As per the results of our Typing Poll, CAP20 will be a Water/Steel typed Pokemon. Based on this result and on the goals of our concept, we will in this thread be assessing how and to what degree the CAP should interact with various other Pokemon in the metagame, both offensively and defensively. The goal is to come up with a list of Pokemon the CAP should threaten in common gameplay scenarios, as well as Pokemon that should threaten the CAP. Our Topic Leader nyttyn will be leading the discussion and finalizing the Threats list at the conclusion of this thread. The final say belongs to the TL (there will be no poll at the end of this thread), so please focus your arguments on his posts and questions. Here are some preliminary questions to think about in this thread:
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CAP20 so far:
Typing: Water/Steel
Leadership Team:
nyttyn - Topic Leader
Ununhexium - Typing Leader
trc - Abilities Leader
HeaLnDeaL - Stats Leader
Snobalt - Movepool Leader
Concept:
- Going specifically by typing, what Pokemon found in the OU metagame will be able to comfortably give this CAP project trouble?
- What Pokemon will be major threats to this project right off the bat?
- What Pokemon have the potential to become counters?
- What Pokemon may end up as threats, but must be contained or dealt with per the concept?
- Will the concept succeed with these set list of threats?
- Is this list of threats acceptable for the project?
- What Pokemon will be threatened by the CAP based off of typing?
- Are these Pokemon targets that we want CAP to hit?
- Will these targets be "unavoidable" to threaten based solely on the typing?
- What direction must the project go in now that a set list of basic threats has been identified?
- What must be done in order to make these threats "wanted counters" or these threats be eliminated from counter discussion?
- What Pokemon do we want this project to counter entirely?
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CAP20 so far:
Typing: Water/Steel
Leadership Team:
nyttyn - Topic Leader
Ununhexium - Typing Leader
trc - Abilities Leader
HeaLnDeaL - Stats Leader
Snobalt - Movepool Leader
Concept:
Name: Use the Boost to Get Through!
General Description: A sweeper with several boosting options that result in completely different checks and counters. While each set should be viable in its own right, the unpredictability of this Pokemon should make it much better than any one set alone.
Justification: In the early days of Pokemon X and Y, we experienced the first Pokemon that could (viably) boost and sweep from either the physical or special side: Mega Lucario. While it was clear his unpredictability could have a devastating effect (having your Chansey eat a Close Combat, Will-O-Wisping on the Nasty Plot, etc.) the true extent to which this could make a Pokemon better was masked by the fact that Lucario's sets were both already amazing. The purpose of this concept would therefore be to explore the impact of unpredictability in sweepers by creating a Pokemon that can run several boosting sets, none of which are dominant in their own right, but that when combined can result in an extremely dangerous threat.
Questions To Be Answered:
- Is there a limit to how much unpredictability can make a Pokemon better? Can it make a decent Pokemon great? Or can it only make them usable?
- How does being unpredictable with boosting options compare to other forms of unpredictability (such as uncommon coverage moves or trying to speed creep certain threats)? Is unpredictability in sweepers inherently more dangerous because of how easily they can win a game?
- For a Pokemon that is already unpredictable, will we see the use of strange coverage moves (as many sweepers tend to run) or will it tend to stick to standard sets because it already has the element of surprise?
- Which boosting moves are distinct enough to completely change a Pokemon's checks/counters? Are Swords Dance, Nasty Plot, and Agility the only ones that can fit this concept? Or is there a way to incorporate moves such as Dragon Dance without giving the Pokemon "the best of both worlds".
- How effective will double boosting sets be on this Pokemon? Will the ability to "pick your counters" on a Pokemon already designed to bypass its counters be too good? Or can it be designed so that the loss of coverage will still leave it with several checks and counters on any set?
- To what extent will teams have to prepare for this Pokemon? Will they have to pack several checks/counters like for M-Lucario? Or will they be able to just use a standard team so long as they can identify the set early?