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Breezi [Manny] (M)
EC: 1/6 -> 3/6
MC: 3 -> 11
AC: 1/5 -> 3/5
=== Shopping
Buying a Sableye (4 CC), a Froakie (2 CC) and a Chimchar (2 CC) [Total: 4 + 2 + 2 = 8 CC]
Sableye [Chaos] (M) NATURE: Brave [-10% Evasion]
TYPE: Dark / Ghost
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Torrent / Protean (H, Locked)
Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13) Protean: By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Fire: Fire STAB; immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
ABILITIES: Blaze / Iron Fist (H, Locked)
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13) Iron Fist: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Mega Ability: Sand Force: (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Moves:
Fire Fang
Ice Fang
Thunder Fang
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Gyro Ball
Smack Down
Dragon Breath
Sandstorm
Slam
Iron Tail
Rock Slide
Dig
Crunch
Stone Edge
: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities: Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and HEAD SMASH. Sturdy: (Passive) (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.
Mega Ability: Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Moves:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Rock Tomb
Protect
Roar
Take Down
Iron Head
Iron Tail
Heavy Slam
Metal Burst
Body Slam
Dragon Rush
Head Smash
Reversal
Stealth Rock
Stomp
Superpower
Toxic
Taunt
Sunny Day
Earthquake
Dig
Double Team
Sandstorm
Aerial Ace
Facade
Endure
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Caledfwlch the Honedge
> Gets 1 EC and 1 LEC, putting it at 4/9 EC
> Gets 2 MC, putting it at 4 MC
> Gets 1 KOC, which I am converting to 1 MC, putting it at 5 MC
Claiming this battle and this hall challenge.
[Starting with 1CC] +3 +12 = 16CC total.
Zoroark
+3MC +18KOC = 21MC, spending 20 of it on Memento as an egg moves; Trick and Hyper Voice as tutor moves; and Attract, Facade, Hyper Beam, Incinerate, Round, Snarl, and Swords Dance as TM moves. 1MC left over.
Feraligatr
+3MC +1KOC = 4MC, spending it all on Body Slam and Focus Punch as Tutor moves.
Delphox
+3 MC, spending 2MC on Attract as a TM move. 1MC left over.
Luxray
+3MC +2KOC = 5MC, spending 4MC on Sleep Talk tutor move and Thunder TM move. 1MC left over.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Muk spends 8 MC plus 2 of 3 KOC, stockpiling the third counter, earned as MC to learn Shock Wave, (Past-Gen TM/Tutor) Curse, (Past-Gen TM/Egg) Snore, (ORAS Tutor) Hidden Power [Fairy], (XY/ORAS TM) and Dark Pulse. (XY/ORAS TM)
Floatoy stockpiles its rewards. Floatoy evolves. Caimonoe spends 6 MC plus 1 KOC as MC to learn Self-Destruct, (XY/ORAS Lvl Up) flash Cannon, (XY/ORAS Lvl Up) Hydro Pump, (XY/ORAS Lvl Up) Ice Punch, (XY/ORAS Thtor) and Thunder Punch. (XY/ORAS Tutor)
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Arghonaut spends 4 mc plus 1 KOC as MC to learn Thief, (XY/ORAS Lvl Up) Power-Up-Punch, (XY/ORAS TM) and Rock Smash. (XY/ORAS TM)
Onix spends 6 MC plus 2 KOC as MC to learn Bide, (Past-Gen TM/Tutor) Endure, (Past-Gen TM/Tutor) Dragon Tail, (XY/ORAS TM) and Rock Smash. (XY/ORAS TM)
Bunnelby spends 3 MC plus 1 KOC as MC to learn Dig, (XY/ORAS Lvl Up) Bounce, (XY/ORAS Lvl Up) Super Fang, (XY/ORAS Lvl Up) and Earthquake. (XY/ORAS Lvl Up)
Abilities:
Prankster (Passive):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Infiltrator (Passive):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Chlorophyll (H)(Passive)(Unlocked):
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Egg
Encore
Grass Whistle
Worry Seed
Memento
Fake Tears
Switcheroo
Tutor
Knock Off
Endeavor
Covet
TM/HM
Taunt
Protect
Energy Ball
Dazzling Gleam
Substitute
Learning Gust as Pre-26, buying Tailwind, Hurricane and Moonblast via Level Up for 3MC ---> 0MC
CC: 65 ---> 66
Buying Lileep ---> 64CC
Lileep [Male]
Type: Rock/Grass
Abilities:
Suction Cups (Passive):
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Storm Drain (H)(Passive)(Locked):
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Flaffy gains 3 EC, 6 MC, and 8 KOC. 2 KOC become EC, the remaining 6 become MC. +5 EC brings us to 9/9 EC, whilst +12 MC brings us to... 12 MC. Evolving. Automatically learning Zap Cannon, Ion Deluge, Magnetic Flux, Dragon Pulse, and Fire Punch. 1 MC is spent on Level Up move Thunder Punch. 10 MC is spent on Outrage, Brick Break, Focus Punch, Heal Bell, and Hold Back. 1 MC stockpiled.
Pikachu gains 12 MC, bringing it up to 27 MC. Stockpiled. Seriously -.-.
Quilladin gains 3 EC, 6 MC, and 8 KOC. 2 KOC become EC, the remaining 6 become MC. +5 EC brings us to 9/9 EC, whilst +12 MC brings us to... 12 MC. Viva Copy-Paste. Evolving. Automatically learning Feint, Hammer Arm, and Belly Drum. 1 MC each is spent on Level Up moves Spiky Shield and Giga Impact. The remaining 10 MC is spent on Dual Chop, Drain Punch, Iron Head, Zen Headbutt, and Earthquake.
Skiddo gains 3 EC, 9 MC, and 3 DC. +3 EC brings us to 6/6 EC, whilst +3 DC brings us to 6 5/5 DC. +9 MC brings us up to 18 MC. Evolving. Automatically learning Aerial Ace. 1 MC each is spent on Level Up moves Bulldoze, Seed Bomb, Bulk Up, Double-Edge, Horn Leech, Leaf Blade, and Earthquake. 10 further MC is spent on Bounce, Iron Tail, Snore, Superpower, and Wild Charge. 1 MC stockpiled.
Attacks [39/87]:
Agility
Body Slam
Brick Break
Charge
Charge Beam
Confuse Ray
Cotton Guard
Cotton Spore
Discharge
Double Team
Dragon Pulse
Electric Terrain
Electro Ball
Endure
Fire Punch
Focus Punch
Growl
Heal Bell
Hold Back
Ion Deluge
Light Screen
Magnetic Flux
Odor Sleuth
Outrage
Power Gem
Protect
Reflect
Signal Beam
Substitute
Tackle
Take Down
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Zap Cannon
Unlocks Cloud Nine, and Evolves to Altaria. Purchases Sky Attack (Free, moves from Tutor to LU), Pluck (Free), Double-Edge (Tutor, 2), Roost (Egg, 2), and Heal Bell (Tutor, 2)
PTPlatinum: As a note for the future, in order to use Mega Sableye, you will need to have the profile for that approved here first. Approved Geodude6: Approved Earth Traveler: Approved nightblitz42: Approved S0L1D G0LD: Your claim, similarly to your username, is horribly formatted. Seriously, what made you think having numbers in place of letters would be a good idea? >_> But that's besides the point. Please organize your claims better in the future. A good start would be learning the times to double space and when to single space your text. Additionally, why is it (Move), (Attained by)? At least make it (Move) (Attained by),. Or just use the usual (Attained by): (Moves) listing method most people use. Also, there is nothing 'stockpile'-like about spending every MC each of those mons has earned... Additionally, where is your link to your profile? ... Which also has a format that makes me cry. Caimanoe does not learn Self-Destruct via TM, it's a fucking Level Up move, which means Caimanoe actually does have enough MC to make those purchases, not being 1 short. Where does Muk's 3rd KOC go then? Your summary has Muk having 0 KOC, but it was never allocated in your claim. Scrafty is only spending 14 MC, so it should have 1 MC leftover. "MC: 0 --> 3 --> 4 --> 7 --> 8 --> 11 --> 12 --> 15 --> 15" What the actual fuck does this even mean. That doesn't make sense AT ALL. That right there is just abhorrent, since it does not match the MC gains for Scrafty at fucking all. Have you never heard of simplicity before? It would make all of our lives a lot fucking easier if you just did these claims as simple as possible, because clearly whatever 'complexity' you feel like adding to your claim is not fucking working reasonably, since all it does it make shit much more difficult to interpret. According to the top half of your claim, its 3 KOC added to 12 MC, but from what I'm assuming about your claim seems like its gained 3 MC and 1 KOC, then 3 MC and 1 KOC, then 3 MC and 1 KOC, then 3 MC and 0 KOC. Make your fucking mind up. If you are going to make a claim this hard to follow, you can at least make sure it's all accurate. And that's what I'm going to hold you to. "MC: 0 --> 3 --> 4 --> 7 --> 8 --> 11 --> 12 --> 15 --> 16." This also does not follow the pathing of your claim. According to the order of your claim, and the links, this should end in 13 -> 16. Why the fuck does it go from 15 -> 16? Where is the UC accounted for? Please, please, please learn to make sense out of this. And while I'm on Wingull/Pelipper, why do your evolutions have separate summary sections? They are the same pokemon, that got the exact same counters. Stop making shit complicated just to make shit complicated. AND GUESS FUCKING WHAT, WHY IS YOUR CLAIM LOG NOT UPDATED???? It has been over a year since the last claim in your claim log. You have had 10 Approved Claims since that claim, and none of them are logged. Additionally, why the hell are you claiming links from 2014? Are you just that absent-minded or did you think no one would fucking notice such a time difference? EVERY error needs to be fixed before I will approve this claim, and that includes the updating of your claim log. Until then, Not Approved - Large Claim (1 UC) TorterraX: Approved Dogfish44: One day you will call it AC instead of DC. Approved Silver_Lucario42: Approved Maxim: You didn't add in Cinccino's CC rewards from the Gym Match. New total is 32 CC. Approved Blue Whale: Approved - 10th Claim
Battle:Flash vs Geodude6
- Me: 1 CC
- Aipom: 1 EC, 4 MC (2 KO), 1 AC
====== Jay
CC: 46 > 47 > 33 > 15
UC: 491.7 > 496.4
- Spending 4 CC on a Heatmor. Spending 2 CC on a Pancham. Spending 4 CC on an Absol, Spending 4 CC on a Shuckle. Total: 14 CC
- Spending 8 CC on a Black Bamboo Leaf. Spending 10 CC on an Absolite. Total: 18 CC
Heatmor [F] [Moira] Nature: Brave Type: Fire
[Abilities]
Gluttony (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Flash Fire (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
White Smoke (Passive) [Hidden] Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Intimidate, etc.) These Pokemon are also immune to Fog and lingering smoke-based effects.
Iron Fist (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Scrappy (Passive) [Hidden] This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Payback
Rock Slide
Brick Break
Protect
Substitute
Absol [F] [Mona] Nature: Mild Type: Dark || Dark (Mega)
[Abilities]
Pressure (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Justified (Passive) [Hidden] This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Magic Bounce (Passive) [Mega] This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
Sturdy (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Contrary (Toggle) [Hidden] At default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.
Aqua Jet
Assurance
Bite
Constrict
Dive
Leech Life
U-Turn
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Psychic [Psychic]
Hydro Pump
Hyper Beam
Incinerate
Overheat
Power Gem
Scald
Surf
Water Gun
Water Pulse
Whirlpool
Aqua Ring
Captivate
Destiny Bond
Double Team
Flash
Momento
Pain Split
Protect
Quash
Reflect
Rest
Scary Face
Sleep Talk
Snatch
Substitute
Swagger
Tickle
Torment
Toxic
Will-O-Wisp
45|62 Moves
Blizzard
Brine
Bubble
Bubble Beam
Dazzling Gleam
Discharge
Electro Ball
Hydro Pump
Ice Beam
Scald
Shock Wave
Signal Beam
Spit Up
Thunder
Thunderbolt
Volt Switch
Water Gun
Whirlpool
Agility
Amnesia
Aqua Ring
Attract
Charge
Confuse Ray
Double Team
Eerie Impulse
Endure
Heal Bell
Ion Deluge
Mist
Protect
Rain Dance
Screech
Soak
Stockpile
Substitute
Supersonic
Swagger
Swallow
Thunder Wave
44|77 Moves
Luvdisc (Love) Learns Level 25 and Lower: Heart Stamp
Luvdisc [] Love Nature: Rash (+1 SpA, -1 SpD) Type:
Body Slam
Counter
Crunch
Dig
Dragon Claw
Dragon Rush
Fire Fang
Fire Punch
Flare Blitz
Focus Punch
Iron Tail
Metal Claw
Outrage
Rage
Rock Slide
Scratch
Shadow Claw
Thunder Punch
Wing Attack
Air Cutter
Air Slash
Ancient Power
Blast Burn
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hidden Power [Electric]
Double Team
Endure
Growl
Mimic
Protect
Reflect
Rest
Roost
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Will-O-Wisp
Bide
Body Slam
Brick Break
Bulldoze
Chip Away
Counter
Covet
Crunch
Double Edge
DynamicPunch
Earthquake
Facade
Fire Punch
Fissure
Fling
Focus Punch
Frustration
Giga Impact
Gunk Shot
Headbutt
Heavy Slam
High Horse Power
Ice Punch
Iron Head
Last Resort
Lick
Mega Kick
Mega Punch
Natural Gift
Outrage
Pay Day
Power-Up Punch
Pursuit
Rage
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Seed Bomb
Seismic Toss
Selfdestruct
Skull Bash
Smack Down
Strength
Submission
Superpower
Tackle
Take Down
Thunderpunch
Wild Charge
Zen Headbutt
Bone Rush
Blaze Kick
Brick Break
Bullet Punch
Circle Throw
Close Combat
Counter
Drain Punch
Earthquake
Extreme Speed
Feint
Final Gambit
Focus Punch
Force Palm
High Jump Kick
Ice Punch
Iron Tail
Metal Claw
Poison Jab
Power-Up Punch
Quick Attack
Reversal
Rock Slide
Shadow Claw
Stone Edge
Sky Uppercut
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Agility
Calm Mind
Copycat
Detect
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Laser Focus
Magnet Rise
Me First
Metal Sound
Nasty Plot
Screech
Swords Dance
47|103 Moves
Musharna Learns Level 25 and Lower Psychic Terrain
Aurumoth gets Lunge and Psychic Terrain by Level Up (MC 3 --> 1)
Prometheus
Aurumoth [Female]
Type:Bug/Psychic
Abilities:
Weak Armor(Toggle):
By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
No Guard(Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion(H)(Passive)(Unlocked):
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Ariados gets an increase to its Sp.Def rank (2 --> 3)
It also gets Toxic Thread as a Level Up move (MC 1 --> 0)
Crimson
Ariados [Male]
Crimson was first remarked by Terra because of his unusual dark red coloration, and later for his remarkable fighting capabilities, endlessly fueled by a characteristic taste for blood.
Crimson was caught after Atlas woke up Terra, yelling and running around because Crimson was lodging on his shell. Since then, Atlas keeps his distances from the bug because their personalities clash as much as their culinary tastes.
Crimson has a weird thing for blood and poisons, ever talking about one or the other, and lusts for nothing more than to taste the blood of his enemies or to fill their veins with poison, which makes others a bit weary around him to say the least. He has developed a strange fascination for snakes for their ability to kill with poison, and as such has started talking like them.
Even if he is sadistic, Crimson is always jolly and outgoing, laughing at everything, which makes his personality much more scarier.
Type:Bug/Poison
Abilities:
Swarm(Passive):
When this Pokemon's HP is lower than 33% (30), the Base Attack Power of any Bug-typed attack is increased by 2.
Insomnia(Passive):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Sniper(H)(Passive)(Unlocked):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Abilities:
Rock Head (Passive):
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Battle Armor (Passive):
This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll (H)(Passive)(Locked)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Level Up
Sunny Day
Aura Sphere
Whirlwind
Aerial Ace
Morning Sun
Baby Doll Eyes (NEW)
Noble Roar (NEW)
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Hyper Voice
Rain Dance
Hurricane
Heat Wave
Level Up
Night Slash
Mimic (NEW)
Play Nice (NEW)
Revenge
Wrap
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Acupressure
Substitute
Beat Up
Aura Sphere
Close Combat
Egg
Shock Wave
Snatch
Mach Punch
Perish Song
TM/HM
Psychic
Return
Rock Slide
Taunt
Torment
Work Up
Protect
Finally, approvers are not going through your profiles to see if you missed any updates on any of your Pokemon that you're not claiming for. Be thorough and try to update them all in one go. That includes checking pre-evo movepools as well. That makes it easier on us. Thank you.
Moves:
Aqua Jet
Assurance
Bite
Captivate
Constrict
Ember
Fire Blast
Fire Spin
Flame Burst
Flash
Leech Life
Protect
Reflect
Scary Face
Substitute
Surf
Tickle
Torment
Water Gun
Whirlpool
---
20 Moves
Since birkal is approving I will go post the stuff I forgot in a different post. I will put it into the post above if I end up not getting approved of on this batch.
Toon - APPROVED. Big claim. TorterraX - APPROVED. Frosty - Not to call you incompetent, but Porygon2 learned Defense Curl last gen, yes. APPROVED. pimpgangster - Oh geez, are you claiming Pokemon from the Registration Tower? Link is here. If so, you are in for a bumpy ride. You will need to find your old profile and go through the update process listed here. Once you've done that process, please post a separate claim from the one you have above. Once you have that approved, then update go Gen7. I really hate to do this to you, but it's the only way to get your old Pokemon back. Alternatively, you could nuke your old profile and start with fresh Pokemon. Kind of a waste, but it's understandable why you'd want to. Whichever you decide, post here at let us know. NOT APPROVED. Someoneelse - APPROVED. Big claim. Frosty - APPROVED.
Bubble Beam
Disarming Voice
Ice Beam
Scald
Surf
Water Gun
Amnesia
Aqua Ring
Aromatic Mist
Baby-Doll Eyes
Encore
Growl
Perish Song
Protect
Rain Dance
Sing
Wonder Room
XX|XX Moves
-2CC[3->1]
Rockruff Learns said:
Level 25 and lower: Tackle, Leer, Sand Attack, Bite, Howl, Rock Throw, Odor Sleuth, Rock Tomb Egg: Crush Claw, Fire Fang, Thunder Fang, Sucker Punch, Thrash TM/HM: Taunt, Protect, Stone Edge, Rock Slide, Snarl
Gen 7 Updates
Zoroark gets Night Slash as Pre-25 move.
Blake Belladonna [] Type: Dark Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Attacks: Level Up
Night Daze
Imprison
Scratch
Leer
Pursuit
Hone Claws
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Egg
Counter
Dark Pulse
Memento
Snatch
Sucker Punch
TM/HM
Dig
Fire Blast
Flamethrower
Payback
Protect
Substitute
U-Turn
Move Tutor
Foul Play
Knock Off
Low Kick
Trick
Ampharos gets Thunder Punch as a Pre-25 move.
Yang Xiao Long [] Type: Electric Electric - Immune to paralysis status.
Abilities: Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
✓Plus: (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Type: Electric/Dragon Ability: Mold Breaker Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Attacks: Level Up
Thunder Punch
Zap Cannon
Magnetic Flux
Ion Deluge
Dragon Pulse
Fire Punch
Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
Discharge
Power Gem
Thunder
Egg
Agility
Eerie Impulse
Electric Terrain
Flatter
Iron Tail
Jaune Arc [] Type: Fighting/Steel Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Steel- Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities: Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference. Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
✓Justified (HA): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Type: Fighting/Steel Ability: Adaptability Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Attacks (45/103): Level Up:
Extreme Speed
Laser Focus
Dragon Pulse
Close Combat
Aura Sphere
Detect
Metal Claw
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Power-Up Punch
Copycat
Swords Dance
Screech
Metal Sound
Reversal
Bone Rush
Heal Pulse
Final Gambit
Egg:
Agility
Blaze Kick
Bullet Punch
Iron Defense
Follow Me
High Jump Kick
Vacuum Wave
TM/HM:
Dig
Earthquake
Flash Cannon
Focus Blast
Low Sweep
Natural Gift
Rock Slide
Poison Jab
Psychic
Shadow Claw
Substitute
Sunny Day
Move Tutor
Drain Punch
Dual Chop
Helping Hand
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Roleplay
Thunder Punch
Pyroak gets Leafage as a Pre-25 move.
Pyrrha Nikos [] Type: Fire/Grass Fire - Immune to burn status, Brighten Command. Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities: Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle. Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
✓Chlorophyll (HA): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
TM/HM
Endure
Flamethrower
Low Sweep
Protect
Rock Tomb
Substitute
Will-o-Wisp
Sceptile gets Dual Chop as a Pre-25 move.
Lie Ren [] Type: Grass Grass - Immunity to Leech Seed, Worry Seed, and all ""Powder"" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities: Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
‽Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Type: Grass/Dragon Ability: Lightning Rod Lightning Rod (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
TM/HM
Dig
Earthquake
Energy Ball
Protect
Solar Beam
Substitute
Move Tutor
Dragon Pulse
Frenzy Plant
Low Kick
Jigglypuff gets Stockpile, Spit Up and Swallow as a Pre-25 move.
Neopolitan [] Type: Normal/Fairy Normal - +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage. Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Competitive: (Passive) This Pokemon has a major competitive streak, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Special Attack increases by two (2) stages.
‽Friend Guard: (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Attacks: Level Up
Rest
Sing
Charm
Defense Curl
Pound
Play Nice
Sweet Kiss
Copycat
Disarming Voice
Disable
Round
Stockpile
Spit Up
Swallow
Rollout
Double Slap
Egg
Gravity
Heal Pulse
Misty Terrain
Perish Song
Wish
Mallows [] Type: Dragon/Flying Dragon- -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Flying- Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
✓Cloud Nine (HA): (Passive) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always charges against them, Bli ard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 En - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.
Type: Dragon/Fairy Ability: Pixilate Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
TM/HM
Aerial Ace
Attract
Bulldoze
Confide
Dazzling Gleam
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Fly
Frustration
Giga Impact
Hyper Beam
Ice Beam
Protect
Return
Roar
Secret Power
Solar Beam
Steel Wing
Substitute
Toxic
Move Tutor
Body Slam
Double-Edge
Draco Meteor
Endure
Heal Bell
Iron Tail
Mud-Slap
Swift
Tailwind
Clefable gets Spotlight as a Pre-25 move.
Aster [] Type: Fairy Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
✓Unaware (HA): (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Attacks (42/???): Level Up
Spotlight
After You
Healing Wish
Disarming Voice
Moonlight
Pound
Growl
Charm
Encore
Sing
Double Slap
Defense Curl
Follow Me
Wake-Up Slap
Sweet Kiss
Copycat
Magical Leaf
Bestow
Cosmic Power
Minimize
Moonblast
Gravity
Move Tutor
Bide
Counter
Endure
Icy Wind
Magic Coat
Role Play
Snatch
Stealth Rock
Trick
Buying Leech Life on Necturna to re-max. [255 to 253 UC]
Ruby [] Type: Grass/Ghost Grass- Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command. Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
✓Telepathy (HA): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Golurk gets High Horsepower and Stomping Tantrum as Pre-25 moves.
Argentum [] Type: Ground/Ghost Ground- Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action. Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch) Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
✓No Guard (HA): (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Attacks: Level Up
High Horsepower
Phantom Force
Focus Punch
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Stomping Tantrum
Mega Punch
Magnitude
Dynamic Punch
Night Shade
Heavy Slam
Move Tutor
Drain Punch
Fire Punch
Ice Punch
Magic Coat
Stealth Rock
Thunder Punch
Gengar loses Levitate for Cursed Body.
Hades [] Type: Ghost/Poison Ghost- Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect. Poison- Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Type: Ghost/Poison Ability: Shadow Tag Shadow Tag: (Passive) Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Attacks (47/111): Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Dream Eater
Destiny Bond
Hex
Nightmare
Payback
Dark Pulse
Egg
Astonish
Clear Smog
Disable
Grudge
Haze
Perish Song
Reflect Type
Will-o-Wisp
Move Tutor
Bide
Counter
Foul Play
Giga Drain
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Skill Swap
Snatch
Trick
Venusaur gets Petal Dance as a Pre-25 move.
Apollo [] Type: Grass/Poison Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command. Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
✓Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Mega Venusaur Type: Grass/Poison Ability: Thick Fat Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance. (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks: Level Up
Petal Dance
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leef
Sweet Scent
Growth
Egg
Endure
Giga Drain
Leaf Storm
Power Whip
Skull Bash
TM/HM
Energy Ball
Protect
Sludge Bomb
Substitute
Venoshock
Move Tutor
#N/A
Hermes [] Type: Poison/Flying Poison- Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Flying- Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
‽Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Dunsparce gets Drill Run as a Pre-25 move.[HIDE=Tsuchinoko Dunsparce]
Tsuchinoko [] Type: Normal Normal- Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt) Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
‽Rattled (HA): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.
Attacks:
Level Up
Rage
Defense Curl
Yawn
Glare
Rollout
Drill Run
Spite
Pursuit
Screech
Yawn
Ancient Power
Roost
Egg
Agility
Bide
Headbutt
Magic Coat
Secret Power
TM/HM
Flamethrower
Ice Beam
Protect
Solar Beam
Thunderbolt
[/HIDE] Stratagem gets Accelerock as a Pre-25 move.
Feldspar [] Type: Rock Rock- Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage . Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source
Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
✓Mold Breaker (HA): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Attacks: Level Up
Magnetic Flux
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Accelerock
Power Gem
Paleo Wave
Ancient Power
Electro Ball
TM/HM
Dazzling Gleam
Endure
Flamethrower
Protect
Substitute
Volt Switch
Move Tutor
Earth Power
Giga Drain
Heat Wave
Magnet Rise
Ominous Wind
Stealth Rock
Trick
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Mega Ability: Shadow Tag: Upon entry into battle, this Pokemon's shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc. Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Mega Ability: Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
: Fire STAB; immune to burn status. Brighten Command.
: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities: Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits. Chlorophyll: (HA unlocked, Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). [Pangoro's attacks affected: Comet Punch, Drain Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Sky Uppercut, Thunder Punch] Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Attacks:
Bullet Punch
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Body Slam
Vital Throw
Crunch
Parting Shot
Sky Uppercut
Taunt
Low Sweep
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Dragon Claw
Roar
Hidden Power [Ice]
Protect
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Focus Blast
Retaliate
Giga Impact
Stone Edge
Rock Slide
Sleep Talk
Block
Drain Punch
Endeavor
Fire Punch
Focus Punch
Gunk Shot
Helping Hand
Ice Punch
Thunder Punch
Cacturne gets Spiky Shield as a pre-25 move.
Leon [Cacturne] (M) Nature: Quirky Type:
: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)LOCKED
: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. Friend Guard: (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).LOCKED
Moves:
Spotlight
After You
Healing Wish
Disarming Voice
Pound
Charm
Encore
Sing
Double Slap
Sweet Kiss
Copycat
Defense Curl
Follow Me
Magical Leaf
Bestow
Minimise
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Gravity
Moonblast
Aromatherapy
Belly Drum
Heal Pulse
Stored Power
Wish
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Moves:
Strength
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Scary Face
Dual Chop
Revenge
Vital Throw
Cross Chop
Submission
Dynamic Punch
Bullet Punch
Close Combat
Encore
Ice Punch
Knock Off
Light Screen
Protect
Earthquake
Brick Break
Fire Blast
Low Sweep
Focus Blast
Giga Impact
Stone Edge
Bulldoze
Endure
Rock Slide
Counter
Fire Punch
Helping Hand
Thunder Punch
Musharna gets Psychic Terrain as a pre-25 move.
Ms. Pauling [Musharna] (F) Nature: Modest Type:
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution. Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc. Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.