ASB HIGHLIGHT MATCH #9 (10/03/2015): akela vs. Matezoide

Who do YOU think will win this match-up given the team structure?

  • akela

    Votes: 4 26.7%
  • Matezoide

    Votes: 11 73.3%

  • Total voters
    15
  • Poll closed .
Status
Not open for further replies.

Its_A_Random

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ASB HIGHLIGHT MATCH
HLM #9 | WEEK OF 10/03/2015

Welcome, one and all, to the greatest semestral spectacle of ASB talent: the ASB Highlight Match! Highlight matches pit two of the top ASB players against each other for all to see! These matches will test the skills of the players chosen, and will give us a chance to see who comes out on top! Best of all, YOU are the one who gets to choose the participants! That's right, you will be voting on who gets to play who in these matches. It's a fun time for both the players and the spectators. You don't want to miss this battle, folks!

Match #9: 10/03/2015

Rules:

BATTLE NAME: Obscuremons Cup

Format: 3v3
Style: Singles
Chills/Recovery: 5 chills / 2 recoveries
Disqualification: 3 Day DQ / 4 Day Ref DQ
Substitution Rules: 3 + KO Substitutions
Switch Rules: OK
Item Rules: On
Ability Rules: All
Arena: ASB Tournament Arena
Mega Evolutions: 1 per team

SPECIAL RULE: Any Pokémon Ranked C or Higher on the ASB Viability Rankings are banned from this HLM. So are Plasmanta and Mewtwo. The intent is to showcase overlooked Pokémon or random favourites.

Rules are simple and intend to showcase the current metagame now that Gen VI came and settled.

Prizes consist of normal battle counters (that's 2 CC per trainer and 1 EC, 2 MC, 1 AC and any gained KO Counters per participating Pokemon). The winner receives 5 UC to spend as well and, of course, will be recorded as a Highlight Match winner!

Reffing

Anyone that wishes to ref this battle may PM me stating their qualifications to ref. I will choose one ref and one subref to avoid problems if the original ref has a conflict. Referees recieve the heightened rewards for gym battles, to represent the stricter DQ time and exceptional work needed to display.

NEW RULE: Referees will now gain 1.5× Normal Pay from matches to reflect the higher standard of the matches.

Previous Battles
Deck Knight vs. Rising_Dusk, Match 1 (The Bond of Friendship)
Flora vs. Engineer Pikachu, Match 2 (K.I.S.S)
zarator vs. Athenodoros, Match 3 (Pokeswap)
Dogfish44 vs. Its_A_Random, Match 4 (There Are Other Arenas!)
Elevator Music vs. Glacier Knight, Match 5 (Fog of War)
Pwnemon vs. Objection, Match 6 (Double the Pain, Double the Gain)
Frosty vs. Avnomke, Match 7 (Mega Mega Meeeega)
Texas Cloverleaf vs. waterwarrior, Match 8 (Everything happens in Inverse)​

Battle
Well it is time for the battle now and to start, I will tag both battlers and the referee to watch this thread: akela, Matezoide, ummm who was it again? Oh. Mowtom who agreed to referee this the fastest. In the event that Mowtom goes AWOL Avnomke will probably take over to finish up the refereeing.

For the teams well lets see. For akela's side, pay attention to his Wailmer. Apparently Rare Candy Wailmer is one of the latest innovations that makes up for the loss of bulk relative to its evolution come on only -10 hp for an extra rank boost to its attacking stats, allowing it to be a strong hole puncher with decentish bulk to back it up. For Matezoide's side, pay attention to his Granbull. With that supercharged Play Rough assuming Rare Candy, that Granbull can plough through the Malamar with little difficulties and has a strong matchup elsewhere. Though it kinda does not exactly want to switch into Malamar unless it can take +1 Attack moves.

Enough talk. Time to see some of these crazy innovations hit the spotlight shall we?

TEAM AKELA
Malamar [Kassogtha] [F]

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Types: Dark/Psychic
Egg Group: Water 1/Water 2
Abilities: Contrary, Suction Cups, Infiltrator
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 67 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks: [43/67]
Level Up [19/19]
Constrict
Foul Play
Hypnosis
Light Screen
Night Slash
Payback
Peck
Pluck
Psybeam
Psycho Cut
Psywave
Reflect
Reversal
Slash
Superpower
Swagger
Switcheroo
Tackle
Topsy-Turvy
Egg [5/5]
Camouflage
Destiny Bond
Flatter
Power Split
Simple Beam
Tutor [1/8]
Signal Beam
TM/HM [18/38]
Aerial Ace
Dark Pulse
Facade
Flamethrower
Frustration
Hidden Power Poison
Protect
Psychic
Rest
Return
Rock Slide
Sleep Talk
Substitute
Taunt
Thunderbolt
Torment
Toxic
Trick Room

Moves Remaining
CG Tutor [7] {14}: Bind, Block, Knock Off, Role Play, Snatch, Snore, Spite
TM/HM [20] [40]: Attract, Calm Mind, Confide, Cut, Double Team, Embargo, Flash, Fling, Giga Impact, Hidden Power ???, Hyper Beam, Psych Up, Psyshock, Rain Dance, Rest, Retaliate, Round, Secret Power, Sunny Day, Thief
Wailmer [Elsy Bates] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Water
Egg Group: Field/Water 2
Abilities: Water Veil, Oblivious, Pressure
Stats:
HP: 120
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks: [45/65]
Level Up [16/16]
Amnesia
Astonish
Bounce
Brine
Dive
Growl
Heavy Slam
Hydro Pump
Mist
Rest
Rollout
Splash
Water Gun
Water Pulse
Water Spout
Whirpool
Egg [6/11]
Aqua Ring
Clear Smog
Fissure
Snore
Soak
Zen Headbutt
Tutor [4/7]
Body Slam
Endure
Hyper Voice
Icy Wind
TM/HM [19/31]
Avalanche
Blizzard
Bulldoze
Earthquake
Facade
Frustration
Ice Beam
Protect
Rain Dance
Return
Roar
Rock Tomb
Round
Scald
Sleep Talk
Substitute
Surf
Toxic
Waterfall

Moves Remaining
Egg [5] {15}: Curse, Defense Curl, Double-Edge, Thrash, Tickle
Previous Generation Tutor [3] {9}: Headbutt, Mimic, Self-Destruct
Previous Generation TM/HM [2] {6}: Captivate, Natural Gift
Current Generation TM/HM [10] {20}: Attract, Confide, Double Team, Echoed Voice, Hail, Hidden Power ???, Rock Smash, Secret Power, Strength, Swagger
Accelgor [M] [Waterhead]

Naive Nature (+15% Speed, +30% Accuracy, -1 SpD)
Type: Bug
Egg Group: Bug
Abilities: Hydration, Sticky Hold, Unburden
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 167 (+) [+30% ACC]
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: [61/61]
Level Up [24/24]
Acid
Acid Armor
Acid Spray
Agility
Bide
Body Slam
Bug Buzz
Curse
Double Team
Final Gambit
Giga Drain
Guard Swap
Leech Life
Me First
Mega Drain
Power Swap
Protect
Quick Attack
Recover
Struggle Bug
Swift
U-Turn
Water Shuriken
Yawn
Egg [10/10]
Baton Pass
Double-Edge
Encore
Endure
Feint
Guard Split
Mind Reader
Mud-Slap
Pursuit
Spikes
Tutor [5/5]
Bug Bite
Gastro Acid
Knock Off
Signal Beam
Snore
TM/HM [22/22]
Attract
Confide
Energy Ball
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power Ice
Hyper Beam
Infestation
Rain Dance
Rest
Return
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Substitute
Swagger
Toxic
Venoshock


TEAM MATEZOIDE

<Granbull> (Stella) (F)
Nature: Careful (+1 Sp.Def, -1 Attack)
Type: Fairy

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basically) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.
Currently, Stella is a happy Granbull that found talent in boxing, constantly sparring with Mac.

Abilities:
Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Rattled (HIDDEN ABILITY UNLOCKED Passive): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Ice Fang (*)
Thunder Fang (*)
Fire Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)
Crunch
Payback
Outrage
Play Rough

Body-Slam
Brick-Break (*)
Dig
Double-Team
Earthquake (*)
Endure
Retaliate (*)
Reflect
Return (*)
Thunder-Wave (*)
Facade
Taunt
Toxic
Stone Edge
Rock Slide
Giga Impact
Facade
Rain Dance
Sunny Day
Fire Punch
Ice Punch
Thunderpunch
Power Up Punch
Last Resort
Low Kick
Super Fang
Superpower
Covet
Lovely Kiss
Metronome
Body-Slam
Torment
Counter

Heal Bell (*)
Focus Punch (*)
Double-Edge (*)
Mimic (*)
Metronome (*)
Feint Attack
Close-Combat

<Donphan> [Alice] (F)
Nature: Careful (- Sp.Attack,+ Sp.Def)

Type: Ground

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

About: An extremely happy and careful Donphan, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to the rest of the species as a Phanpy (Something that quickly caught the team's attention) didnt disapear upon evolution, as such, Alice boasts smaller fangs than the rest of her species.

Abilites:


Sturdy (Passive):


This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sand Veil (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage


Stats


HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 6/6
MC: 1
AC: 5/5

Attacks:

Assurance
Bulldoze
Defense Curl(*)
Double Edge
Endure
Fire Fang
Flail(*)
Giga Impact
Growl(*)
Horn Attack
Knock Off
Magnitude
Natural Gift(*)
Odor Sleuth(*)
Rapid Spin
Rollout(*)
Scary Face
Slam(*)
Tackle(*)
Take Down(*)
Thunder Fang


Block
Bounce
Double Team
Earthquake(*)
Endeavor
Facade
Gunk Shot
Gyro Ball
Iron Defense
Iron Tail
Poison Jab
Protect(*)
Rest
Rock Polish
Rock Slide
Sandstorm
Seed-Bomb
Sleep-Talk
Stealth Rock
Stone Edge
Substitute
Superpower
Toxic(*)
Roar


Counter(*)
Ice-Shard(*)
Body-Slam(*)
Head Smash
Heavy Slam
Focus Energy
Play Rough
Fissure

<Sawk> [Bert] (M)
Nature: Jolly (+ Speed, - Sp.Attack. +11% accuracy)

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

About: Ernie's old friend, the team first saw him knocking down trees as part of his training. Upon hearing from Ernie how powerfull his new companions are, Bert couldnt help but challenge Steve, promissing to join them if he lost. After an incredibly hard fight, Steve was able to whistand his ''Fist Of Fury'' and finish it off with a powerfull Reversal attack. Content for fighting someone so powerfull, Bert allowed himself to be caught.
Bert is extremely focused and disciplined, but is incredibly easy-going, as shown when he first met Bosco.

Sturdy (Passive):

This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Inner Focus (Passive):

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (HIDDEN ABILITY UNLOCKED Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
See the NDA for a full list of abilites ignored by Mold Breaker.


Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+11% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: None
MC: 1
AC: 5/5

Rock-Smash (*)
Leer (*)
Bide (*)
Focus Energy (*)
Double Kick (*)
Low Sweep (*)
Counter (*)
Karate Chop (*)
Brick Break
Endure
Retaliate
Close-Combat
Reversal
Quick Guard


Bulldoze
Dig
Double-Team
Dual Chop
Earthquake (*)
Fire Punch
Giga Impact
Helping Hand
Icepunch (*)
Knock Off
Low Kick
Pain Split (*)
Payback
Poison Jab (*)
Power Up Punch
Protect
Rain Dance
Rest
Rock-Slide
Rock-Tomb
Sleep-Talk
Stone Edge (*)
Substitute
Taunt
Thunderpunch (*)
Toxic


Well it is time to see who will send out first and I decided to consult IRC Bot: CDXCIV for this.

[20:59:38] Its_A_Random !choose akela, Matezoide
[20:59:39] CDXCIV Its_A_Random: Matezoide

So Matezoide will be sending out first! Time to get this HLM Show on the road!

TURN ORDER
Matezoide sends out and equips an item.
akela sends out and equips an item.
akela issues actions.
Matezoide issues actions.
Who is Mowtom referees.
 
Good luck. Although I am a little disappointed that you didn't bring your signature Spinda. Would have been nice to see Normal Contrary Mon versus Squid Contrary Mon.

Malamar @ Light Clay
Reflect > Superpower > Psycho Cut
[ONCE] IF Play Rough, THEN Camouflage and push actions back
[ONCE] IF Brick Break, THEN Switcheroo and push actions back
IF Taunt AND Granbull is not under the effects of Taunt, THEN Taunt and push actions back
 
Haha, yeah, i wanted to bring Dizzy. It is a shame, there were several mons i wanted to bring for this match that deserved a shot at being on a HLM as well. This should have been a 30v30, i say!

Anyway, enough talking. Lets give our friends a battle to remember!

Thunder-Wave -> Play Rough -> Taunt
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team akela

Active:

Malamar (F) @ Light Clay
Type: Dark/Psychic
Abilities: Contrary/Suction Cups/Infiltrator
HP: 100
EN: 100
Stats: 4/3/3/3/67
SC/WC/BRT: 3/2/18
Status: -10% Evasion
Team Matezoide

Active:

Granbull (F) @ Rare Candy
Type: Fairy
Abilities: Intimidate/Quick Feet/Rattled
HP: 100
EN: 100
Stats: 7/3/1/3/45
SC/WC/BRT: 3/3/17
Status: None​

Field Effects: None

"I get to ref the HLM! This is so cool! I can't wait to see all the ASBNU Pokemon!"

"Like me?"
"Sure, you can help me ref if you want."
"Thanks."
"So we have an interesting chain of events here. akela purposely sends in his Malamar to fight a Granbull."
"Why?"
"I don't actually know. Surprise surprise, Granbull manages to take a lead with some sub abuse and a Play Rough that, even through Reflect, is ridiculously strong."
"I could take that."
"You resist it. Malamar is weak to it. Anyway, at least Malamar was fully paralyzed A3. That is the silver lining for akela this round."

Intimidate is triggered!
Malamar's Attack rose!


Action 1
Order: Malamar, Granbull
Malamar used Reflect!
Malamar -9 EN
Malamar EN: 91

Granbull used Thunder Wave!
Granbull -7 EN
Granbull EN: 93

Reflect -1a

Action 2
Order: Granbull, Malamar
Granbull used Play Rough!
Crits? (596): No
Effect? (849): No
Malamar -[(4.5 + 3 + 10 + 1 - 4.5) * 1.5]=21 HP
Malamar HP: 79
Granbull -6 EN
Granbull EN: 87

Fully paralyzed? (690): No
Malamar used Camouflage!
Malamar -8 EN
Malamar EN: 83

Reflect -1a

Action 3
Order: Granbull, Malamar
Granbull used Taunt!
Granbull -10 EN
Granbull EN: 77

Fully paralyzed? (36): Yes
Malamar can't move!
-5% paralysis

Reflect -1a
Taunt -1a

-5% paralysis


Post-Round
Team akela

Active:

Malamar (F) @ Light Clay
Type: Normal
Abilities: Contrary/Suction Cups/Infiltrator
HP: 79
EN: 83
Stats: 4/3/3/3/16
SC/WC/BRT: 3/2/18
Status: -10% Evasion, +1 Attack, Paralyzed (15%), Taunted (5a)
Team Matezoide

Active:

Granbull (F) @ Rare Candy
Type: Fairy
Abilities: Intimidate/Quick Feet/Rattled
HP: 100
EN: 77
Stats: 7/3/1/3/45
SC/WC/BRT: 3/3/17
Status: None​

Field Effects: Reflect (akela) (6a)

Ref's note: I think that Camouflage makes Malamar Normal-type. Let me know if I'm wrong please.

Matezoide orders
akela orders
I ref.​
 
Unfortunate that our match had to be cursed by hax so quickly.



Alright, Squidman! Show me what you got!


Brick-Break -> Close Combat -> Brick Break


If damaging normal type move outside of a combo AND you havent used Dig last action, use Dig that action and push-back
If damaging normal type move outside of a combo AND you used Dig last action, use Counter that action and push-back
If damaging normal type combination, use Dig (Suspend) and Dig (Hit) next action. Only activate this once.
 
Last edited:
Signal Beam + Simple Beam > Superpower > Superpower
IF Signal Beam + Simple Beam is not viable combination, THEN Psycho Cut instead.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team akela

Active:

Malamar (F) @ Light Clay
Type: Normal
Abilities: Contrary/Suction Cups/Infiltrator
HP: 79
EN: 83
Stats: 4/3/3/3/16
SC/WC/BRT: 3/2/18
Status: -10% Evasion, +1 Attack, Paralyzed (15%), Taunted (5a)
Team Matezoide

Active:

Granbull (F) @ Rare Candy
Type: Fairy
Abilities: Intimidate/Quick Feet/Rattled
HP: 100
EN: 77
Stats: 7/3/1/3/45
SC/WC/BRT: 3/3/17
Status: None​

Field Effects: Reflect (akela) (6a)

"Silver lining? What silver lining?"
"...OH WAIT NEW SUB RULES OOPS. Sorry that sounded really mean."
"Hmpf. I'll forgive you."
"Ooh, a critical Brick Break. And Malamar got fully paralyzed again."
"...I take that back."

Action 1
Order: Granbull, Malamar
Granbull used Brick Break!
Crits? (63): Yes
Malamar -[(8 + 3 + 10 - 4.5) * 1.5]=24.75 HP
Malamar HP: 54.25
Granbull -6 EN
Granbull EN: 71

Fully paralyzed? (288): No
Malamar used Simple Signal Beam!
Crits? (939): No
Effect? (229): No
Granbull -[(8 + 4.5 - 4.5) * (2 / 3)]=5.3333 HP
Granbull HP: 94.6667
Granbull was simplified!
Malamar -18 EN
Malamar EN: 65

Simplification -1a

Taunt -1a

Action 2
Order: Granbull, Malamar
Granbull used Close Combat!
Crits? (392): No
Malamar -[(12 + 10 - 4.5) * 1.5]=26.25 HP
Malamar HP: 28
Granbull's defenses harshly fell!
Granbull -8 EN
Granbull EN: 63

Malamar cooled down!

Simplification -1a

Taunt -1a

Action 3
Order: Granbull, Malamar
Granbull used Brick Break!
Crits? (1029): No
Malamar -[(8 + 10 - 4.5) * 1.5]=20.75 HP
Malamar HP: 7.75
Granbull -6 EN
Granbull EN: 57

Full paralysis? (35): Yes
Malamar couldn't move!

Simplification -1a

Taunt -1a
-5% paralysis

-5% paralysis


Post-Round
Team akela

Active:

Malamar (F) @ Light Clay
Type: Normal
Abilities: Contrary/Suction Cups/Infiltrator
HP: 8
EN: 65
Stats: 4/3/3/3/16
SC/WC/BRT: 3/2/18
Status: -10% Evasion, +1 Attack, Paralyzed (5%), Taunted (2a)
Team Matezoide

Active:

Granbull (F) @ Rare Candy
Type: Fairy
Abilities: Simple
HP: 95
EN: 57
Stats: 7/3/1/3/45
SC/WC/BRT: 3/3/17
Status: Simplified (3a), -2 Defense (1r), -2 Special Defense (1r)​

Field Effects: None

Ref's note: Do these Close Combat drops decay? I reffed it as Close Combat normally not decaying, but in this case Simple might change that.

akela destroys random.org and orders
Matezoide orders
I ref.​
 
Heavy Slam > Hyper Voice > Heavy Slam
IF a Damaging Thunder-Type Maneuver not in a combination, THEN Dive and push actions back.
IF Counter, THEN Hydro Pump the first time, Scald the second time, and Hydro Pump the third time instead.
IF Thunder Wave, THEN Bounce the first time, Dive the second time, and Bounce the third time instead.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team akela

Active:

Wailmer (F) @ Rare Candy
Type: Water
Abilities: Water Veil/Oblivious/Pressure
HP: 120
EN: 100
Stats: 5/1/6/2/60
SC/WC/BRT: 4/5/17
Status: None

Malamar (F) @ Light Clay
Type: Dark/Psychic
Abilities: Contrary/Suction Cups/Infiltrator
HP: 8
EN: 65
Stats: 4/3/3/3/16
SC/WC/BRT: 3/2/18
Status: -10% Evasion, Paralyzed (5%)

Team Matezoide

Active:

Granbull (F) @ Rare Candy
Type: Fairy
Abilities: Simple
HP: 95
EN: 57
Stats: 7/3/1/3/45
SC/WC/BRT: 3/3/17
Status: Simplified (3a), -2 Defense (1r), -2 Special Defense (1r)​

Field Effects: None

"Matezoide blows everyone out of the water by willingly slashing his lead. By a lot. Also the hax swung back in akela's favor."
"Why can't it be fair?"
"Belive me, everyone wants to know that."

Action 1
Order: Wailmer, Granbull
Wailmer used Hydro Pump!
Hits? (394): Yes
Crits? (463): No
Granbull -([11 + 3 + 9 + 2 - 4.5] + [2 * 2])=24.5 HP
Granbull HP: 70.5
Wailmer -7 EN
Wailmer EN: 93

Granbull used Counter!
Granbull -8 EN
Granbull EN: 49

Simplification -1a

Action 2
Order: Wailmer, Granbull
Wailmer used Hyper Voice!
Crits? (30): Yes
Granbull -([9 + 3 + 9 - 4.5] + [2 * 2])=20.5 HP
Granbull HP: 50
Wailmer -7 EN
Wailmer EN: 86

Granbull used Super Fang!
Wailmer -(120 / 5)=24 HP
Wailmer HP: 96
Grambull -15 EN
Granbull EN: 34

Simplification -1a

Action 3
Order: Wailmer, Granbull
Wailmer used Scald!
Crits? (1021): No
Effect? (348): Yes
Granbull -([8 + 3 + 9 + 2 - 4.5] + [2 * 2])=21.5 HP
Granbull HP: 28.5
Granbull was burned!
Wailmer -5 EN
Wailmer EN: 81

Granbull used Counter!
Granbull -8 EN
Granbull EN: 26

Simplification -1a
Granbull was complexified!

Granbull -2 HP
Granbull HP: 26.5

Stat decay!


Post-Round

Team akela

Active:

Wailmer (F) @ Rare Candy
Type: Water
Abilities: Water Veil/Oblivious/Pressure
HP: 96
EN: 81
Stats: 5/1/6/2/60
SC/WC/BRT: 4/5/17
Status: None

Malamar (F) @ Light Clay
Type: Dark/Psychic
Abilities: Contrary/Suction Cups/Infiltrator
HP: 8
EN: 65
Stats: 4/3/3/3/16
SC/WC/BRT: 3/2/18
Status: -10% Evasion, Paralyzed (5%)

Team Matezoide

Active:

Granbull (F) @ Rare Candy
Type: Fairy
Abilities: Intimidate/Quick Feet/Rattled
HP: 26
EN: 26
Stats: 7/3/1/3/45
SC/WC/BRT: 3/3/17
Status: Burned, -1 Defense (1r), -1 Special Defense (1r)​

Field Effects: None

Matezoide orders
akela orders
I ref.​
 
Knock Off -> Thunder Punch -> Thunder Punch
If Bounce outside of a combo, use Dig that action and push-back
If sucesful protective/evasive action, use Focus Energy that action and push back, but only once.
If Wailmer is under the effects of a damaging/evasive move, Dig that action


Not perfect because i thought i had Smackdown, bleh.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team akela

Active:

Wailmer (F) @ Rare Candy
Type: Water
Abilities: Water Veil/Oblivious/Pressure
HP: 96
EN: 81
Stats: 5/1/6/2/60
SC/WC/BRT: 4/5/17
Status: None

Malamar (F) @ Light Clay
Type: Dark/Psychic
Abilities: Contrary/Suction Cups/Infiltrator
HP: 8
EN: 65
Stats: 4/3/3/3/16
SC/WC/BRT: 3/2/18
Status: -10% Evasion, Paralyzed (5%)

Team Matezoide

Active:

Sawk (M) @ Expert Belt
Type: Fighting
Abilities: Sturdy/Inner Focus/Mold Breaker
HP: 100
EN: 100
Stats: 5/3/1/3/98
SC/WC/BRT: 3/4/19
Status: +11% Accuracy

Granbull (F) @ Rare Candy
Type: Fairy
Abilities: Intimidate/Quick Feet/Rattled
HP: 26
EN: 26
Stats: 7/3/1/3/45
SC/WC/BRT: 3/3/17
Status: Burned

Field Effects: None

"OKAY ENOUGH OF THIS ALL THE HAX IS MAKING ME LOOK BAD I'M BUYING A NEW RNG"
"Can I come along?"
"Bump...you don't buy RNGs. It's a figure of speech."
"A what?"
"Never mind. But yeah this time Matezoide was haxed majorly. What goes around comes around? The RNGods giveth and the RNGods taketh away? Yeah I got nothing."

Action 1
Order: Sawk, Wailmer
Sawk used Knock Off!
Crits? (825): No
Wailmer -(10 + 7.5 - 1.5)=16 HP
Wailmer HP: 80
What Rare Candy?
Sawk -9 EN
Sawk EN: 91

Wailmer used Zen Headbutt!
Hits? (237): Yes
Crits? (1018): No
Sawk -[(8 + 4.5 - 4.5 - 1) * 1.5]=10.5 HP
Sawk HP: 89.5
Wailmer -6 EN
Wailmer EN: 75

Action 2
Order: Sawk, Wailmer
Sawk used Thunder Punch!
Crits? (216): No
Effect? (333): No
Wailmer -[(8 + 7.5 + 2 - 1.5) * 1.5]=24 HP
Wailmer HP: 56
Sawk -8 EN
Sawk EN: 83

Wailmer used Body Slam!
Crits? (239): No
Effect? (15): Yes
Sawk -(9 + 4.5 - 4.5)=9 HP
Sawk HP: 80.5
Sawk was paralyzed!
Wailmer -6.6667 EN
Wailmer EN: 68.3333

Action 3
Order: Wailmer, Sawk
Wailmer used Zen Headbutt!
Hits? (416): Yes
Crits? (146): No
Effect? (Inner Focus): No
Sawk -[(8 + 4.5 - 4.5 - 1) * 1.5]=10.5 HP
Sawk HP: 70
Wailmer -6 EN
Wailmer EN: 62.3333

Fully paralyzed? (87): Yes
Sawk couldn't move!
-5% paralysis

-5% paralysis


Post-Round

Team akela

Active:

Wailmer (F) @ Nothing
Type: Water
Abilities: Water Veil/Oblivious/Pressure
HP: 56
EN: 62
Stats: 5/1/6/2/60
SC/WC/BRT: 4/5/17
Status: None

Malamar (F) @ Light Clay
Type: Dark/Psychic
Abilities: Contrary/Suction Cups/Infiltrator
HP: 8
EN: 65
Stats: 4/3/3/3/16
SC/WC/BRT: 3/2/18
Status: -10% Evasion, Paralyzed (5%)

Team Matezoide

Active:

Sawk (M) @ Expert Belt
Type: Fighting
Abilities: Sturdy/Inner Focus/Mold Breaker
HP: 70
EN: 83
Stats: 5/3/1/3/24
SC/WC/BRT: 3/4/19
Status: +11% Accuracy, Paralyzed (10%)

Granbull (F) @ Rare Candy
Type: Fairy
Abilities: Intimidate/Quick Feet/Rattled
HP: 26
EN: 26
Stats: 7/3/1/3/45
SC/WC/BRT: 3/3/17
Status: Burned

Field Effects: None

akela orders
Matezoide orders
I ref.​
 
I regret nothing.


Donphan @ Rare Candy


Rock-Slide -> Stone-Edge -> Rock-Slide

If Spikes, use Rapid Spin that action
If Encore A2 or A3, use Dodge that action, but only once
If U-Turn and you arent taunted, use Rock-Polish that action, but only once
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team akela

Active:

Accelgor (M) @ Link Cable
Abilities: Hydration/Sticky Hold/Unburden
HP: 100
EN: 100
Stats: 4/2/5/1/167
SC/WC/BRT: 2/3/20
Status: +30% Accuracy

Wailmer (F) @ Nothing
Type: Water
Abilities: Water Veil/Oblivious/Pressure
HP: 56
EN: 62
Stats: 3/1/4/2/60
SC/WC/BRT: 4/5/17
Status: None

Malamar (F) @ Light Clay
Type: Dark/Psychic
Abilities: Contrary/Suction Cups/Infiltrator
HP: 8
EN: 65
Stats: 4/3/3/3/16
SC/WC/BRT: 3/2/18
Status: -10% Evasion, Paralyzed (5%)

Team Matezoide

Active:

Donphan (F) @ Rare Candy
Type: Ground
Abilities: Sturdy/Sand Veil
HP: 100
EN: 100
Stats: 6/6/1/3/50
SC/WC/BRT: 3/5/19
Status: None

Sawk (M) @ Expert Belt
Type: Fighting
Abilities: Sturdy/Inner Focus/Mold Breaker
HP: 70
EN: 83
Stats: 5/3/1/3/24
SC/WC/BRT: 3/4/19
Status: +11% Accuracy, Paralyzed (10%)

Granbull (F) @ Rare Candy
Type: Fairy
Abilities: Intimidate/Quick Feet/Rattled
HP: 26
EN: 26
Stats: 7/3/1/3/45
SC/WC/BRT: 3/3/17
Status: Burned

Field Effects: None

"We're sorry. The referee you have dialed is temporarily out of service for the following reason: hax. Please try again next round."
"But you're right there."
"WE'RE SORRY. THE REFEREE YOU HAVE DIALED IS TEMPORARILY OUT OF SERVICE FOR THE FOLLOWING REASON: HAX. PLEASE TRY AGAIN NEXT ROUND."

Action 1
Order: Accelgor, Donphan
Accelgor used Energy Ball!
Crits? (270): No
Effect? (910): No
Donphan -[(9 + 7.5 - 4.5 - 1) * 1.5]=16.5 HP
Donphan HP: 83.5
Accelgor -7 EN
Accelgor EN: 93

Donphan used Rock Slide!
Hits? (105): Yes
Crits? (332): No
Accelgor -[(8 + 9 - 3) * 1.5]=21 HP
Accelgor HP: 79
Donphan -6 EN
Donphan EN: 94

Action 2
Order: Accelgor, Donphan
Accelgor used Acid Armor!
Accelgor's Defense sharply rose!

Accelgor -7 EN
Accelgor EN: 86

Donphan couldn't use Stone Edge!
Donphan -7 EN
Donphan EN: 87

Action 3
Order: Accelgor, Donphan
Accelgor used Giga Drain!
Crits? (611): No
Donphan -[(8 + 7.5 - 4.5 - 1) * 1.5]=15 HP
Donphan HP: 68.5
Accelgor +7.5 HP
Accelgor HP: 86.5
Accelgor -12 EN
Accelgor EN: 74

Donphan used Rock Slide!
Hits? (1101): No
Donphan -6 EN
Donphan EN: 81

Stat decay!


Post-Round

Team akela

Active:

Accelgor (M) @ Link Cable
Abilities: Hydration/Sticky Hold/Unburden
HP: 86
EN: 74
Stats: 4/2/5/1/167
SC/WC/BRT: 2/3/20
Status: +30% Accuracy, +1 Defense (1r)

Wailmer (F) @ Nothing
Type: Water
Abilities: Water Veil/Oblivious/Pressure
HP: 56
EN: 62
Stats: 3/1/4/2/60
SC/WC/BRT: 4/5/17
Status: None

Malamar (F) @ Light Clay
Type: Dark/Psychic
Abilities: Contrary/Suction Cups/Infiltrator
HP: 8
EN: 65
Stats: 4/3/3/3/16
SC/WC/BRT: 3/2/18
Status: -10% Evasion, Paralyzed (5%)

Team Matezoide

Active:

Donphan (F) @ Rare Candy
Type: Ground
Abilities: Sturdy/Sand Veil
HP: 68
EN: 81
Stats: 6/6/1/3/50
SC/WC/BRT: 3/5/19
Status: None

Sawk (M) @ Expert Belt
Type: Fighting
Abilities: Sturdy/Inner Focus/Mold Breaker
HP: 70
EN: 83
Stats: 5/3/1/3/24
SC/WC/BRT: 3/4/19
Status: +11% Accuracy, Paralyzed (10%)

Granbull (F) @ Rare Candy
Type: Fairy
Abilities: Intimidate/Quick Feet/Rattled
HP: 26
EN: 26
Stats: 7/3/1/3/45
SC/WC/BRT: 3/3/17
Status: Burned

Field Effects: None

akela orders
Matezoide orders
I ref.​
 
Guard Split > Giga Drain > Energy Ball
IF Protect is used successfully, THEN Feint and push actions back.
[ONCE] IF Stone Edge, Agility (Evasive) and push actions back.
IF Focus Energy, Yawn and push actions back.
 
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