2HKO after Leftovers recovery

+1 252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 168+ Def Zapdos: 207-243 (53.9 - 63.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 168+ Def Zapdos: 138-164 (35.9 - 42.7%) -- 18.4% chance to 2HKO after Stealth Rock and Leftovers recovery
68 SpA Zapdos Thunderbolt vs. 0 HP / 0 SpD Empoleon: 318-374 (93.2 - 109.6%) -- 56.3% chance to OHKO

+1 4 SpA Empoleon Scald vs. 252 HP / 0 SpD Zapdos: 135-160 (35.1 - 41.6%) -- 80.2% chance to 3HKO after Leftovers recovery
4 SpA Empoleon Scald vs. 252 HP / 0 SpD Zapdos: 91-108 (23.6 - 28.1%) -- possible 5HKO after Leftovers recovery
68 SpA Zapdos Thunderbolt vs. +1 252 HP / 0 SpD Empoleon: 212-252 (52.4 - 62.3%) -- 98.8% chance to 2HKO after Leftovers recovery
68 SpA Zapdos Thunderbolt vs. 252 HP / 0 SpD Empoleon: 318-374 (78.7 - 92.5%) -- guaranteed 2HKO after Leftovers recovery

Calcs not needed, as both will be doing very minimal damage, however CAP can taunt chansey and heal away Seismic Tosses, while Chansey can’t heal away the scald, so it will likely switch after the taunt

4 SpA Empoleon Scald vs. 252 HP / 4 SpD Unaware Clefable: 91-108 (23 - 27.4%) -- possible 5HKO after Leftovers recovery
4 SpA Empoleon Flash Cannon vs. 252 HP / 4 SpD Unaware Clefable: 182-216 (46.1 - 54.8%) -- 7.4% chance to 2HKO after Leftovers recovery
0 SpA Clefable Moonblast vs. 252 HP / 0 SpD Empoleon: 62-73 (15.3 - 18%) -- possible 8HKO after Leftovers recovery

252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Empoleon: 175-207 (43.3 - 51.2%) -- guaranteed 3HKO after Leftovers recovery
Will not do very much damage at all next turn when it is -2 and CAP is +1, forcing it to switch.

252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 252+ Def Empoleon: 93-110 (23 - 27.2%) -- possible 5HKO after Leftovers recovery
252+ Atk Huge Power Azumarill Knock Off vs. 252 HP / 252+ Def Empoleon: 62-74 (15.3 - 18.3%) -- possible 6HKO
252+ Atk Huge Power Azumarill Knock Off vs. 252 HP / 252+ Def Empoleon: 62-74 (15.3 - 18.3%) -- possible 6HKO
+1 4 SpA Empoleon Flash Cannon vs. 240 HP / 16 SpD Assault Vest Azumarill: 99-117 (24.6 - 29.1%) -- 99.8% chance to 4HKO
Even if CAP doesn’t have flash cannon, azu will still switch out for fear of a burn.

4 SpA Empoleon Scald vs. 252 HP / 4 SpD Scizor: 100-118 (29 - 34.3%) -- 3.7% chance to 3HKO
252+ Atk Scizor Knock Off (97.5 BP) vs. 252 HP / 252+ Def Empoleon: 84-99 (20.7 - 24.5%) -- possible 6HKO after Leftovers recovery

4 SpA Empoleon Scald vs. 252 HP / 4 SpD Jirachi: 84-99 (20.7 - 24.5%) -- possible 6HKO after Leftovers recovery
+1 4 SpA Empoleon Scald vs. 252 HP / 4 SpD Jirachi: 124-147 (30.6 - 36.3%) -- guaranteed 4HKO after Leftovers recovery
252+ Atk Jirachi Iron Head vs. 252 HP / 252+ Def Empoleon: 21-25 (5.1 - 6.1%) -- possibly the worst move ever

No calcs needed, both will only do ~10% to each other except CAP will set up and heal any damage from cruel off

No calcs needed, Both will get taunted and CAP will set up and heal

4 SpA Empoleon Scald vs. 248 HP / 252+ SpD Talonflame: 152-180 (42.3 - 50.1%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Talonflame Flare Blitz vs. 252 HP / 252+ Def Empoleon: 114-135 (28.2 - 33.4%) -- 91.9% chance to 4HKO after Leftovers recovery
These are even 2 different firebird sets, so even if it carries taunt, it is still likely to switch out

0 SpA Pixilate Sylveon Hyper Voice vs. 252 HP / 0 SpD Empoleon: 87-102 (21.5 - 25.2%) -- possible 5HKO after Leftovers recovery
CAP just sets up, heals off damage, probably taunts unless it has flash cannon instead in which case:
4 SpA Empoleon Flash Cannon vs. 252 HP / 36 SpD Sylveon: 132-156 (33.5 - 39.5%) -- 13% chance to 3HKO after Leftovers recovery

252 Atk Life Orb Empoleon Waterfall vs. 4 HP / 252+ Def Eviolite Chansey: 208-247 (32.3 - 38.4%) -- 98.5% chance to 3HKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 4 HP / 252+ Def Eviolite Chansey: 313-370 (48.7 - 57.6%) -- 96.1% chance to 2HKO
with SR these are guaranteed

252 Atk Life Orb Empoleon Iron Head vs. 252 HP / 252+ Def Unaware Clefable: 281-330 (71.3 - 83.7%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0 SpD Empoleon: 175-207 (51.3 - 60.7%) -- guaranteed 2HKO
-2 252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0 SpD Empoleon: 87-104 (25.5 - 30.4%) -- guaranteed 4HKO
not something that can be tae comfortably, especially not a LO set, but
252 Atk Life Orb Empoleon Iron Head vs. 72 HP / 0 Def Latias: 173-204 (54.2 - 63.9%) -- guaranteed 2HKO

252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Empoleon: 89-105 (26 - 30.7%) -- guaranteed 4HKO
252 Atk Life Orb Empoleon Iron Head vs. 240 HP / 0 Def Azumarill: 191-226 (47.6 - 56.3%) -- 82.4% chance to 2HKO

252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 0 Def Scizor: 157-187 (45.6 - 54.3%) -- 53.5% chance to 2HKO
252+ Atk Scizor Knock Off (97.5 BP) vs. 0 HP / 4 Def Empoleon: 116-137 (34 - 40.1%) -- guaranteed 3HKO

252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Talonflame: 416-494 (140 - 166.3%) -- guaranteed OHKO
252+ Atk Choice Band Talonflame Flare Blitz vs. 0 HP / 4 Def Empoleon: 234-276 (68.6 - 80.9%) -- guaranteed 2HKO
As long as it isn’t choiced into Flare Blitz or has any other item, firebird loses

252 Atk Life Orb Empoleon Iron Head vs. 252 HP / 220+ Def Sylveon: 307-367 (77.9 - 93.1%) -- guaranteed 2HKO after Leftovers recovery
not even boosted yet and it doesn’t matter what sylveon does lol it gets deSTROYED


Feedback is appreciated :}
 
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Empress

33% coffee / 33% alcohol / 34% estrogen
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WIP
100 HP / 105 Atk / 93 Def / 95 SpA / ?? SpD / 103 Spe

Justification coming soon.
 

Albacore

sludge bomb is better than sludge wave
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Final Submission

100 HP / 108 Atk / 99 Def / 89 SpA / 82 SpD / 97 Spe


Justification :

Kept it simple and gave it enough to live STosses from Chansey therefore avoiding SToss / Twave 50/50s and beating it 100% of the time even if we don't give it Taunt

Generally speaking, it's a decent amount of power without being too strong, however it kinda relies on LO and Crabhammer to pull through. Relevant calcs :

252 Atk Life Orb CAP Waterfall vs. 0 HP / 24 Def Landorus-T: 320-377 (100.3 - 118.1%) -- guaranteed OHKO
+1 252 Atk Life Orb CAP Crabhammer vs. 0 HP / 4 Def Mega Lopunny: 294-347 (108.4 - 128%) -- guaranteed OHKO
+1 252 Atk Life Orb CAP Crabhammer vs. 4 HP / 0 Def Bisharp: 281-331 (103.3 - 121.6%) -- guaranteed OHKO
+1 252+ Atk Life Orb CAP Crabhammer vs. 0 HP / 4 Def Magnezone: 273-321 (97.1 - 114.2%) -- guaranteed OHKO after Stealth Rock
(if we give it Play Rough)
+1 252+ Atk Life Orb CAP Play Rough vs. 0 HP / 4 Def Mega Gyarados: 341-403 (103 - 121.7%) -- guaranteed OHKO
(if we give it Drill Peck)
+1 252 Atk Life Orb CAP Drill Peck vs. 0 HP / 0 Def Keldeo: 325-385 (100.6 - 119.1%) -- guaranteed OHKO
+1 252 Atk Life Orb CAP Drill Peck vs. 252 HP / 252+ Def Chesnaught: 380-447 (100 - 117.6%) -- guaranteed OHKO

Pretty bulky which works for the CM set and gives DD nice opportunities to set up. Assuming 252 / 204+ investment (will explain why this amount of investment later) , the CM set will live these hits :

252+ Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 204+ Def CAP: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Hippowdon Earthquake vs. 252 HP / 204+ Def CAP: 180-212 (44.5 - 52.4%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Scizor Superpower vs. 252 HP / 204+ Def CAP: 326-384 (80.6 - 95%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 204+ Def CAP: 332-392 (82.1 - 97%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 204+ Def CAP: 331-391 (81.9 - 96.7%) -- guaranteed 2HKO after Leftovers recovery

With 252 / 252+, lives this :

252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 252+ Def CAP: 338-402 (83.6 - 99.5%) -- guaranteed 2HKO after Leftovers recovery

(though not too relevant or useful compared to what the extra SpD does)

DD takes this :

252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def CAP: 183-216 (53.6 - 63.3%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 0 Def CAP: 260-307 (76.2 - 90%) -- guaranteed 2HKO

I felt like this stat really didn't matter much given that it would rely on CM boosts to deal damage with it so I just gave it enough to OHKO Scarf Lando-T at +1 after SR and 2HKO Offensive Heatran after SR :

0 SpA CAP Scald vs. 0 HP / 4 SpD Heatran: 150-176 (46.4 - 54.4%) -- guaranteed 2HKO after Stealth Rock
+1 0 SpA CAP Scald vs. 0 HP / 0 SpD Landorus-T: 284-336 (89 - 105.3%) -- guaranteed OHKO after Stealth Rock

Couldn't find any jump points important enough to warrant more than that so there you go.

Gave it as much SpD as possible and had to assume extra SpD in order to live these hits (well, the first one specifically)

+6 252 SpA Manaphy Energy Ball vs. +2 252 HP / 52 SpD CAP: 181-214 (44.8 - 52.9%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Zapdos Thunderbolt vs. +1 252 HP / 52 SpD CAP: 174-206 (43 - 50.9%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Rotom-W Volt Switch vs. 252 HP / 52 SpD CAP: 174-206 (43 - 50.9%) -- guaranteed 3HKO after Leftovers recovery

But it needs way too much investment to do anything about offensive electrics to be worth it (bar maybe AV Raikou).

Enough for the DD set to outspeed Scarf Landorus-T and Kyu-B if Jolly, and enough for CM to outspeed Max Speed Jolly Banded Scizor and Rotom-W which creeps Jolly Bandzor by one point without needing to run speed. But it's still not enough speed to me a major offensive threat without a boost, our CAP not having much capacity for wallbreaking.
 
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jas61292

used substitute
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Final Submission

90 HP / 115 Atk / 94 Def / 90 SpA / 60 SpD / 86 Spe

PT: 146.61
ST: 97.64
PS: 153.31
SS: 125.99
BSR: 280.03

Overview:
For this spread, I started by deciding on what I wanted to be weak, which in this case was the Special Defense. The fact is, as was pointed out in the Stat Limits stage, that we do not really want any particular part of this Pokemon to be incredibly weak, as depending on the set, it needs to be able to be good at all sorts of things. With that said, the only set that relies on taking special hits is a Calm Mind set, and in that case it would be boosting the stat meaning it was not necessary to have good special bulk to begin with. On the other hand though, we do want decent bulk on the physical side, as it is the side that will not be boosted on a CM set, and the side that most priority that would threaten the DD set will be hitting on. Even so, we are not a wall, and we do have counters that should be hitting on the physical side, so I made sure not to go overboard there. Offensively, the most notable thing about this spread is definitely the speed, which is on the slower side. While we need to be fast enough to outspeed threats after a DD, I do not believe we need to outspeed most Scarfers, as the goal of this concept hinges on us being a good DD user, but not an amazing one. We already have a nice priority resisting type and are immune to burns. Being vulnerable to some of the same things as other common DD users is a way to help keep ourselves in check. On the other hand, with the BSR of these stats being on the lower side, we leave a lot more room for options in the movepool stage, which can help with specific threats who we cannot tailor stats around, for whatever reason. I believe that these stats allow our two sets to both be effective, but without making either one the top of its class.

Since I personally think we want to see a large disparity between our physical ans special bulk, I decided that I would prefer to not go too high on the HP, and instead let the defenses them-self play a larger role in determining the bulk. I do have specific reasoning for the stat of 90, but first, I would like to address one thing I have seen about HP so far these submissions:

A lot of people seem to be worried about Chansey and its ability to KO with Seismic Toss. Frankly, I don't see this Pokemon as one likely to run substitute on a CM set, what with it being immune to Burn and Poison, meaning the only real fear from Chansey that a CM set would have would be from its ability to actually KO us. Personally I think this is a very exaggerated worry, as unless we really dump the HP, it will take at least 4 turns for Chansey to KO. Now I am not going to assume we have a recovery move, but even if Chansey can only 5HKO, we either have recovery and we beat it, or we don't, and we lose. The difference between a 4 and 5HKO is practically irrelevant. Furthermore, if we run leftovers, which is a fairly good assumption for a set investing in HP, 77 is the number you need to hit to guarantee it takes 5 hits, even assuming Stealth Rock.

With that said, Chansey is something that both sets are supposed to be able to set up on. As such I chose a base HP stat of 90, as that is the stat necessary for an uninvested set to never be 3HKOed by Chansey, even after Stealth Rock. I don't know how often such a situation is even going to come up, as setting up on Chansey will be far from ideal for a DD set, but it was a situation that I wanted to make sure we would be able to survive.
The key behind the Defense stat was with what we want this Pokemon to lose to. Specifically, there were a few key KOs that I wanted to make sure were guaranteed. While these included Garchomp and Black Kyurem being able to OHKO an uninvested set after SR, the key KO, which is the one to which this stat is most keyed, was that I wanted to make sure that even a max physical bulk set would always be OHKOd by LO Excadrill, at least after SR. Excadrill is listed as a threat to all sets, but would die miserably if it ever got hit. As such, it needs to be able to cleanly KO any set, and with 90 HP, 94 is the highest I could get and still make that true.
As I already mentioned, the key weakness I wanted this Pokemon to have was special frailty. We are going to be boosting up the SpD on CM sets, but we still have Pokemon we want threatening us on the Special side. As such, the key here was to have our threat Pokemon be able to OHKO us if unboosted, and still 2HKO unless we get numerous boosts, but not be so low that we can't take neutral hits after a boost. A SpD stat of 60 allows a defensive Zapdos, one of the weaker threats that hits super effectively to nearly always OHKO a 252/0 set after SR (always with just a tiny bit of SpA investment). Furthermore, with 60 SpD, such a set would need to be at at least +4 SpA/SpD before it could beat threats such as Mega Manectric or AV Raikou one on one, and even then, some of them will still do significant damage before they go down.

At the same time though, neutral hitting Pokemon such as Specially Defensive Heatran or non-Thunderbolt Latios can only do much to the CAP if it is unboosted, and even then, will not be doing enough to stop the boosting itself. While the CAP's ability to win such matchups as the Latios one depends heavily on the movepool we decide to give it, I believe this stat gives us the necessary tools without stopping us from having actual counters that can deal with the set even if they predict the set wrong.

While an attack stat of 115 might not seem any more impressive than a lot of the other submissions, due to the speed, which I will talk about further down, I believe this spread encourages an Adamant nature for a DD set, rather than a Jolly one. With this Adamant nature, CAP20 would actually be able to pack as much of a punch as some of the strongest DD users out there. For comparison, 252+ Adamant LO CAP20 Waterfall would be about 5% stronger than the same move being used by an Adamant Mega Gyarados, and nearly identical in power to the Dragon Claw of a Jolly Mega Charizard X. While I do not believe we want to greatly outclass any other Dragon Dancer in the tier, especially those that require a Mega Slot, I do believe we need to pack at least a similar amount of power, or else we will not be able to function at a high level in the tier.

While not a lot of specifics calculations went into determining this specific stat, beyond making sure it was at least on par with the power of other DD users, one specific thing I did want to make sure it could achieve was the ability to nearly always OHKO Mega Lopunny at +1, with a guarantee if you have any residual damage on it at all. This is something that this set can easily achieve that other spreads which rely on a Jolly nature cannot guarantee.
Unlike Special Defense, the Special offense on this set was indeed an important stat to have. However, the exact amount of special power we are packing is not really all that important, since the majority of that power is going to be coming through stat boosts. There were really only two key things I wanted out of our Special Attack stat.

First, at +0, we should have enough power to make Landorus-T wary of switching in. While I do believe Landorus-T should be able to threaten the DD set, it should always be wary of switching in, especially when they do not know the set yet. This did not mean I wanted to flat out OHKO Lando, but it did mean I wanted to do enough to make it scared. With 90 SpA, while a 0 SpA Scald will never OHKO Lando-T, if Stealth Rock is in play, then there is approximately a 20% chance that a Lando-T switching into a Scald will be taken out by burn after only getting a single attack off.

Second, while no Special Attacking set off of the kinds of stats we see in these submissions will be able to straight up break Chansey without investment (and maybe not even then), I did want to make sure that, at +6 SpA, we are doing more each turn than we are taking, at least on average. The ability to win such a matchup would be heavily reliant on having moves such as Recovery or Taunt, which I do not know if we will have. One or the other, I wanted to make sure that a Chansey would not be able to spoil our day if it switched in after we have already set up.
A Speed stat of 86 is probably the most defining thing about this entire spread relative to the other options being submitted. At a stat lower than 91, we would indeed be outsped by Scarf Landorus-T, even after a Dragon Dance boost. However, I believe this is actually a very good thing. The goal of this project's concept is to make a Pokemon that can run two sets that are both similarly viable, and while neither of the sets should be amazing on their own, the unpredictability they provide should make the Pokemon overall better than the individual sets might suggest. So far, for our Dragon Dance set, we have already made our CAP resistant to the dangerous Flying and Normal type priority moves, something only Tyranitar among OU DD users can boast, as well as to Aqua Jet, while also being completely immune to both major status ailments that do residual damage. These are some massive benefits, the importance of which cannot be overstated. Landorus-T is an incredibly useful Pokemon, largely because of its ability to shut down Pokemon such as CAP 20. Some Dragon Dancers can get around it, but many are checked or worse by Scarf Lando-T, even after a boost. If we give CAP20 the ability to get around such a massive anti-DD force in OU, we make it outshine many other similar Pokemon in this role, which is not what this concept is about. Furthermore, if we are so good at the DD role, it becomes very hard for the CM role to keep up. I do not believe this is good at all for the concept, so I think it is absolutely imperative that we stay below 91 speed.

The actual stat I eventually decided to go with for this CAP was 86, for a few important reasons. Other than the aforementioned fact that it underspeeds Landorus-T, 86 is especially notable for being the stat necessary for an Adamant natured CAP20 to outspeed Mega Lopunny at +1. As I mentioned earlier, I think it is important that we be able to OHKO Mega Lopunny, but that means nothing if we cannot outspeed it. 86 is also a stat in such a place that no major Scarf threats exist below it that could use a Scarf and Jolly nature to outspeed a +1 CAP 20. This further helps reinforce Adamant as the nature of choice. Finally, 86 is the same speed stat possessed by Rotom-W. While I am not the biggest fan of speed tying Rotom-W, I do not like the idea of the CM set naturally outspeeding it, as it is not a Pokemon that the CM set should be trying to set up on. As such the speed tie favors Rotom if the CAP is unboosted, as it can stay in fairly safely while the CAP would be doing so at a risk, but becomes fairly irrelevant once the CAP has some boosts up.

Calculations - I'm not going to use this last section to try and throw every single calculation in the world at you. Honestly, I don't think walls of calcs are all that useful without talking about whether or not the calcs are doing what is intended. Since I already mentioned above the defining calcs for this spread, what I will be showing below will just be some basic examples of what this spread does, rather than calcs against every OU Pokemon or anything like that.
These calcs assume a spread of 4 HP / 252 Atk / 252 Spe with an Adamant nature and a Life Orb. The only moves assumed were Dragon Dance, Waterfall, and Iron Head.

Offensive:
-1 252+ Atk Life Orb CAP20 Waterfall vs. 0 HP / 24 Def Landorus-T: 242-289 (75.8 - 90.5%) -- 18.8% chance to OHKO after Stealth Rock
-1 252+ Atk Life Orb CAP20 Waterfall vs. 252 HP / 240+ Def Landorus-T: 179-213 (46.8 - 55.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Life Orb CAP20 Waterfall vs. 0 HP / 4 Def Mega Manectric: 207-243 (73.6 - 86.4%) -- guaranteed 2HKO after Stealth Rock

+1 252+ Atk Life Orb CAP20 Waterfall vs. 252 HP / 56+ Def Gliscor: 369-437 (104.2 - 123.4%) -- guaranteed OHKO
+1 252+ Atk Life Orb CAP20 Waterfall vs. 248 HP / 0 Def Heatran: 486-577 (126.2 - 149.8%) -- guaranteed OHKO
+1 252+ Atk Life Orb CAP20 Iron Head vs. 0 HP / 0 Def Latios: 308-364 (103 - 121.7%) -- guaranteed
+1 252+ Atk Life Orb CAP20 Waterfall vs. 0 HP / 4 Def Mega Lopunny: 269-317 (99.2 - 116.9%) -- 93.8% chance to OHKO (guaranteed after SR).
+1 252+ Atk Life Orb CAP20 Iron Head vs. 240 HP / 0 Def Azumarill: 308-364 (76.8 - 90.7%) -- 25% chance to OHKO after Stealth Rock
+1 252+ Atk Life Orb CAP20 Waterfall vs. 0 HP / 4 Def Magnezone: 227-269 (80.7 - 95.7%) -- 12.5% chance to OHKO after Stealth Rock
+1 252+ Atk Life Orb CAP20 Waterfall vs. 248 HP / 236+ Def Mega Scizor: 148-175 (43.1 - 51%) -- 97.7% chance to 2HKO after Stealth Rock
+1 252+ Atk Life Orb CAP20 Waterfall vs. 252 HP / 252+ Def Skarmory: 146-173 (43.7 - 51.7%) -- 69.1% chance to 2HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Life Orb CAP20 Waterfall vs. 248 HP / 216+ Def Rotom-W: 90-107 (29.7 - 35.3%) -- guaranteed 4HKO after Leftovers recovery

Defensive:
252 Atk Garchomp Earthquake vs. 4 HP / 0 Def CAP20: 344-408 (106.8 - 126.7%) -- guaranteed OHKO
252 Atk Mega Lopunny High Jump Kick vs. 4 HP / 0 Def CAP20: 462-546 (143.4 - 169.5%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 4 HP / 0 Def CAP20: 308-364 (95.6 - 113%) -- guaranteed OHKO after Stealth Rock
252 SpA Keldeo Secret Sword vs. 4 HP / 0 Def CAP20: 290-344 (90 - 106.8%) -- 81.3% chance to OHKO after Stealth Rock

0 Atk Hippowdon Earthquake vs. 4 HP / 0 Def CAP20: 252-296 (78.2 - 91.9%) -- guaranteed 2HKO
0 SpA Rotom-W Volt Switch vs. 4 HP / 0 SpD CAP20: 236-282 (73.2 - 87.5%) -- guaranteed 2HKO

252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def CAP20: 63-75 (19.5 - 23.2%) -- possible 5HKO
252+ Atk Choice Band Dragonite Extreme Speed vs. 4 HP / 0 Def CAP20: 77-91 (23.9 - 28.2%) -- 96.2% chance to 4HKO
252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def CAP20: 123-146 (38.1 - 45.3%) -- guaranteed 3HKO
252+ Atk Bisharp Sucker Punch vs. 4 HP / 0 Def CAP20: 147-174 (45.6 - 54%) -- 45.7% chance to 2HKO
These calcs assume a spread of 252 HP / 252 Def / 4 SpA with a Bold nature and Leftovers. The only moves assumed were Calm Mind and Scald.

Offensive:
4 SpA CAP20 Scald vs. 0 HP / 0 SpD Landorus-T: 192-228 (60.1 - 71.4%) -- guaranteed 2HKO
4 SpA CAP20 Scald vs. 252 HP / 112 SpD Hippowdon: 182-216 (43.3 - 51.4%) -- guaranteed 3HKO after Leftovers recovery

+1 4 SpA CAP20 Scald vs. 0 HP / 0- SpD Mamoswine: 402-474 (111.9 - 132%) -- guaranteed OHKO
+1 4 SpA CAP20 Scald vs. 0 HP / 0 SpD Talonflame: 320-380 (107.7 - 127.9%) -- guaranteed OHKO

+2 4 SpA CAP20 Scald vs. 248 HP / 192+ SpD Heatran: 230-272 (59.7 - 70.6%) -- guaranteed 2HKO after Leftovers recovery

+3 4 SpA CAP20 Scald vs. 252 HP / 0 SpD Zapdos: 216-255 (56.2 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
+3 4 SpA CAP20 Scald vs. 0 HP / 0 SpD Mega Gardevoir: 153-181 (55.2 - 65.3%) -- guaranteed 2HKO

+6 4 SpA CAP20 Scald vs. 4 HP / 252 SpD Eviolite Chansey: 160-190 (24.9 - 29.5%) -- 100% chance to 4HKO

Defensive:
252 SpA Mega Manectric Thunderbolt vs. 252 HP / 0 SpD CAP20: 458-540 (119.2 - 140.6%) -- guaranteed OHKO
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def CAP20: 361-429 (94 - 111.7%) -- guaranteed OHKO after Stealth Rock
0 SpA Zapdos Thunderbolt vs. 252 HP / 0 SpD CAP20: 356-420 (92.7 - 109.3%) -- 93.8% chance to OHKO after Stealth Rock
252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def CAP20: 246-290 (64 - 75.5%) -- guaranteed 2HKO
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def CAP20: 220-260 (57.2 - 67.7%) -- guaranteed 2HKO
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD CAP20: 209-246 (54.4 - 64%)
Chansey Seismic Toss vs. 252 HP CAP20: 100-100 (26 - 26%) -- guaranteed 5HKO after Leftovers recovery

0 SpA Rotom-W Volt Switch vs. +1 252 HP / 0 SpD CAP20: 158-188 (41.1 - 48.9%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Mega Charizard Y Fire Blast vs. +1 252 HP / 0 SpD CAP20 in Sun: 316-373 (82.2 - 97.1%) -- guaranteed 2HKO

252+ SpA Mega Venusaur Giga Drain vs. +2 252 HP / 0 SpD CAP20: 99-117 (25.7 - 30.4%) -- 0.7% chance to 4HKO after Leftovers recovery

252 SpA Life Orb Sheer Force Landorus Earth Power vs. +3 252 HP / 0 SpD CAP20: 276-328 (71.8 - 85.4%) -- guaranteed 2HKO

252 SpA Mega Manectric Thunderbolt vs. +4 252 HP / 0 SpD CAP20: 152-182 (39.5 - 47.3%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Choice Specs Raikou Thunderbolt vs. +6 252 HP / 0 SpD CAP20: 152-182 (39.5 - 47.3%) -- guaranteed 3HKO after Leftovers recovery
 
Last edited:

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Okay I have finished my wall of calcs so I've marked my spread as final, which means I have the time to comment on others' submissions and hopefully generate some discussion.

I am glad that many of the submissions are being realistic about PT. My spread is about as high as I'm comfortable with, as it gets really beefy with full investment but still gets cleanly KO'd by the STAB Earthquakes it should be steamrolled by when uninvested. aim, capefeather, Snobalt, and jas61292 have all submitted defensive stats I feel are perfectly adequate for this CAP (and Snobalt's mystery SpD will certainly keep opponents guessing!). I don't think we want to be pushing the PT limit at all, and I hope that the submissions that do push that limit can explain how they've sacrificed elsewhere in the spread in order to move the CAP in such a defensive direction. The same, more or less, goes for ST. If we want offensive Electric types to threaten the CM set but be picked off by the DD set, then we really do want a vulnerable SpD stat to allow that scenario to unfold; I look forward to more detailed explanations for ST ratings in the 130s and 140s.

Offensive stats all seem to be on the same page, more or less, so not much discussion is warranted there. I think some Atk stats could be higher, especially considering that a Jolly nature is required to outrun Landorus-T, but 110-120 is a good range and can be backed up by calcs fairly easily. Most explanations for Speed stats are heavily focused on the DD set, but I'd also like to point out that Speed is still a pretty big deal for the CM set as well. There are a lot of Pokemon occupying that middling range that run at a variety of speed tiers, many of whom are featured on our threats list. It's worth looking into how much investment the CM set would need to outrun things like Bisharp, Breloom, Celebi, Mew, Mamoswine, Excadrill, Gyarados, etc. and how that investment would affect the set's ability to tank hits.

Two random points:

P3DS I'm not sure if I'm reading your submission right, but it seems like you may be under the impression that 104 base HP is required to make 101 HP Substitutes, which it is not. 100 base HP yields 404 Hit Points with 252 EVs, enough to make 101 Subs.

MQJinx and Elite Lord Sigma and possibly P3DS I think your spreads are pushing the stat limits way too hard. Typically, riding the limit of only one stat rating requires some thorough explanation, so pushing so close to two or more limits is most likely not going to sit well with the topic leadership or the voters. Sigma, your spread is riding all of the limits and has 600 BST; I can say for certain it won't get slated this way. You could cut down on everything and still have a spread that's too strong for our purposes with this concept.

I do hope there can be a discussion aspect to this thread. I know all these spreads are functionally very similar, but there are small details in distribution and performance that should be discussed before we turn this over to the voters. I also realize that a lot more description will be put into these submissions, as they are all works in progress. Anyway, those are my thoughts for now.
 
jas61292 I think you are downplaying how important it is for the CAP to be able to beat Choice Scarf Landorus-T. Getting outsped by it even at +1 is a huge blow for this CAP, and having Water STAB was one of the main draws to beating it. Having at least enough speed to beat Jolly Choice Scarf Landorus-T is important, so having at least 92 speed is almost mandatory.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
jas61292 I think you are downplaying how important it is for the CAP to be able to beat Choice Scarf Landorus-T. Getting outsped by it even at +1 is a huge blow for this CAP, and having Water STAB was one of the main draws to beating it. Having at least enough speed to beat Jolly Choice Scarf Landorus-T is important, so having at least 92 speed is almost mandatory.
While I will explain more when I finish my submission, I think the "need" to beat Scarf Lando-T is the most exaggerated need this project. Lando-T threatens most DD Pokemon. We already have numerous advantages that other DD users to not posses. Our goal is not to be the best DD user in the metagame, and as such, we absolutely need to leave in some vulnerabilities that other DD users share. I believe that this is the key vulnerability, and if we do not possess it, it will be very hard for the CM set to be anywhere near as usable as the DD one.
 
I don't really feel like submitting a spread since so many are already close to what I would submit, so instead I think I'll comment on a few of them.

Korski I really like this spread, particularly the relationships between speed, power, and bulk. The most obvious trade-off is that Cap can choose to be fairly fast but with a measly 104 Atk, or it can choose to run Adamant and have good power to go with a below average speed tier. I think I would like it a little more if it had 104 speed since that would make Lando-t one of the Pokemon involved in the speed vs. power trade, but that's a minor difference of opinion. I also think you have one of the best spreads for set diversity, since there is incentive to run both bulky DD and fast CM as well as the two sets we've all been talking about. By having at least two good DD and CM sets, Cap becomes much freer to come in early game and fire off an attack without worrying that the unpredictability is gone and the opponent will 100% be prepared for the late game sweep.

jas61292 Coming in at the other end of the speed spectrum, I also like your spread. While not immediately apparent, this is one of the more powerful spreads for DD (talking about firepower, not necessarily effectiveness), and I really like that. I'm going to assume the reason you chose 86 Speed was to outrun Mega Manectric and Lopunny at +1 with an Adamant nature while still being outsped by scarf Excadrill no matter what. This encourages Cap to go Adamant, making that 115 Attack hit a lot harder than some of these other spreads would. Not much to say about the Calm Mind set that differentiates it from the others, but there's nothing wrong with it either. I agree with your opinion that it would be preferable for scarfers to remain a check, since outclassing Zard X as a DDer but having a worse CM set than Suicune practically guarantees CM will never be used.

NumberCruncher This is probably my favorite "middling speed" spread. I feel like it has the best balance between the DD and CM sets since DD needs the Jolly nature to outspeed a lot of threats in the base 83-101 range, but doesn't have much power with the Jolly nature and 104 attack. I'd say your spread probably has one of the weakest DD sets, which is actually a good thing. It fits the concept's goal of both sets being a little underwhelming, but people not knowing which one to expect.
 
Final Submission

HP: 74 / Atk 100 / Def 116 / SpA 92 / SpD 90 / Spe 103
PT: 159.58
ST: 126.93
PS: 154.02
SS: 145.37
BSR: 320.42

HP: HP is where is is as it hits a life orb number uninvested and hits a leftovers number fully invested. Doesn't hit 101 subs like a lot of other stat spreads do but I don't feel like that entirely necessary as we are toxic immune, and will have access to some sort of recovery (at the very least Resttalk for CM as rest and sleep talk are required moves, and with seismic toss a 4HKO when HP is fully invested, it is manageable).

Speed: Speed and Attack is designed around an Adamant nature, so 103 speed is fast enough to outspeed +speed base 91's ie Lando-T. Attack with an adamant nature is equivalent to base 114 attack with a neutral nature. A jolly nature can be used to outspeed base 93-102's (namely Kyu-B on our threat list), but it loses out on a lot of power.

Attack/Special Attack: I think it's important for SS And PS to be fairly close in rating so as to not skew us towards one set or another (with the DD set appearing as its easily skewed towards), so I set the attack set a bit lower than anyone else's and the SS a bit high (however that's mostly due to its speed factor which isn't as significant to CM other than out speeding Tyranitar to make it easier to set up on)

More justification later.


252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 0 SpD Empoleon: 408-484 (115.9 - 137.5%) -- guaranteed OHKO
252 SpA Life Orb Thundurus Thunderbolt vs. +1 252 HP / 0 SpD Empoleon: 273-322 (77.5 - 91.4%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Thundurus Thunderbolt vs. +2 252 HP / 0 SpD Empoleon: 205-244 (58.2 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Thundurus Thunderbolt vs. +1 252 HP / 0 SpD Empoleon: 416-492 (118.1 - 139.7%) -- guaranteed OHKO
+2 252 SpA Thundurus Thunderbolt vs. +2 252 HP / 0 SpD Empoleon: 314-372 (89.2 - 105.6%) -- 31.3% chance to OHKO
252 SpA Raikou Thunderbolt vs. 252 HP / 0 SpD Empoleon: 296-350 (84 - 99.4%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Raikou Thunderbolt vs. +1 252 HP / 0 SpD Empoleon: 198-234 (56.2 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Magnezone Thunderbolt vs. 252 HP / 0 SpD Empoleon: 320-380 (90.9 - 107.9%) -- 50% chance to OHKO
252 SpA Magnezone Thunderbolt vs. +1 252 HP / 0 SpD Empoleon: 216-254 (61.3 - 72.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Magnezone Thunderbolt vs. +1 252 HP / 0 SpD Empoleon: 354-416 (100.5 - 118.1%) -- guaranteed OHKO
252+ SpA Choice Specs Magnezone Thunderbolt vs. +2 252 HP / 0 SpD Empoleon: 266-314 (75.5 - 89.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Empoleon: 212-252 (60.2 - 71.5%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Hippowdon Earthquake vs. 252 HP / 252+ Def Empoleon: 156-186 (44.3 - 52.8%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Empoleon: 230-272 (65.3 - 77.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Empoleon: 312-369 (88.6 - 104.8%) -- 31.3% chance to OHKO
252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Empoleon: 250-294 (71 - 83.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Conkeldurr Drain Punch vs. 252 HP / 252+ Def Empoleon: 186-222 (52.8 - 63%) -- 99.6% chance to 2HKO after Leftovers recovery
252 Atk Mega Metagross Earthquake vs. 252 HP / 252+ Def Empoleon: 154-182 (43.7 - 51.7%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 252 HP / 252+ Def Empoleon: 204-242 (57.9 - 68.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 252+ Def Empoleon: 178-210 (50.5 - 59.6%) -- 82.4% chance to 2HKO after Leftovers recovery
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 252+ Def Empoleon: 266-314 (75.5 - 89.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Mega Swampert Earthquake vs. 252 HP / 252+ Def Empoleon: 260-308 (73.8 - 87.5%) -- guaranteed 2HKO after Leftovers recovery
68 SpA Zapdos Thunderbolt vs. 252 HP / 0 SpD Empoleon: 272-324 (77.2 - 92%) -- guaranteed 2HKO after Leftovers recovery
68 SpA Zapdos Thunderbolt vs. +1 252 HP / 0 SpD Empoleon: 182-216 (51.7 - 61.3%) -- 94.9% chance to 2HKO after Leftovers recovery
252 SpA Keldeo Secret Sword vs. 252 HP / 252+ Def Empoleon: 174-206 (49.4 - 58.5%) -- 67.6% chance to 2HKO after Leftovers recovery
+1 252 SpA Keldeo Secret Sword vs. 252 HP / 252+ Def Empoleon: 260-308 (73.8 - 87.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 252+ Def Empoleon: 260-308 (73.8 - 87.5%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Breloom Drain Punch vs. 252 HP / 252+ Def Empoleon: 134-158 (38 - 44.8%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Serperior Leaf Storm vs. 252 HP / 0 SpD Empoleon: 208-247 (59 - 70.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Serperior Leaf Storm vs. +1 252 HP / 0 SpD Empoleon: 140-165 (39.7 - 46.8%) -- guaranteed 3HKO after Leftovers recovery
+2 252 SpA Life Orb Serperior Leaf Storm vs. +1 252 HP / 0 SpD Empoleon: 278-329 (78.9 - 93.4%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Life Orb Serperior Leaf Storm vs. +2 252 HP / 0 SpD Empoleon: 208-247 (59 - 70.1%) -- guaranteed 2HKO after Leftovers recovery
+3 252 SpA Manaphy Scald vs. +1 252 HP / 0 SpD Empoleon: 99-117 (28.1 - 33.2%) -- 86.8% chance to 4HKO after Leftovers recovery
+6 252 SpA Manaphy Scald vs. +2 252 HP / 0 SpD Empoleon: 119-141 (33.8 - 40%) -- 30.6% chance to 3HKO after Leftovers recovery
232 SpA Mega Gardevoir Focus Blast vs. 252 HP / 0 SpD Empoleon: 338-398 (96 - 113%) -- 75% chance to OHKO
232 SpA Mega Gardevoir Focus Blast vs. +1 252 HP / 0 SpD Empoleon: 226-266 (64.2 - 75.5%) -- guaranteed 2HKO after Leftovers recovery
232 SpA Mega Gardevoir Focus Blast vs. +2 252 HP / 0 SpD Empoleon: 170-200 (48.2 - 56.8%) -- 41% chance to 2HKO after Leftovers recovery
Chansey Seismic Toss vs. 252 HP Empoleon: 100-100 (28.4 - 28.4%) -- guaranteed 5HKO after Leftovers recovery
0 SpA Clefable Flamethrower vs. 252 HP / 0 SpD Empoleon: 68-81 (19.3 - 23%) -- possible 6HKO after Leftovers recovery
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Empoleon: 151-178 (42.8 - 50.5%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Latios Draco Meteor vs. +1 252 HP / 0 SpD Empoleon: 100-118 (28.4 - 33.5%) -- 95.5% chance to 4HKO after Leftovers recovery
252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 0 SpD Empoleon: 278-330 (78.9 - 93.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Latios Thunderbolt vs. +1 252 HP / 0 SpD Empoleon: 187-221 (53.1 - 62.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 252+ Def Empoleon: 125-148 (35.5 - 42%) -- 86.8% chance to 3HKO after Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Empoleon: 87-102 (24.7 - 28.9%) -- possible 5HKO after Leftovers recovery
+6 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Empoleon: 231-273 (65.6 - 77.5%) -- guaranteed 2HKO after Leftovers recovery
84 Atk Mega Scizor Knock Off (97.5 BP) vs. 252 HP / 252+ Def Empoleon: 68-81 (19.3 - 23%) -- possible 6HKO after Leftovers recovery
252+ Atk Mega Scizor Superpower vs. 252 HP / 252+ Def Empoleon: 208-246 (59 - 69.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Jirachi U-turn vs. 252 HP / 252+ Def Empoleon: 21-25 (5.9 - 7.1%) -- possibly the worst move ever
0 SpA Tentacruel Scald vs. +1 252 HP / 0 SpD Empoleon: 26-31 (7.3 - 8.8%) -- possibly the worst move ever
4 SpA Suicune Scald vs. +1 252 HP / 0 SpD Empoleon: 29-35 (8.2 - 9.9%) -- possibly the worst move ever
+1 4 SpA Suicune Scald vs. 252 HP / 0 SpD Empoleon: 65-77 (18.4 - 21.8%) -- possible 6HKO after Leftovers recovery
+1 4 SpA Suicune Scald vs. +1 252 HP / 0 SpD Empoleon: 43-51 (12.2 - 14.4%) -- possibly the worst move ever
+6 4 SpA Suicune Scald vs. +6 252 HP / 0 SpD Empoleon: 43-51 (12.2 - 14.4%) -- possibly the worst move ever
4 SpA Mega Slowbro Scald vs. 252 HP / 0 SpD Empoleon: 59-70 (16.7 - 19.8%) -- possible 7HKO after Leftovers recovery
+6 4 SpA Mega Slowbro Scald vs. +4 252 HP / 0 SpD Empoleon: 79-93 (22.4 - 26.4%) -- possible 5HKO after Leftovers recovery
252 Atk Talonflame Flare Blitz vs. 252 HP / 252+ Def Empoleon: 91-108 (25.8 - 30.6%) -- 1.6% chance to 4HKO after Leftovers recovery
252+ SpA Volcarona Fire Blast vs. 252 HP / 0 SpD Empoleon: 222-262 (63 - 74.4%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Volcarona Fire Blast vs. +1 252 HP / 0 SpD Empoleon: 148-175 (42 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Volcarona Fire Blast vs. +1 252 HP / 0 SpD Empoleon: 112-133 (31.8 - 37.7%) -- 0.3% chance to 3HKO after Leftovers recovery
+1 0 SpA Volcarona Fire Blast vs. +1 252 HP / 0 SpD Empoleon: 168-198 (47.7 - 56.2%) -- 25.8% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 0 SpD Empoleon: 153-180 (43.4 - 51.1%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. +1 252 HP / 0 SpD Empoleon: 102-120 (28.9 - 34%) -- 99.4% chance to 4HKO after Leftovers recovery
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. +2 252 HP / 0 SpD Empoleon: 76-90 (21.5 - 25.5%) -- possible 5HKO after Leftovers recovery
252 Atk Tyranitar Earthquake vs. 252 HP / 252+ Def Empoleon: 146-172 (41.4 - 48.8%) -- guaranteed 3HKO
+1 252 Atk Tyranitar Earthquake vs. 252 HP / 252+ Def Empoleon: 216-256 (61.3 - 72.7%) -- guaranteed 2HKO

4 SpA Empoleon Scald vs. 0 HP / 0 SpD Thundurus: 97-115 (32.4 - 38.4%) -- 3.7% chance to 3HKO after Leftovers recovery
+1 4 SpA Empoleon Scald vs. 0 HP / 0 SpD Thundurus: 145-172 (48.4 - 57.5%) -- 51.6% chance to 2HKO after Leftovers recovery
+2 4 SpA Empoleon Scald vs. 0 HP / 0 SpD Thundurus: 195-229 (65.2 - 76.5%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Empoleon Scald vs. 0 HP / 32 SpD Assault Vest Raikou: 52-63 (16.1 - 19.6%) -- possible 6HKO
+1 4 SpA Empoleon Scald vs. 0 HP / 32 SpD Assault Vest Raikou: 78-93 (24.2 - 28.9%) -- 98.9% chance to 4HKO
+2 4 SpA Empoleon Scald vs. 0 HP / 32 SpD Assault Vest Raikou: 105-124 (32.7 - 38.6%) -- 99.1% chance to 3HKO
4 SpA Empoleon Scald vs. 172 HP / 0 SpD Magnezone: 88-105 (27.1 - 32.4%) -- guaranteed 4HKO
+1 4 SpA Empoleon Scald vs. 172 HP / 0 SpD Magnezone: 132-156 (40.7 - 48.1%) -- guaranteed 3HKO
+2 4 SpA Empoleon Scald vs. 172 HP / 0 SpD Magnezone: 177-208 (54.6 - 64.1%) -- guaranteed 2HKO
4 SpA Empoleon Scald vs. 4 HP / 0 SpD Garchomp: 93-111 (25.9 - 31%) -- guaranteed 4HKO
+1 4 SpA Empoleon Scald vs. 4 HP / 0 SpD Garchomp: 138-163 (38.5 - 45.5%) -- guaranteed 3HKO
+2 4 SpA Empoleon Scald vs. 4 HP / 0 SpD Garchomp: 186-219 (51.9 - 61.1%) -- guaranteed 2HKO
4 SpA Empoleon Scald vs. 252 HP / 112 SpD Hippowdon: 186-218 (44.2 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
+1 4 SpA Empoleon Scald vs. 252 HP / 112 SpD Hippowdon: 272-324 (64.7 - 77.1%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Empoleon Scald vs. 0 HP / 0 SpD Landorus-T: 194-230 (60.8 - 72.1%) -- guaranteed 2HKO
+1 4 SpA Empoleon Scald vs. 0 HP / 0 SpD Landorus-T: 290-344 (90.9 - 107.8%) -- 43.8% chance to OHKO
4 SpA Empoleon Scald vs. 0 HP / 0 SpD Excadrill: 230-272 (63.7 - 75.3%) -- guaranteed 2HKO
+1 4 SpA Empoleon Scald vs. 0 HP / 0 SpD Excadrill: 342-404 (94.7 - 111.9%) -- 68.8% chance to OHKO
4 SpA Empoleon Scald vs. 0 HP / 0 SpD Kyurem-B: 44-52 (11.2 - 13.2%) -- possible 8HKO
4 SpA Empoleon Flash Cannon vs. 0 HP / 0 SpD Kyurem-B: 176-210 (45 - 53.7%) -- 34.4% chance to 2HKO
+1 4 SpA Empoleon Scald vs. 0 HP / 0 SpD Kyurem-B: 66-78 (16.8 - 19.9%) -- guaranteed 6HKO
+1 4 SpA Empoleon Flash Cannon vs. 0 HP / 0 SpD Kyurem-B: 264-312 (67.5 - 79.7%) -- guaranteed 2HKO
4 SpA Empoleon Scald vs. 0 HP / 236 SpD Assault Vest Conkeldurr: 58-69 (16.5 - 19.6%) -- possible 6HKO
+1 4 SpA Empoleon Scald vs. 0 HP / 236 SpD Assault Vest Conkeldurr: 85-102 (24.2 - 29%) -- 99.3% chance to 4HKO
+2 4 SpA Empoleon Scald vs. 0 HP / 236 SpD Assault Vest Conkeldurr: 114-135 (32.4 - 38.4%) -- 98% chance to 3HKO
4 SpA Empoleon Scald vs. 0 HP / 4 SpD Mega Metagross: 75-88 (24.9 - 29.2%) -- 100% chance to 4HKO
+1 4 SpA Empoleon Scald vs. 0 HP / 4 SpD Mega Metagross: 111-132 (36.8 - 43.8%) -- guaranteed 3HKO
+2 4 SpA Empoleon Scald vs. 0 HP / 4 SpD Mega Metagross: 148-175 (49.1 - 58.1%) -- 97.7% chance to 2HKO
+2 4 SpA Empoleon Scald vs. 0 HP / 0 SpD Mega Gyarados: 64-76 (19.3 - 22.9%) -- possible 5HKO
4 SpA Empoleon Scald vs. 104 HP / 0 SpD Mega Swampert: 76-90 (20.7 - 24.5%) -- guaranteed 5HKO
+1 4 SpA Empoleon Scald vs. 104 HP / 0 SpD Mega Swampert: 111-132 (30.2 - 35.9%) -- 40.2% chance to 3HKO
+2 4 SpA Empoleon Scald vs. 104 HP / 0 SpD Mega Swampert: 150-177 (40.8 - 48.2%) -- guaranteed 3HKO
4 SpA Empoleon Scald vs. 252 HP / 0 SpD Zapdos: 88-105 (22.9 - 27.3%) -- possible 5HKO after Leftovers recovery
+1 4 SpA Empoleon Scald vs. 252 HP / 0 SpD Zapdos: 132-156 (34.3 - 40.6%) -- 42.9% chance to 3HKO after Leftovers recovery
+2 4 SpA Empoleon Scald vs. 252 HP / 0 SpD Zapdos: 177-208 (46 - 54.1%) -- 4.3% chance to 2HKO after Leftovers recovery
4 SpA Empoleon Scald vs. 0 HP / 0 SpD Keldeo: 44-52 (13.6 - 16%) -- possible 7HKO
+2 4 SpA Empoleon Scald vs. 0 HP / 0 SpD Keldeo: 88-104 (27.2 - 32.1%) -- guaranteed 4HKO
4 SpA Empoleon Flash Cannon vs. 252 HP / 252+ SpD Breloom: 79-94 (24.3 - 29%) -- possible 6HKO after Poison Heal
4 SpA Empoleon Scald vs. 252 HP / 252+ SpD Breloom: 39-47 (12 - 14.5%) -- possibly the worst move ever
+2 4 SpA Empoleon Flash Cannon vs. 252 HP / 252+ SpD Breloom: 159-187 (49 - 57.7%) -- 8.2% chance to 2HKO after Poison Heal
+2 4 SpA Empoleon Scald vs. 252 HP / 252+ SpD Breloom: 79-93 (24.3 - 28.7%) -- possible 6HKO after Poison Heal
4 SpA Empoleon Scald vs. 0 HP / 0 SpD Mega Gardevoir: 63-75 (22.7 - 27%) -- 41.8% chance to 4HKO
4 SpA Empoleon Flash Cannon vs. 0 HP / 0 SpD Mega Gardevoir: 126-150 (45.4 - 54.1%) -- 44.1% chance to 2HKO
+1 4 SpA Empoleon Scald vs. 0 HP / 0 SpD Mega Gardevoir: 93-111 (33.5 - 40%) -- guaranteed 3HKO
+1 4 SpA Empoleon Flash Cannon vs. 0 HP / 0 SpD Mega Gardevoir: 186-222 (67.1 - 80.1%) -- guaranteed 2HKO

252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 0 SpD Empoleon: 408-484 (141.1 - 167.4%) -- guaranteed OHKO
252 SpA Raikou Thunderbolt vs. 0 HP / 0 SpD Empoleon: 296-350 (102.4 - 121.1%) -- guaranteed OHKO
252 SpA Magnezone Thunderbolt vs. 0 HP / 0 SpD Empoleon: 320-380 (110.7 - 131.4%) -- guaranteed OHKO
252 Atk Garchomp Earthquake vs. 0 HP / 8 Def Empoleon: 288-338 (99.6 - 116.9%) -- 93.8% chance to OHKO
0 Atk Hippowdon Earthquake vs. 0 HP / 8 Def Empoleon: 206-246 (71.2 - 85.1%) -- guaranteed 2HKO
252 Atk Landorus-T Earthquake vs. 0 HP / 8 Def Empoleon: 312-368 (107.9 - 127.3%) -- guaranteed OHKO
252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 8 Def Empoleon: 421-499 (145.6 - 172.6%) -- guaranteed OHKO
252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 8 Def Empoleon: 294-348 (101.7 - 120.4%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 8 Def Empoleon: 256-302 (88.5 - 104.4%) -- 25% chance to OHKO
252+ Atk Conkeldurr Drain Punch vs. 0 HP / 8 Def Empoleon: 252-296 (87.1 - 102.4%) -- 18.8% chance to OHKO
252 Atk Mega Metagross Earthquake vs. 0 HP / 8 Def Empoleon: 208-246 (71.9 - 85.1%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Metagross Hammer Arm vs. 0 HP / 8 Def Empoleon: 274-324 (94.8 - 112.1%) -- 68.8% chance to OHKO
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 0 HP / 8 Def Empoleon: 238-282 (82.3 - 97.5%) -- guaranteed 2HKO
252+ Atk Mega Swampert Earthquake vs. 0 HP / 8 Def Empoleon: 350-414 (121.1 - 143.2%) -- guaranteed OHKO
68 SpA Zapdos Thunderbolt vs. 0 HP / 0 SpD Empoleon: 272-324 (94.1 - 112.1%) -- 68.8% chance to OHKO
252+ Atk Gyarados Waterfall vs. 0 HP / 8 Def Empoleon: 61-72 (21.1 - 24.9%) -- guaranteed 5HKO
+1 252+ Atk Gyarados Waterfall vs. 0 HP / 8 Def Empoleon: 91-108 (31.4 - 37.3%) -- 84% chance to 3HKO
0 SpA Rotom-W Volt Switch vs. 0 HP / 0 SpD Empoleon: 170-204 (58.8 - 70.5%) -- guaranteed 2HKO
252 SpA Keldeo Secret Sword vs. 0 HP / 8 Def Empoleon: 236-278 (81.6 - 96.1%) -- guaranteed 2HKO
252 Atk Mega Lopunny High Jump Kick vs. 0 HP / 8 Def Empoleon: 372-438 (128.7 - 151.5%) -- guaranteed OHKO
0- Atk Mandibuzz Foul Play vs. 0 HP / 8 Def Empoleon: 124-147 (42.9 - 50.8%) -- 3.9% chance to 2HKO
+1 0- Atk Mandibuzz Foul Play vs. 0 HP / 8 Def Empoleon: 186-220 (64.3 - 76.1%) -- guaranteed 2HKO
0 SpA Clefable Flamethrower vs. 0 HP / 0 SpD Empoleon: 68-81 (23.5 - 28%) -- 88.2% chance to 4HKO
+1 0 SpA Clefable Flamethrower vs. 0 HP / 0 SpD Empoleon: 102-120 (35.2 - 41.5%) -- guaranteed 3HKO
252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0 SpD Empoleon: 151-178 (52.2 - 61.5%) -- guaranteed 2HKO
252 SpA Latios Draco Meteor vs. 0 HP / 0 SpD Empoleon: 116-137 (40.1 - 47.4%) -- guaranteed 3HKO
252+ Atk Choice Band Huge Power Azumarill Knock Off (97.5 BP) vs. 0 HP / 8 Def Empoleon: 169-199 (58.4 - 68.8%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 8 Def Empoleon: 312-367 (107.9 - 126.9%) -- guaranteed OHKO
96+ Atk Mega Scizor Knock Off (97.5 BP) vs. 0 HP / 8 Def Empoleon: 102-121 (35.2 - 41.8%) -- guaranteed 3HKO
252+ Atk Choice Band Talonflame Flare Blitz vs. 0 HP / 8 Def Empoleon: 205-243 (70.9 - 84%) -- guaranteed 2HKO
252 Atk Talonflame Flare Blitz vs. 0 HP / 8 Def Empoleon: 126-148 (43.5 - 51.2%) -- 8.2% chance to 2HKO
252+ SpA Volcarona Fire Blast vs. 0 HP / 0 SpD Empoleon: 222-262 (76.8 - 90.6%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 0 HP / 0 SpD Empoleon: 153-180 (52.9 - 62.2%) -- guaranteed 2HKO
252 Atk Tyranitar Earthquake vs. 0 HP / 8 Def Empoleon: 196-232 (67.8 - 80.2%) -- guaranteed 2HKO

252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Thundurus: 208-246 (69.5 - 82.2%) -- guaranteed 2HKO
252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Thundurus: 188-224 (62.8 - 74.9%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Thundurus: 309-367 (103.3 - 122.7%) -- guaranteed OHKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Thundurus: 285-335 (95.3 - 112%) -- 68.8% chance to OHKO
252+ Atk Life Orb Empoleon Waterfall vs. 32 HP / 0 Def Raikou: 199-234 (60.4 - 71.1%) -- guaranteed 2HKO
252 Atk Life Orb Empoleon Waterfall vs. 32 HP / 0 Def Raikou: 181-214 (55 - 65%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 32 HP / 0 Def Raikou: 296-348 (89.9 - 105.7%) -- 37.5% chance to OHKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 32 HP / 0 Def Raikou: 269-317 (81.7 - 96.3%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 32 HP / 0 Def Raikou: 296-348 (89.9 - 105.7%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Life Orb Empoleon Waterfall vs. 32 HP / 0 Def Raikou: 269-317 (81.7 - 96.3%) -- 62.5% chance to OHKO after Stealth Rock
+1 252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Magnezone: 207-243 (73.6 - 86.4%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Magnezone: 187-222 (66.5 - 79%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 0 Def Garchomp: 243-289 (68 - 80.9%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 0 Def Garchomp: 222-263 (62.1 - 73.6%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Life Orb Empoleon Waterfall vs. 252 HP / 144+ Def Hippowdon: 328-385 (78 - 91.6%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 144+ Def Hippowdon: 299-354 (71.1 - 84.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 24 Def Landorus-T: 330-393 (103.4 - 123.1%) -- guaranteed OHKO
252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 24 Def Landorus-T: 304-359 (95.2 - 112.5%) -- 68.8% chance to OHKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Excadrill: 702-827 (194.4 - 229%) -- guaranteed OHKO
+1 252+ Atk Life Orb Empoleon Iron Head vs. 0 HP / 0 Def Kyurem-B: 468-554 (119.6 - 141.6%) -- guaranteed OHKO
+1 252 Atk Life Orb Empoleon Iron Head vs. 0 HP / 0 Def Kyurem-B: 424-502 (108.4 - 128.3%) -- guaranteed OHKO
252+ Atk Life Orb Empoleon Iron Head vs. 0 HP / 0 Def Kyurem-B: 312-369 (79.7 - 94.3%) -- guaranteed 2HKO
252 Atk Life Orb Empoleon Iron Head vs. 0 HP / 0 Def Kyurem-B: 283-338 (72.3 - 86.4%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 0 Def Conkeldurr: 243-289 (69.2 - 82.3%) -- guaranteed 2HKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 0 Def Conkeldurr: 222-263 (63.2 - 74.9%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 0- Def Mega Metagross: 183-216 (60.7 - 71.7%) -- guaranteed 2HKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 0- Def Mega Metagross: 165-196 (54.8 - 65.1%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Mega Gyarados: 108-127 (32.6 - 38.3%) -- 97.9% chance to 3HKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Mega Gyarados: 99-117 (29.9 - 35.3%) -- 18.9% chance to 3HKO
252+ Atk Life Orb Empoleon Waterfall vs. 100 HP / 0 Def Mega Swampert: 144-172 (39.3 - 46.9%) -- guaranteed 3HKO
252 Atk Life Orb Empoleon Waterfall vs. 100 HP / 0 Def Mega Swampert: 133-156 (36.3 - 42.6%) -- guaranteed 3HKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 100 HP / 0 Def Mega Swampert: 216-255 (59 - 69.6%) -- guaranteed 2HKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 100 HP / 0 Def Mega Swampert: 196-231 (53.5 - 63.1%) -- guaranteed 2HKO
252+ Atk Life Orb Empoleon Waterfall vs. 252 HP / 168+ Def Zapdos: 136-161 (35.4 - 41.9%) -- 85.3% chance to 3HKO after Leftovers recovery
252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 168+ Def Zapdos: 122-146 (31.7 - 38%) -- 0.6% chance to 3HKO after Leftovers recovery
+1 252+ Atk Life Orb Empoleon Waterfall vs. 252 HP / 168+ Def Zapdos: 203-239 (52.8 - 62.2%) -- 98.8% chance to 2HKO after Leftovers recovery
+1 252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 168+ Def Zapdos: 185-218 (48.1 - 56.7%) -- 33.2% chance to 2HKO after Leftovers recovery
-1 252+ Atk Life Orb Empoleon Waterfall vs. 88 HP / 4 Def Gyarados: 62-74 (17.5 - 20.9%) -- possible 7HKO after Leftovers recovery
-1 252 Atk Life Orb Empoleon Waterfall vs. 88 HP / 4 Def Gyarados: 57-68 (16.1 - 19.2%) -- possible 8HKO after Leftovers recovery
252+ Atk Life Orb Empoleon Waterfall vs. 88 HP / 4 Def Gyarados: 94-112 (26.6 - 31.7%) -- 23.1% chance to 4HKO after Leftovers recovery
252 Atk Life Orb Empoleon Waterfall vs. 88 HP / 4 Def Gyarados: 86-101 (24.3 - 28.6%) -- possible 5HKO after Leftovers recovery
+1 252+ Atk Life Orb Empoleon Waterfall vs. 248 HP / 216+ Def Rotom-W: 82-97 (27 - 32%) -- 59.5% chance to 4HKO after Leftovers recovery
+1 252 Atk Life Orb Empoleon Waterfall vs. 248 HP / 216+ Def Rotom-W: 75-90 (24.7 - 29.7%) -- 0% chance to 4HKO after Leftovers recovery
252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Keldeo: 84-100 (26 - 30.9%) -- guaranteed 4HKO
252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Keldeo: 77-91 (23.8 - 28.1%) -- 92.7% chance to 4HKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Keldeo: 126-149 (39 - 46.1%) -- guaranteed 3HKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Keldeo: 116-136 (35.9 - 42.1%) -- guaranteed 3HKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 252 HP / 252+ Def Skarmory: 133-157 (39.8 - 47%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 252+ Def Skarmory: 121-144 (36.2 - 43.1%) -- 97.4% chance to 3HKO after Leftovers recovery
+1 252+ Atk Life Orb Empoleon Waterfall vs. 248 HP / 136+ Def Mandibuzz: 179-212 (42.3 - 50.1%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Life Orb Empoleon Waterfall vs. 248 HP / 136+ Def Mandibuzz: 164-192 (38.7 - 45.3%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Life Orb Empoleon Waterfall vs. 248 HP / 136+ Def Mandibuzz: 121-142 (28.6 - 33.5%) -- 95.2% chance to 4HKO after Leftovers recovery
252 Atk Life Orb Empoleon Waterfall vs. 248 HP / 136+ Def Mandibuzz: 109-130 (25.7 - 30.7%) -- 3.7% chance to 4HKO after Leftovers recovery
252+ Atk Life Orb Empoleon Waterfall vs. 4 HP / 252+ Def Eviolite Chansey: 207-243 (32.2 - 37.8%) -- 94.8% chance to 3HKO
252 Atk Life Orb Empoleon Waterfall vs. 4 HP / 252+ Def Eviolite Chansey: 187-222 (29.1 - 34.5%) -- 5.8% chance to 3HKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 4 HP / 252+ Def Eviolite Chansey: 308-364 (47.9 - 56.6%) -- 89.1% chance to 2HKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 4 HP / 252+ Def Eviolite Chansey: 282-333 (43.9 - 51.8%) -- 11.7% chance to 2HKO
252+ Atk Life Orb Empoleon Iron Head vs. 252 HP / 252+ Def Unaware Clefable: 273-322 (69.2 - 81.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Empoleon Iron Head vs. 252 HP / 252+ Def Unaware Clefable: 250-296 (63.4 - 75.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Empoleon Iron Head vs. 0 HP / 0 Def Latios: 187-222 (62.5 - 74.2%) -- guaranteed 2HKO
252 Atk Life Orb Empoleon Iron Head vs. 0 HP / 0 Def Latios: 172-203 (57.1 - 67.4%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Empoleon Iron Head vs. 0 HP / 0 Def Latios: 281-331 (93.9 - 110.7%) -- 62.5% chance to OHKO
+1 252 Atk Life Orb Empoleon Iron Head vs. 0 HP / 0 Def Latios: 255-302 (84.7 - 100.3%) -- 6.3% chance to OHKO
+1 252+ Atk Life Orb Empoleon Iron Head vs. 88 HP / 4 Def Azumarill: 278-329 (76.5 - 90.6%) -- guaranteed 2HKO
+1 252 Atk Life Orb Empoleon Iron Head vs. 88 HP / 4 Def Azumarill: 253-300 (69.6 - 82.6%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 248 HP / 0+ Def Mega Scizor: 160-188 (46.6 - 54.8%) -- 67.2% chance to 2HKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 248 HP / 0+ Def Mega Scizor: 144-172 (41.9 - 50.1%) -- 0.4% chance to 2HKO
+1 252+ Atk Empoleon Waterfall vs. 248 HP / 0+ Def Mega Scizor: 123-145 (35.8 - 42.2%) -- guaranteed 3HKO
+1 252 Atk Empoleon Waterfall vs. 248 HP / 0+ Def Mega Scizor: 111-132 (32.3 - 38.4%) -- 97.7% chance to 3HKO
252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Talonflame: 413-486 (139 - 163.6%) -- guaranteed OHKO
252+ Atk Life Orb Empoleon Waterfall vs. 248 HP / 136+ Def Volcarona: 335-398 (89.8 - 106.7%) -- 37.5% chance to OHKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 248 HP / 136+ Def Volcarona: 502-593 (134.5 - 158.9%) -- guaranteed OHKO
252+ Atk Life Orb Empoleon Iron Head vs. 252 HP / 220+ Def Sylveon: 304-359 (77.1 - 91.1%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Life Orb Empoleon Iron Head vs. 252 HP / 220+ Def Sylveon: 455-538 (115.4 - 136.5%) -- guaranteed OHKO
+1 252+ Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Tyranitar: 429-507 (125.8 - 148.6%) -- guaranteed OHKO
 
Last edited:

nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
Hi all! Just dropping in to give some comments.

>100 speed spreads why do we want to outspeed base 100s and adamant bisharps with the calm mind set. I'm genuinely confused, I understand WHAT these spreads do but I see no real value in what they do. We have no business outspeeding anything in that tier w/ calm mind.

spreads that are hitting the PT or ST cap these are caps, that does not mean you are supposed to get as close as possible. CAP20 should have zero chance in hell of surviving most of the things that hitting these caps enable, especially without investment. If your spread is not killed in a single hit by Excadrill's earthquake 100% of the time, it is too bulky. If it can avoid being killed by Raikou, assuming the Raikou switches in immediately, it is too bulky.

walls of calcs about half of these calcs aren't even relevant. please try to cut down on them people, there's no need for us to know how your stat spread fares against, say, Dugtrio at +0 - of course Waterfall is going to OHKO Dugtrio, it's got all the defenses of a crippled old lady.

More comments soon, just giving these for now b/c i think they're important.
 

duckpond

There's no way
is a Tiering Contributor
Final Submission

104/115/93/89/78/96

PT: 160
PS: 167
ST: 138
SS: 134
BSR: 329


Justification

Speed
96 speed is a high value, but not extremely high. This way CAP20 is outsped by all the base 100, that force us to DD at least once to be able to outspeed something; on the other hands 96 is also more than all the other Choice Scarf users (Landorus-T, Kyurem-B, Heatran, Excadrill, ...) but Keldeo, so that we are crippled by them before the DD, but after it is easy to counter attack. 96 base speed gives also average-high speed without investments, meaning that the CM set happens to be faster than slow bulky mons, an can so set up on them.

DD set
With this spread CAP20 looses to many pokemon that can hit it for supereffective damage like Landorus-I, Landorus-T and Raikou, that can OHKO CAP20, but with a Dragon Dance and SR it can KO back almost all of them with LO help; it always lives non-specs timid Keldeo Secret Sword, but CAP20 can't even 2HKO it unless it packs a supereffective move.
On the offensive side CAP20 is able to 2HKO half of the OU meta, while it is completely walled by bulky waters such as Rotom and Mega Slowbro.


OHKOed mons
252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Excadrill: 468-554 (129.6 - 153.4%) -- guaranteed OHKO
252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Landorus: 338-400 (105.9 - 125.3%) -- guaranteed OHKO
252 Atk Life Orb Empoleon Iron Head vs. 0 HP / 0 Def Mega Diancie: 577-686 (239.4 - 284.6%) -- guaranteed OHKO
252 Atk Life Orb Empoleon Waterfall vs. 248 HP / 0 Def Talonflame: 416-491 (115.8 - 136.7%) -- guaranteed OHKO
252 Atk Life Orb Empoleon Iron Head vs. 64 HP / 0 Def Mega Altaria: 289-343 (94.1 - 111.7%) -- guaranteed OHKO after Stealth Rock
252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 0 Def Gengar: 235-278 (90.7 - 107.3%) -- guaranteed OHKO after Stealth Rock
252 Atk Life Orb Empoleon Iron Head vs. 0 HP / 0- Def Kyurem-B: 351-413 (89.7 - 105.6%) -- guaranteed OHKO after Stealth Rock

Mons that we can beat whit a DD
+1 252 Atk Life Orb Empoleon Waterfall vs. 248 HP / 0 Def Heatran: 445-525 (115.5 - 136.3%) -- guaranteed OHKO
+1 252 Atk Life Orb Empoleon Iron Head vs. 252 HP / 160 Def Clefable: 499-588 (126.6 - 149.2%) -- guaranteed OHKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Thundurus: 312-368 (104.3 - 123%) -- guaranteed OHKO
+1 252 Atk Life Orb Empoleon Waterfall vs. 32 HP / 0 Def Raikou: 298-351 (90.5 - 106.6%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Life Orb Empoleon Iron Head vs. 0 HP / 0 Def Latios: 282-333 (94.3 - 111.3%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Life Orb Empoleon Waterfall vs. 4 HP / 0 Def Bisharp: 234-277 (86 - 101.8%) -- 50% chance to OHKO after Stealth Rock
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Mega Lopunny: 246-290 (90.7 - 107%) -- 81.3% chance to OHKO after Stealth Rock
+1 252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 0- Def Mega Metagross: 183-216 (60.7 - 71.7%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 56+ Def Gliscor: 335-398 (94.6 - 112.4%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 252+ Def Landorus-T: 361-429 (94.5 - 112.3%) -- guaranteed OHKO after Stealth Rock (however, Landorus-T has Intimidate)
252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 252+ Def Landorus-T: 242-289 (63.3 - 75.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Life Orb Empoleon Waterfall vs. 144 HP / 0 Def Mega Charizard X: 214-253 (64.2 - 75.9%) -- 12.5% chance to OHKO after Stealth Rock
+1 252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 252+ Def Mega Sableye: 144-172 (47.3 - 56.5%) -- guaranteed 2HKO after Stealth Rock (without SR and with 2 low rolls it might end up being a 3HKO)
+1 252 Atk Life Orb Empoleon Waterfall vs. 248 HP / 0+ Def Mega Scizor: 160-188 (46.6 - 54.8%) -- guaranteed 2HKO after Stealth Rock (without SR and with 2 low rolls it might end up being a 3HKO)

Mons that we can never beat
252 Atk Life Orb Empoleon Waterfall vs. 0 HP / 4 Def Keldeo: 84-100 (26 - 30.9%) -- guaranteed 4HKO after Stealth Rock
252 Atk Life Orb Empoleon Waterfall vs. 88 HP / 4 Def Azumarill: 94-110 (25.8 - 30.3%) -- 9.4% chance to 3HKO after Stealth Rock
252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 0 Def Rotom-W: 74-87 (24.3 - 28.6%) -- 42.7% chance to 4HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Empoleon Waterfall vs. 252 HP / 252+ Def Mega Slowbro: 36-43 (9.1 - 10.9%) -- possible 9HKO after Stealth Rock

However if we run Seed Bomb
+1 252 Atk Life Orb Empoleon Seed Bomb vs. 0 HP / 4 Def Keldeo: 338-400 (104.6 - 123.8%) -- guaranteed OHKO
+1 252 Atk Life Orb Empoleon Seed Bomb vs. 240 HP / 0 Def Azumarill: 377-445 (94 - 110.9%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Life Orb Empoleon Seed Bomb vs. 248 HP / 216+ Def Rotom-W: 221-263 (72.9 - 86.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Life Orb Empoleon Seed Bomb vs. 252 HP / 252+ Def Mega Slowbro: 146-174 (37 - 44.1%) -- 1.2% chance to 2HKO after Stealth Rock


Mons we most likely loose to
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 0 SpD Empoleon: 463-549 (132.6 - 157.3%) -- guaranteed OHKO
252 Atk Landorus-T Earthquake vs. 0 HP / 0 Def Empoleon: 378-446 (108.3 - 127.7%) -- guaranteed OHKO
252 Atk Mega Lopunny High Jump Kick vs. 0 HP / 0 Def Empoleon: 468-552 (134 - 158.1%) -- guaranteed OHKO
252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 0 SpD Empoleon: 377-447 (108 - 128%) -- guaranteed OHKO
252 SpA Choice Specs Raikou Thunderbolt vs. 0 HP / 0 SpD Empoleon: 410-486 (117.4 - 139.2%) -- guaranteed OHKO
252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Empoleon: 356-422 (102 - 120.9%) -- guaranteed OHKO
252 SpA Life Orb Gengar Focus Blast vs. 0 HP / 0 SpD Empoleon: 346-408 (99.1 - 116.9%) -- guaranteed OHKO after Stealth Rock
252+ Atk Mega Scizor Superpower vs. 0 HP / 0 Def Empoleon: 340-400 (97.4 - 114.6%) -- guaranteed OHKO after Stealth Rock
56 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 0 Def Empoleon: 328-387 (93.9 - 110.8%) -- guaranteed OHKO after Stealth Rock
+1 192+ Atk Mega Altaria Earthquake vs. 0 HP / 0 Def Empoleon: 324-382 (92.8 - 109.4%) -- 93.8% chance to OHKO after Stealth Rock
252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Empoleon: 294-348 (84.2 - 99.7%) -- 37.5% chance to OHKO after Stealth Rock
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 0 Def Empoleon: 306-360 (87.6 - 103.1%) -- 56.3% chance to OHKO after Stealth Rock

Mons that can't OHKO us at full HP, but we will rarely be at full, due to LO, so to beat them we need to have already set up
252 Atk Mega Metagross Earthquake vs. 0 HP / 0 Def Empoleon: 252-298 (72.2 - 85.3%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Huge Power Azumarill Knock Off (97.5 BP) vs. 0 HP / 0 Def Empoleon: 205-242 (58.7 - 69.3%) -- guaranteed 2HKO after Stealth Rock
252 SpA Mega Diancie Earth Power vs. 0 HP / 0 SpD Empoleon: 234-276 (67 - 79%) -- guaranteed 2HKO after Stealth Rock
0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Empoleon: 218-260 (62.4 - 74.4%) -- guaranteed 2HKO after Stealth Rock
252 SpA Heatran Earth Power vs. 0 HP / 0 SpD Empoleon: 200-236 (57.3 - 67.6%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Empoleon: 180-213 (51.5 - 61%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Bisharp Sucker Punch vs. 0 HP / 0 Def Empoleon: 148-175 (42.4 - 50.1%) -- 35.2% chance to 2HKO after Stealth Rock
252 Atk Talonflame Flare Blitz vs. 0 HP / 0 Def Empoleon: 153-180 (43.8 - 51.5%) -- 63.7% chance to 2HKO after Stealth Rock
0 SpA Rotom-W Thunderbolt vs. 0 HP / 80 SpD Empoleon: 188-224 (53.8 - 64.1%) -- guaranteed 2HKO

To notice that even if we live some of theese hits, there is then LO than cripple us a little

Set up baits (I'm not putting the calcs, but even with no investments we get almost no damage from theese)
Clefable
Latios
(the first Draco does 45% then it does nothing)
Mega Sableye
Mega Scizor
(only if it doesn't run Superpower)
Mega Slowbro (none can touch effectively the other)



CM set
Without at least one CM CAP20 is useless, since it can'y deal much damage and it's not very bulky. With a defensive spread it can endure the first hit and then CM, but then either it would be too slow, or it wouldn't do much damage so it can works only by CM on a free switch and then attacking. At +1 no one wants to take an attack from CAP20, except water types, and if CAP20 carry CM + dual STAB + recovery it has no room left for other moves that can hit them harder.

I just tried a Bold 248 HP / 180 Def / 80 SpD set with Leftovers and since the CM set won't work without boost, the calcs are with a +2/+2

Mons we can OHKO
0 SpA Empoleon Flash Cannon vs. 0 HP / 0- SpD Mega Diancie: 324-384 (134.4 - 159.3%) -- guaranteed OHKO
+2 0 SpA Empoleon Flash Cannon vs. 64 HP / 0 SpD Mega Altaria: 300-354 (97.7 - 115.3%) -- guaranteed OHKO after Stealth Rock
+2 0 SpA Empoleon Scald vs. 0 HP / 0- SpD Landorus: 420-494 (131.6 - 154.8%) -- guaranteed OHKO
+2 0 SpA Empoleon Scald vs. 244 HP / 0 SpD Gliscor: 396-468 (112.5 - 132.9%) -- guaranteed OHKO
+2 0 SpA Empoleon Scald vs. 0 HP / 0 SpD Landorus-T: 374-444 (117.2 - 139.1%) -- guaranteed OHKO
+2 0 SpA Empoleon Scald vs. 0 HP / 4 SpD Gengar: 196-232 (75.6 - 89.5%) -- 12.5% chance to OHKO after Stealth Rock
+2 0 SpA Empoleon Scald vs. 0 HP / 0 SpD Talonflame: 422-500 (142 - 168.3%) -- guaranteed OHKO
+2 0 SpA Empoleon Scald vs. 0 HP / 0 SpD Excadrill: 444-524 (122.9 - 145.1%) -- guaranteed OHKO
+2 0 SpA Empoleon Flash Cannon vs. 0 HP / 0 SpD Kyurem-B: 342-404 (87.4 - 103.3%) -- guaranteed OHKO after Stealth Rock

Mons we can deal with only if they have been weakened
+2 0 SpA Empoleon Scald vs. 4 HP / 0 SpD Bisharp: 210-247 (77.2 - 90.8%) -- guaranteed 2HKO
+2 0 SpA Empoleon Flash Cannon vs. 88 HP / 0 SpD Azumarill: 187-222 (51.5 - 61.1%) -- guaranteed 2HKO after Stealth Rock
+2 0 SpA Empoleon Scald vs. 0 HP / 0 SpD Mega Charizard X: 178-211 (59.9 - 71%) -- guaranteed 2HKO
+2 0 SpA Empoleon Scald vs. 248 HP / 192+ SpD Heatran: 228-270 (59.2 - 70.1%) -- guaranteed 2HKO
+2 0 SpA Empoleon Scald vs. 0 HP / 0 SpD Mega Lopunny: 162-192 (59.7 - 70.8%) -- guaranteed 2HKO
+2 0 SpA Empoleon Flash Cannon vs. 0 HP / 4 SpD Latios: 144-169 (48.1 - 56.5%) -- guaranteed 2HKO after Stealth Rock
+2 0 SpA Empoleon Scald vs. 252 HP / 0 SpD Mega Sableye: 139-165 (45.7 - 54.2%) -- guaranteed 2HKO after Stealth Rock
+2 0 SpA Empoleon Scald vs. 32 HP / 0 SpD Raikou: 156-184 (47.4 - 55.9%) -- guaranteed 2HKO after Stealth Rock
+2 0 SpA Empoleon Scald vs. 0 HP / 0 SpD Thundurus: 187-222 (62.5 - 74.2%) -- guaranteed 2HKO
0 SpA Empoleon Flash Cannon vs. 252 HP / 4 SpD Unaware Clefable: 170-204 (43.1 - 51.7%) -- 60.5% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 0 SpA Empoleon Scald vs. 248 HP / 176 SpD Mega Scizor: 132-156 (38.4 - 45.4%) -- 9% chance to 2HKO after Stealth Rock

No way we beat theese
+2 0 SpA Empoleon Scald vs. 0 HP / 4 SpD Keldeo: 84-100 (26 - 30.9%) -- guaranteed 4HKO after Stealth Rock
+2 0 SpA Empoleon Scald vs. 252 HP / 212+ SpD Rotom-W: 55-66 (18 - 21.7%) -- possible 6HKO after Stealth Rock and Leftovers recovery
+2 0 SpA Empoleon Scald vs. 252 HP / 0 SpD Mega Slowbro: 93-111 (23.6 - 28.1%) -- guaranteed 4HKO after Stealth Rock (even if Slowbro can't do anything to us either)
+6 0 SpA Empoleon Scald vs. 252 HP / 0 SpD Mega Slowbro: 187-221 (47.4 - 56%) -- guaranteed 2HKO after Stealth Rock

Also here, if we run Grass Knot (and so no recovery)
+2 0 SpA Empoleon Grass Knot (60 BP) vs. 0 HP / 4 SpD Keldeo: 170-202 (52.6 - 62.5%) -- guaranteed 2HKO
+2 0 SpA Empoleon Grass Knot (20 BP) vs. 252 HP / 212+ SpD Rotom-W: 38-46 (12.5 - 15.1%) (Scald is better)
+2 0 SpA Empoleon Grass Knot (100 BP) vs. 252 HP / 0 SpD Mega Slowbro: 314-370 (79.6 - 93.9%) -- 43.8% chance to OHKO after Stealth Rock


Mons we don't want to face
252 SpA Choice Specs Keldeo Secret Sword vs. 248 HP / 180+ Def Empoleon: 336-396 (81.7 - 96.3%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Sheer Force Landorus Earth Power vs. +2 248 HP / 80 SpD Empoleon: 218-257 (53 - 62.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 180+ Def Empoleon: 231-273 (56.2 - 66.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Metagross Earthquake vs. 248 HP / 180+ Def Empoleon: 192-226 (46.7 - 54.9%) -- 63.7% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Landorus-T Earthquake vs. 248 HP / 180+ Def Empoleon: 288-338 (70 - 82.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Lopunny High Jump Kick vs. 248 HP / 180+ Def Empoleon: 356-420 (86.6 - 102.1%) -- 50% chance to OHKO after Stealth Rock
252+ Atk Mega Scizor Superpower vs. 248 HP / 180+ Def Empoleon: 258-304 (62.7 - 73.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Talonflame Flare Blitz vs. 248 HP / 180+ Def Empoleon: 189-223 (45.9 - 54.2%) -- 54.7% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Thundurus Thunderbolt vs. +2 248 HP / 80 SpD Empoleon: 174-211 (42.3 - 51.3%) -- 2.7% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Raikou Thunderbolt vs. +2 248 HP / 80 SpD Empoleon: 188-224 (45.7 - 54.5%) -- 54.3% chance to 2HKO after Stealth Rock and Leftovers recovery
56 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 180+ Def Empoleon: 250-294 (60.8 - 71.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Mons we can beat only with 2 CM
192+ Atk Mega Altaria Earthquake vs. 248 HP / 180+ Def Empoleon: 164-194 (39.9 - 47.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Knock Off (97.5 BP) vs. 248 HP / 180+ Def Empoleon: 155-183 (37.7 - 44.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Bisharp Knock Off (97.5 BP) vs. 248 HP / 180+ Def Empoleon: 136-162 (33 - 39.4%) -- 79.2% chance to 3HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Diancie Earth Power vs. +2 248 HP / 80 SpD Empoleon: 108-128 (26.2 - 31.1%) -- 76.4% chance to 4HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Gengar Focus Blast vs. +2 248 HP / 80 SpD Empoleon: 161-190 (39.1 - 46.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
0 Atk Gliscor Earthquake vs. 248 HP / 180+ Def Empoleon: 168-198 (40.8 - 48.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

Unfrightening mons
Heatran
Clefable
Latios
Scizor
(No superpower)
Sableye
Rotom-W
Mega Slowbro


At first DD seems way better since it can also work without boosts, but after 1 or 2 CM, CM becomes very hard to take down (if it is helped by a physically defensive spread), and than can spam Scald without fearing any kind of burn. The speed let you be faster than basically all the non-fast mons with little investments (48 EVs are enough to outspeed Adamant Bisharp, Breloom and Metagross before the mega).
 
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Da Pizza Man

Pizza Time
is a Pre-Contributor
walls of calcs about half of these calcs aren't even relevant. please try to cut down on them people, there's no need for us to know how your stat spread fares against, say, Dugtrio at +0 - of course Waterfall is going to OHKO Dugtrio, it's got all the defenses of a crippled old lady.

More comments soon, just giving these for now b/c i think they're important.
You do know that HeaLnDeaL told us to give a good amount of Calcs right (Well relevant ones, not shit like avoiding a 3HKO from a Magikarp, but thats besides the point)
 
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